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-rw-r--r--src/core/Frontend.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a900d696..6fe06d96 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -118,7 +118,6 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
-const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
@@ -231,8 +230,7 @@ ScaleAndCenterX(float x)
else {
if (x > DEFAULT_SCREEN_WIDTH / 2) {
return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
- }
- else {
+ } else {
return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
}
}
@@ -289,7 +287,7 @@ ScaleAndCenterX(float x)
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
- lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
+ lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
@@ -300,14 +298,16 @@ ScaleAndCenterX(float x)
break; \
\
m_nHoverOption = increaseAction; \
- if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \
+ if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
- if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
- m_nHoverOption = hoverOpt;
+ do { \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
+ m_nHoverOption = hoverOpt; \
+ } while (0)
// --- Functions not in the game/inlined starts
@@ -1237,7 +1237,6 @@ CMenuManager::Draw()
}
// Sliders
- // We stretch slider start X here(like original code), because it will always be center of screen
int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
@@ -1257,7 +1256,8 @@ CMenuManager::Draw()
break;
}
- nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);
+ // 60.0 is silly
+ nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
// Radio icons
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
@@ -3385,8 +3385,7 @@ CMenuManager::Process(void)
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- }
- else
+ } else
SaveLoadFileError_SetUpErrorScreen();
}