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-rw-r--r--src/core/Frontend.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index c7e7d26e..81560b76 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2960,8 +2960,10 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
+#ifndef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
+#endif
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
@@ -2988,6 +2990,10 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
+#ifdef GTA3_1_1_PATCH
+ CStreaming::IHaveUsedStreamingMemory();
+ CTimer::Update();
+#endif
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
}
@@ -2999,7 +3005,11 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
+#ifdef GTA3_1_1_PATCH
+ CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
+#else
CMBlur::BlurOn = true;
+#endif
MousePointerStateHelper.bInvertVertically = true;
// 50 is silly
@@ -4468,7 +4478,18 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
+#ifdef GTA3_1_1_PATCH
+ if (_dwOperatingSystemVersion == OS_WIN98) {
+ CMBlur::BlurOn = false;
+ CMBlur::MotionBlurClose();
+ }
+ else {
+ CMBlur::BlurOn = true;
+ CMBlur::MotionBlurOpen(Scene.camera);
+ }
+#else
CMBlur::BlurOn = true;
+#endif
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
@@ -4998,7 +5019,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#ifndef RANDOMSPLASH
+#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else