diff options
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 157 |
1 files changed, 156 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 08751cf9..e89d62a0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -12,10 +12,13 @@ #include "Clock.h" #include "Clouds.h" #include "Collision.h" +#include "Console.h" #include "Coronas.h" #include "Cranes.h" +#include "Credits.h" #include "CutsceneMgr.h" #include "Darkel.h" +#include "Debug.h" #include "EventList.h" #include "FileLoader.h" #include "FileMgr.h" @@ -27,6 +30,8 @@ #include "Garages.h" #include "Glass.h" #include "Heli.h" +#include "IniFile.h" +#include "Messages.h" #include "Pad.h" #include "Particle.h" #include "Phones.h" @@ -36,14 +41,18 @@ #include "Record.h" #include "Renderer.h" #include "Replay.h" +#include "Restart.h" #include "RoadBlocks.h" +#include "PedRoutes.h" #include "Rubbish.h" +#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" #include "SpecialFX.h" #include "Sprite2d.h" +#include "Stats.h" #include "Streaming.h" #include "TimeCycle.h" #include "TrafficLights.h" @@ -51,7 +60,9 @@ #include "TxdStore.h" #include "User.h" #include "WaterCannon.h" +#include "WaterLevel.h" #include "Weapon.h" +#include "WeaponEffects.h" #include "Weather.h" #include "World.h" #include "ZoneCull.h" @@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } +int &gameTxdSlot = *(int*)0x628D88; + +bool CGame::Initialise(const char* datFile) +{ + ResetLoadingScreenBar(); + strcpy(aDatFile, datFile); + CPools::Initialise(); + CIniFile::LoadIniFile(); + currLevel = LEVEL_INDUSTRIAL; + LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); + gameTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(gameTxdSlot); + CTxdStore::AddRef(gameTxdSlot); + LoadingScreen("Loading the Game", "Loading particles", nil); + int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::AddRef(particleTxdSlot); + CTxdStore::SetCurrentTxd(gameTxdSlot); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CGameLogic::InitAtStartOfGame(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CWeather::Init(); + CCullZones::Init(); + CCollision::Init(); + CTheZones::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CMessages::ClearAllMessagesDisplayedByGame(); + CRecordDataForGame::Init(); + CRestart::Initialise(); + CWorld::Initialise(); + CParticle::Initialise(); + CAnimManager::Initialise(); + CCutsceneMgr::Initialise(); + CCarCtrl::Init(); + InitModelIndices(); + CModelInfo::Initialise(); + CPickups::Init(); + CTheCarGenerators::Init(); + CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); + CFileLoader::LoadLevel(datFile); + CWorld::AddParticles(); + CVehicleModelInfo::LoadVehicleColours(); + CVehicleModelInfo::LoadEnvironmentMaps(); + CTheZones::PostZoneCreation(); + LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + ThePaths.PreparePathData(); + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + CWorld::Players[0].LoadPlayerSkin(); + TestModelIndices(); + LoadingScreen("Loading the Game", "Setup water", nil); + CWaterLevel::Initialise("DATA\\WATER.DAT"); + TheConsole.Init(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); + int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); + if (txdHandle) + CFileMgr::CloseFile(txdHandle); + if (!CheckVideoCardCaps() && txdHandle) { + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init(); + } else { + CStreaming::Init(); + if (ConvertTextures()) { + CStreaming::Shutdown(); + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init(); + } + } + CStreaming::LoadInitialVehicles(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + CAnimManager::LoadAnimFiles(); + CPed::Initialise(); + CRouteNode::Initialise(); + CEventList::Initialise(); + LoadingScreen("Loading the Game", "Find big buildings", nil); + CRenderer::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CRadar::Initialise(); + CRadar::LoadTextures(); + CWeapon::InitialiseWeapons(); + LoadingScreen("Loading the Game", "Setup traffic lights", nil); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CPopulation::Initialise(); + CWorld::PlayerInFocus = 0; + CCoronas::Init(); + CShadows::Init(); + CWeaponEffects::Init(); + CSkidmarks::Init(); + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CSceneEdit::Init(); + LoadingScreen("Loading the Game", "Load scripts", nil); + CTheScripts::Init(); + CGangs::Initialize(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CClock::Initialise(1000); + CHeli::InitHelis(); + CCranes::InitCranes(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPacManPickups::Init(); + CRubbish::Init(); + CClouds::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CBridge::Init(); + CGarages::Init(); + LoadingScreen("Loading the Game", "Position dynamic objects", nil); + CWorld::RepositionCertainDynamicObjects(); + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); + CCullZones::ResolveVisibilities(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + CCredits::Init(); + CRecordDataForChase::Init(); + CReplay::Init(); + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + LoadingScreen("Loading the Game", "Load scene", nil); + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CCollision::ms_collisionInMemory = CGame::currLevel; + for (int i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); + return true; +} + #if 0 WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } #else |