diff options
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 262aa54a..586b1469 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -91,6 +91,9 @@ #include "screendroplets.h" #include "crossplatform.h" #include "MemoryHeap.h" +#ifdef USE_TEXTURE_POOL +#include "TexturePools.h" +#endif eLevelName CGame::currLevel; bool CGame::bDemoMode = true; @@ -522,7 +525,7 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); -#ifndef GTA_PS2 // TODO: define for this +#ifdef GTA_SCENE_EDIT CSceneEdit::Initialise(); #endif @@ -578,9 +581,7 @@ bool CGame::Initialise(const char* datFile) CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); -#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); -#endif #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) @@ -770,10 +771,8 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { -#ifndef GTA_PS2 // TODO: right define CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); -#endif DMAudio.DestroyAllGameCreatedEntities(); for (int i = 0; i < NUMPLAYERS; i++) @@ -977,7 +976,7 @@ void CGame::Process(void) CSkidmarks::Update(); CAntennas::Update(); CGlass::Update(); -#ifndef GTA_PS2 // TODO: define +#ifdef GTA_SCENE_EDIT CSceneEdit::Update(); #endif CEventList::Update(); @@ -993,9 +992,7 @@ void CGame::Process(void) CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); -#ifndef GTA_PS2 // TODO: define CReplay::Update(); -#endif PUSH_MEMID(MEMID_WORLD); CWorld::Process(); @@ -1008,14 +1005,10 @@ void CGame::Process(void) CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); -#ifndef GTA_PS2 // TODO: define if (CReplay::ShouldStandardCameraBeProcessed()) -#endif TheCamera.Process(); CCullZones::Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); @@ -1023,9 +1016,7 @@ void CGame::Process(void) CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif { PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); |