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-rw-r--r--src/core/Game.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index c50471f1..2ba3ae3a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,7 @@
eLevelName CGame::currLevel;
+int32 CGame::currArea;
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -251,7 +252,7 @@ bool CGame::Initialise(const char* datFile)
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_BEACH;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
@@ -306,7 +307,6 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
- CStreaming::Init();
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -354,10 +354,7 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
- LoadingScreen("Loading the Game", "Position dynamic objects", nil);
- CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
- CCullZones::ResolveVisibilities();
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -368,7 +365,6 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
- CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -474,7 +470,6 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
- CCullZones::ResolveVisibilities();
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@@ -506,8 +501,6 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
- CWorld::RepositionCertainDynamicObjects();
- CCullZones::ResolveVisibilities();
CRenderer::SortBIGBuildings();
CTimer::Update();
}
@@ -579,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_NONE;
CCollision::SortOutCollisionAfterLoad();
}
}