diff options
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 180 |
1 files changed, 160 insertions, 20 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 1283ecd1..7043a5b2 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -90,6 +90,7 @@ #include "custompipes.h" #include "screendroplets.h" #include "crossplatform.h" +#include "MemoryHeap.h" eLevelName CGame::currLevel; bool CGame::bDemoMode = true; @@ -264,16 +265,19 @@ void CGame::ShutdownRenderWare(void) #endif } +// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { +#if GTA_VERSION > GTA3_PS2_160 TheText.Load(); - DMAudio.Initialise(); + DMAudio.Initialise(); // before TheGame() on PS2 CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#endif if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; @@ -327,21 +331,40 @@ CGame::FinalShutdown(void) bool CGame::Initialise(const char* datFile) { +#ifdef GTA_PS2 + // TODO: upload VU0 collision code here +#endif + +#if GTA_VERSION > GTA3_PS2_160 ResetLoadingScreenBar(); strcpy(aDatFile, datFile); - CPools::Initialise(); + CPools::Initialise(); // done in CWorld on PS2 +#endif + +#ifndef GTA_PS2 CIniFile::LoadIniFile(); +#endif + currLevel = LEVEL_INDUSTRIAL; + + PUSH_MEMID(MEMID_TEXTURES); LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); + LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); CTxdStore::AddRef(particleTxdSlot); CTxdStore::SetCurrentTxd(gameTxdSlot); LoadingScreen("Loading the Game", "Setup game variables", nil); + POP_MEMID(); + +#ifdef GTA_PS2 + CDma::SyncChannel(0, true); +#endif + CGameLogic::InitAtStartOfGame(); CReferences::Init(); TheCamera.Init(); @@ -352,32 +375,72 @@ bool CGame::Initialise(const char* datFile) CWeather::Init(); CCullZones::Init(); CCollision::Init(); -#ifdef PS2_MENU +#ifdef PS2_MENU // TODO: is this the right define? TheText.Load(); #endif CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); +#if GTA_VERSION > GTA3_PS2_160 CMessages::ClearAllMessagesDisplayedByGame(); +#endif CRecordDataForGame::Init(); CRestart::Initialise(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Initialise(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CTempColModels::Initialise(); +#endif + + PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); -#ifdef PS2 + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; #endif + + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::Initialise(); CCutsceneMgr::Initialise(); + POP_MEMID(); + + PUSH_MEMID(MEMID_CARS); CCarCtrl::Init(); + POP_MEMID(); + +#if GTA_VERSION > GTA3_PS2_160 InitModelIndices(); +#endif + + PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + CPedStats::Initialise(); // InitialiseOnceAfterRW +#else + // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); +#endif + +#ifndef GTA_PS2 // or GTA_VERSION? CdStreamAddImage("MODELS\\GTA3.IMG"); +#endif + +#if GTA_VERSION > GTA3_PS2_160 CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#else + CFileLoader::LoadLevel("GTA3.DAT"); +#endif + #ifdef EXTENDED_PIPELINES // for generic fallback CustomPipes::SetTxdFindCallback(); @@ -386,17 +449,30 @@ bool CGame::Initialise(const char* datFile) CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + TestModelIndices(); +#endif LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); +#if GTA_VERSION > GTA3_PS2_160 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); +#endif + LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); +#if GTA_VERSION <= GTA3_PS2_160 + CTimeCycle::Initialise(); // InitialiseOnceAfterRW +#else TheConsole.Init(); +#endif CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); CStreaming::Init(); CStreaming::LoadInitialVehicles(); @@ -404,8 +480,12 @@ bool CGame::Initialise(const char* datFile) CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::LoadAnimFiles(); + POP_MEMID(); + CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -414,15 +494,23 @@ bool CGame::Initialise(const char* datFile) #endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CRadar::Initialise(); CRadar::LoadTextures(); CWeapon::InitialiseWeapons(); + LoadingScreen("Loading the Game", "Setup traffic lights", nil); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); +// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this +#endif CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); @@ -431,44 +519,76 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); +#ifndef GTA_PS2 // TODO: define for this CSceneEdit::Initialise(); +#endif + LoadingScreen("Loading the Game", "Load scripts", nil); + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + LoadingScreen("Loading the Game", "Setup game variables", nil); +#if GTA_VERSION <= GTA3_PS2_160 + CTimer::Initialise(); +#endif CClock::Initialise(1000); +#if GTA_VERSION <= GTA3_PS2_160 + CTheCarGenerators::Init(); +#endif CHeli::InitHelis(); CCranes::InitCranes(); CMovingThings::Init(); CDarkel::Init(); CStats::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CPickups::Init(); +#endif CPacManPickups::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CGarages::Init(); +#endif CRubbish::Init(); CClouds::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CRemote::Init(); +#endif CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); +#if GTA_VERSION > GTA3_PS2_160 CGarages::Init(); +#endif + LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); +#if GTA_VERSION <= GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#if GTA_VERSION > GTA3_PS2_160 CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); +#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); +#endif + #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - LoadingScreen("Loading the Game", "Start script", nil); - CTheScripts::StartTestScript(); - CTheScripts::Process(); - TheCamera.Process(); -#ifdef PS2_MENU + { + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); } -#endif + LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; @@ -483,7 +603,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CSpecialFX::Shutdown(); -#ifndef PS2 +#if GTA_VERSION > GTA3_PS2_160 CGarages::Shutdown(); #endif CMovingThings::Shutdown(); @@ -524,7 +644,9 @@ bool CGame::ShutDown(void) CSkidmarks::Shutdown(); CWeaponEffects::Shutdown(); CParticle::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 CPools::ShutDown(); +#endif CTxdStore::RemoveTxdSlot(gameTxdSlot); CdStreamRemoveImages(); return true; @@ -550,7 +672,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -573,15 +695,19 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 CWeaponEffects::Init(); CSkidmarks::Init(); #endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + CTimer::Initialise(); CClock::Initialise(1000); CTheCarGenerators::Init(); @@ -592,7 +718,7 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 CClouds::Init(); CRemote::Init(); #endif @@ -807,7 +933,7 @@ void CGame::InitialiseWhenRestarting(void) void CGame::Process(void) { CPad::UpdatePads(); -#ifdef GTA_PS2 +#ifdef USE_CUSTOM_ALLOCATOR ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); @@ -817,8 +943,12 @@ void CGame::Process(void) DebugMenuProcess(); #endif CCutsceneMgr::Update(); + + PUSH_MEMID(MEMID_FRONTEND); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + POP_MEMID(); + CStreaming::Update(); if (!CTimer::GetIsPaused()) { @@ -831,7 +961,11 @@ void CGame::Process(void) CPad::DoCheats(); CClock::Update(); CWeather::Update(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Process(); + POP_MEMID(); + CCollision::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); @@ -855,7 +989,11 @@ void CGame::Process(void) CWaterCannons::Update(); CUserDisplay::Process(); CReplay::Update(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Process(); + POP_MEMID(); + gAccidentManager.Update(); CPacManPickups::Update(); CPickups::Update(); @@ -876,33 +1014,35 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { + PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + POP_MEMID(); } } -#ifdef PS2 +#ifdef GTA_PS2 CMemCheck::DoTest(); #endif } void CGame::DrasticTidyUpMemory(bool) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } void CGame::TidyUpMemory(bool, bool) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } void CGame::ProcessTidyUpMemory(void) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } |