diff options
Diffstat (limited to 'src/core/MenuScreensCustom.cpp')
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 51 |
1 files changed, 48 insertions, 3 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 357f136b..98defe9b 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -1,4 +1,13 @@ #include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include <windows.h> +#include <xinput.h> +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif #include "platform.h" #include "crossplatform.h" #include "Renderer.h" @@ -297,11 +306,13 @@ void ScreenModeAfterChange(int8 before, int8 after) #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU wchar selectedJoystickUnicode[128]; int cachedButtonNum = -1; wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { + +#if defined RW_GL3 && !defined LIBRW_SDL2 int numButtons; int found = -1; const char *joyname; @@ -332,6 +343,40 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { } } if (PSGLOBAL(joy1id) == -1) +#elif defined XINPUT + int found = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (userHovering) { + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) { + found = i; + break; + } + for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) { + if (xstate.Gamepad.wButtons & j) { + found = i; + break; + } + } + if (found != -1) + break; + } + } + if (found != -1 && CPad::XInputJoy1 != found) { + if (CPad::XInputJoy1 != -1 && CPad::XInputJoy1 != found) + CPad::XInputJoy2 = CPad::XInputJoy1; + else + CPad::XInputJoy2 = -1; + + CPad::XInputJoy1 = found; + cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig + } + } + sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below + if (CPad::XInputJoy1 == -1) +#endif AsciiToUnicode("Not found", selectedJoystickUnicode); else AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); @@ -666,7 +711,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { #ifdef GAMEPAD_MENU MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, #endif MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, @@ -873,7 +918,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { }, #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU // MENUPAGE_DETECT_JOYSTICK { "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack, |