diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Pad.cpp | 141 |
1 files changed, 112 insertions, 29 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index f4b81cb4..ef074a0c 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -55,6 +55,10 @@ CMouseControllerState CPad::OldMouseControllerState; CMouseControllerState CPad::NewMouseControllerState; CMouseControllerState CPad::PCTempMouseControllerState; +#ifdef DETECT_PAD_INPUT_SWITCH +bool CPad::IsAffectedByController = false; +#endif + _TODO("gbFastTime"); extern bool gbFastTime; @@ -325,6 +329,16 @@ void AltDodoCheat(void) } #endif +#ifdef DETECT_PAD_INPUT_SWITCH +bool +CControllerState::IsAnyButtonPressed(void) +{ + return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 || + !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock || + !!RightShock || !!NetworkTalk; +} +#endif + void CControllerState::Clear(void) { @@ -1037,11 +1051,20 @@ void CPad::UpdatePads(void) #else CapturePad(0); #endif - +#ifdef DETECT_PAD_INPUT_SWITCH + if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed()) + IsAffectedByController = true; + else { +#endif + ControlsManager.ClearSimButtonPressCheckers(); + ControlsManager.AffectPadFromKeyBoard(); + ControlsManager.AffectPadFromMouse(); - ControlsManager.ClearSimButtonPressCheckers(); - ControlsManager.AffectPadFromKeyBoard(); - ControlsManager.AffectPadFromMouse(); +#ifdef DETECT_PAD_INPUT_SWITCH + } + if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed())) + IsAffectedByController = false; +#endif if ( CReplay::IsPlayingBackFromFile() ) bUpdate = false; @@ -1096,7 +1119,10 @@ void CPad::Update(int16 unk) void CPad::DoCheats(void) { - GetPad(0)->DoCheats(0); +#ifdef DETECT_PAD_INPUT_SWITCH + if (IsAffectedByController) +#endif + GetPad(0)->DoCheats(0); } void CPad::DoCheats(int16 unk) @@ -1159,7 +1185,9 @@ int16 CPad::GetSteeringLeftRight(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1192,7 +1220,9 @@ int16 CPad::GetSteeringUpDown(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1225,7 +1255,9 @@ int16 CPad::GetCarGunUpDown(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1252,7 +1284,9 @@ int16 CPad::GetCarGunLeftRight(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1279,7 +1313,9 @@ int16 CPad::GetPedWalkLeftRight(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1313,7 +1349,9 @@ int16 CPad::GetPedWalkUpDown(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1344,6 +1382,9 @@ int16 CPad::GetPedWalkUpDown(void) int16 CPad::GetAnalogueUpDown(void) { +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1409,7 +1450,9 @@ bool CPad::GetHorn(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1448,7 +1491,9 @@ bool CPad::HornJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1488,7 +1533,9 @@ bool CPad::GetCarGunFired(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1515,7 +1562,9 @@ bool CPad::CarGunJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1542,7 +1591,9 @@ int16 CPad::GetHandBrake(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1575,7 +1626,9 @@ int16 CPad::GetBrake(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1613,7 +1666,9 @@ bool CPad::GetExitVehicle(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1640,7 +1695,9 @@ bool CPad::ExitVehicleJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1667,7 +1724,9 @@ int32 CPad::GetWeapon(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1700,7 +1759,9 @@ bool CPad::WeaponJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1733,7 +1794,9 @@ int16 CPad::GetAccelerate(void) { if ( ArePlayerControlsDisabled() ) return 0; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1769,6 +1832,9 @@ int16 CPad::GetAccelerate(void) bool CPad::CycleCameraModeUpJustDown(void) { +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1793,6 +1859,9 @@ bool CPad::CycleCameraModeUpJustDown(void) bool CPad::CycleCameraModeDownJustDown(void) { +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1819,7 +1888,9 @@ bool CPad::ChangeStationJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1875,7 +1946,9 @@ bool CPad::GetTarget(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1902,7 +1975,9 @@ bool CPad::TargetJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -1937,7 +2012,9 @@ bool CPad::GetSprint(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -2092,7 +2169,9 @@ bool CPad::ForceCameraBehindPlayer(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -2125,7 +2204,9 @@ bool CPad::SniperZoomIn(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: @@ -2152,7 +2233,9 @@ bool CPad::SniperZoomOut(void) { if ( ArePlayerControlsDisabled() ) return false; - +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = IsAffectedByController ? this->Mode : 0; +#endif switch ( Mode ) { case 0: |