diff options
Diffstat (limited to 'src/core/PlayerInfo.h')
-rw-r--r-- | src/core/PlayerInfo.h | 43 |
1 files changed, 35 insertions, 8 deletions
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 94410753..7d99a4e0 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -10,6 +10,13 @@ enum eWastedBustedState WBSTATE_FAILED_CRITICAL_MISSION, }; +enum eBustedAudioState : uint8 +{ + BUSTEDAUDIO_NONE, + BUSTEDAUDIO_LOADING, + BUSTEDAUDIO_DONE +}; + class CEntity; class CPed; class CVehicle; @@ -38,29 +45,51 @@ public: int8 m_WBState; // eWastedBustedState uint32 m_nWBTime; bool m_bInRemoteMode; + bool field_D5; + bool field_D6; uint32 m_nTimeLostRemoteCar; uint32 m_nTimeLastHealthLoss; uint32 m_nTimeLastArmourLoss; uint32 m_nTimeTankShotGun; int32 m_nUpsideDownCounter; - int32 field_248; + int32 field_EC; + int32 m_nTimeCarSpentOnTwoWheels; + int32 m_nDistanceCarTravelledOnTwoWheels; + int32 m_nTimeNotFullyOnGround; + int32 m_nTimeSpentOnWheelie; + float m_nDistanceTravelledOnWheelie; + int32 m_nTimeSpentOnStoppie; + float m_nDistanceTravelledOnStoppie; + int32 m_nCancelWheelStuntTimer; + int32 m_nLastTimeCarSpentOnTwoWheels; + int32 m_nLastDistanceCarTravelledOnTwoWheels; + int32 m_nLastTimeSpentOnWheelie; + int32 m_nLastDistanceTravelledOnWheelie; + int32 m_nLastTimeSpentOnStoppie; + int32 m_nLastDistanceTravelledOnStoppie; int16 m_nTrafficMultiplier; + int16 field_12A; float m_fRoadDensity; uint32 m_nPreviousTimeRewardedForExplosion; - int32 m_nExplosionsSinceLastReward; - int32 field_268; - int32 field_272; + uint32 m_nExplosionsSinceLastReward; + uint32 m_nHavocLevel; + float m_fMediaAttention; bool m_bInfiniteSprint; bool m_bFastReload; + bool m_bFireproof; + uint8 m_nMaxHealth; + uint8 m_nMaxArmour; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; + bool m_bDriveByAllowed; + eBustedAudioState m_nBustedAudioStatus; + int16 m_nCurrentBustedAudio; char m_aSkinName[32]; RwTexture *m_pSkinTexture; void MakePlayerSafe(bool); void LoadPlayerSkin(); void DeletePlayerSkin(); - void AwardMoneyForExplosion(CVehicle *vehicle); void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); @@ -69,7 +98,7 @@ public: bool IsPlayerInRemoteMode(void); void PlayerFailedCriticalMission(void); void Clear(void); - void BlowUpRCBuggy(void); + void BlowUpRCBuggy(bool); void CancelPlayerEnteringCars(CVehicle*); bool IsRestartingAfterDeath(void); bool IsRestartingAfterArrest(void); @@ -80,5 +109,3 @@ public: ~CPlayerInfo() { }; }; - -VALIDATE_SIZE(CPlayerInfo, 0x13C); |