diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Pools.cpp | 90 |
1 files changed, 86 insertions, 4 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 4f4588da..8c979f6e 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -110,17 +110,31 @@ INITSAVEBUF CStreaming::LoadAllRequestedModels(false); int32 slot = ReadSaveBuf<int32>(buf); CVehicle* pVehicle; +#ifdef COMPATIBLE_SAVES + char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))]; +#else char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))]; +#endif if (type == VEHICLE_TYPE_BOAT) { +#ifdef COMPATIBLE_SAVES + memcpy(vbuf, buf, sizeof(CBoat_FS)); + SkipSaveBuf(buf, sizeof(CBoat_FS)); +#else memcpy(vbuf, buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); +#endif CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE); pVehicle = pBoat; --CCarCtrl::NumRandomCars; // why? } else if (type == VEHICLE_TYPE_CAR) { +#ifdef COMPATIBLE_SAVES + memcpy(vbuf, buf, sizeof(CAutomobile_FS)); + SkipSaveBuf(buf, sizeof(CAutomobile_FS)); +#else memcpy(vbuf, buf, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); +#endif CStreaming::RequestModel(model, 0); // is it needed? CStreaming::LoadAllRequestedModels(false); CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE); @@ -131,6 +145,10 @@ INITSAVEBUF } else assert(0); +#ifdef COMPATIBLE_SAVES + CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf; + pBufferVehicle->Restore(pVehicle); +#else CVehicle* pBufferVehicle = (CVehicle*)vbuf; pVehicle->GetMatrix() = pBufferVehicle->GetMatrix(); pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy; @@ -166,6 +184,7 @@ INITSAVEBUF (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; pVehicle->AutoPilot = pBufferVehicle->AutoPilot; +#endif CWorld::Add(pVehicle); delete[] vbuf; } @@ -184,7 +203,7 @@ INITSAVEBUF continue; bool bHasPassenger = false; for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { - if (pVehicle->pPassengers[i]) + if (pVehicle->pPassengers[j]) bHasPassenger = true; } if (!pVehicle->pDriver && !bHasPassenger) { @@ -194,8 +213,20 @@ INITSAVEBUF ++nNumBoats; } } - *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) + - nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int); + *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + +#ifdef COMPATIBLE_SAVES + sizeof(CAutomobile_FS)) + +#else + sizeof(CAutomobile)) + +#endif + sizeof(int) + + nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + +#ifdef COMPATIBLE_SAVES + sizeof(CBoat_FS)) + +#else + sizeof(CBoat)) + +#endif + sizeof(int); WriteSaveBuf(buf, nNumCars); WriteSaveBuf(buf, nNumBoats); for (int i = 0; i < nPoolSize; i++) { @@ -212,8 +243,15 @@ INITSAVEBUF WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->m_modelIndex); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); +#ifdef COMPATIBLE_SAVES + ((CVehicle_FS*)buf)->Store(pVehicle); + SkipSaveBuf(buf, sizeof(CVehicle_FS)); + WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage); + SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager)); +#else memcpy(buf, pVehicle, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); +#endif } if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); @@ -279,8 +317,14 @@ INITSAVEBUF WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect); WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases); WriteSaveBuf(buf, pObject->m_nEndOfLifeTime); +#ifdef COMPATIBLE_SAVES + CEntityProperties properties; + properties.Store(pObject); + WriteSaveBuf(buf, properties); +#else WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); +#endif } } VALIDATESAVEBUF(*size) @@ -315,8 +359,12 @@ INITSAVEBUF pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf); pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf); pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf); +#ifdef COMPATIBLE_SAVES + CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf); +#else (pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf); (pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf); +#endif if (GetObjectPool()->GetSlot(ref >> 8)) CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); CObject* pObject = new(ref) CObject(mi, false); @@ -335,8 +383,12 @@ INITSAVEBUF pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect; pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases; pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime; +#ifdef COMPATIBLE_SAVES + properties.Restore(pObject); +#else (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0]; (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; +#endif pObject->bHasCollided = false; CWorld::Add(pObject); delete[] obuf; @@ -356,7 +408,12 @@ INITSAVEBUF if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) nNumPeds++; } - *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) + + *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + +#ifdef COMPATIBLE_SAVES + sizeof(CPlayerPed_FS) + +#else + sizeof(CPlayerPed) + +#endif sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); WriteSaveBuf(buf, nNumPeds); for (int i = 0; i < nPoolSize; i++) { @@ -367,8 +424,14 @@ INITSAVEBUF WriteSaveBuf(buf, pPed->m_nPedType); WriteSaveBuf(buf, pPed->m_modelIndex); WriteSaveBuf(buf, GetPedRef(pPed)); +#ifdef COMPATIBLE_SAVES + ((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed); + ((CPlayerPed_FS*)buf)->StorePed(pPed); + SkipSaveBuf(buf, sizeof(CPlayerPed_FS)); +#else memcpy(buf, pPed, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); +#endif WriteSaveBuf(buf, CWanted::MaximumWantedLevel); WriteSaveBuf(buf, CWanted::nMaximumWantedLevel); memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME); @@ -386,14 +449,24 @@ INITSAVEBUF uint32 pedtype = ReadSaveBuf<uint32>(buf); int16 model = ReadSaveBuf<int16>(buf); int ref = ReadSaveBuf<int>(buf); +#ifdef COMPATIBLE_SAVES + char* pbuf = new char[sizeof(CPlayerPed_FS)]; + CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf; +#else char* pbuf = new char[sizeof(CPlayerPed)]; CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf; +#endif CPed* pPed; char name[MAX_MODEL_NAME]; // the code implies that there was idea to load non-player ped if (pedtype == PEDTYPE_PLAYER1) { // always true +#ifdef COMPATIBLE_SAVES + memcpy(pbuf, buf, sizeof(CPlayerPed_FS)); + SkipSaveBuf(buf, sizeof(CPlayerPed_FS)); +#else memcpy(pbuf, buf, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); +#endif CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf); CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf); memcpy(name, buf, MAX_MODEL_NAME); @@ -403,11 +476,19 @@ INITSAVEBUF CStreaming::LoadAllRequestedModels(false); if (pedtype == PEDTYPE_PLAYER1) { CPlayerPed* pPlayerPed = new(ref) CPlayerPed(); +#ifdef COMPATIBLE_SAVES + pBufferPlayer->RestorePlayerPed(pPlayerPed); +#else for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++) pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i]; pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; +#endif pPed = pPlayerPed; } +#ifdef COMPATIBLE_SAVES + pBufferPlayer->RestorePed(pPed); + pPed->m_currentWeapon = 0; +#else pPed->GetPosition() = pBufferPlayer->GetPosition(); pPed->m_fHealth = pBufferPlayer->m_fHealth; pPed->m_fArmour = pBufferPlayer->m_fArmour; @@ -416,6 +497,7 @@ INITSAVEBUF pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; +#endif if (pedtype == PEDTYPE_PLAYER1) { pPed->m_wepAccuracy = 100; CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; |