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-rw-r--r--src/core/World.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 7f8d8994..d65d57dd 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
+ if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
}
void
@@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
+ if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
}
void
@@ -1960,7 +1960,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
+ if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
bForceProcessControl = true;
@@ -1971,7 +1971,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
+ if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
}
@@ -2124,13 +2124,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
CObject *pObject = (CObject *)pEntity;
CVehicle *pVehicle = (CVehicle *)pEntity;
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
- if(pEntity->IsStatic()) {
+ if(pEntity->GetIsStatic()) {
if(pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
if (IsGlass(pObject->GetModelIndex())) {
CGlass::WindowRespondsToExplosion(pObject, position);
} else {
- pObject->bIsStatic = false;
+ pObject->SetIsStatic(false);
pObject->AddToMovingList();
int16 modelId = pEntity->GetModelIndex();
if(modelId != MI_FIRE_HYDRANT ||
@@ -2148,18 +2148,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
}
}
}
- if(pEntity->IsStatic()) {
+ if(pEntity->GetIsStatic()) {
float fDamageMultiplier =
(fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
pObject->ObjectDamage(fDamage);
}
} else {
- pEntity->bIsStatic = false;
+ pEntity->SetIsStatic(false);
pEntity->AddToMovingList();
}
}
- if(!pEntity->IsStatic()) {
+ if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /