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-rw-r--r--src/core/Zones.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 22c0735a..5b7519dc 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -703,9 +703,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
- ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
- ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
+ ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
+ ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
+ ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
@@ -722,9 +722,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
- MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
+ MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
+ MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
+ MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);