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-rw-r--r--src/core/config.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h
index dd68f296..907d93cb 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -198,22 +198,28 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
-#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
//#define MORE_LANGUAGES // Add more translations to the game
-#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
-#define USE_TXD_CDIMAGE // generate and load textures from txd.img
-#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-//#define USE_TEXTURE_POOL
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+
+// Just debug menu entries
#ifdef DEBUGMENU
+#define TOGGLEABLE_BETA_FEATURES // not too many things
#define RELOADABLES // some debug menu options to reload TXD files
#endif
-//#define PC_WATER
-#define WATER_CHEATS
+// Rendering/display
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
+#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
+//#define USE_TEXTURE_POOL
-// Particle
+// Water & Particle
#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
+// #define PC_WATER
+#define WATER_CHEATS
// Pad
#if !defined(RW_GL3) && defined(_WIN32)
@@ -226,7 +232,6 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
-#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
@@ -235,14 +240,14 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
+#define LEGACY_MENU_OPTIONS
+#define MUCH_SHORTER_OUTRO_SCREEN
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)