diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/core/config.h b/src/core/config.h index 12cb7be8..175a5f61 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -87,6 +87,9 @@ enum Config { NUM_FIRES = 40, NUMPEDROUTES = 200, + + NUMVISIBLEENTITIES = 2000, + NUMINVISIBLEENTITIES = 150, }; // We'll use this once we're ready to become independent of the game @@ -141,17 +144,17 @@ enum Config { # define CHATTYSPLASH // print what the game is loading #endif -#define FIX_BUGS // fix bugs in the game, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more // Pad #define KANGAROO_CHEAT // Hud & radar #define ASPECT_RATIO_SCALE -#define TRIANGULAR_BLIPS +#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC // Script -#define USE_DEBUG_SCRIPT_LOADER +#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher @@ -162,6 +165,6 @@ enum Config { // Peds #define ANIMATE_PED_COL_MODEL -#define VC_PED_PORTS -#define NEW_WALK_AROUND_ALGORITHM +#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle +#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER |