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-rw-r--r--src/core/main.cpp175
1 files changed, 169 insertions, 6 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ffde80bb..7fcc7ec9 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -66,6 +66,12 @@ wchar *gUString2 = (wchar*)0x6EDD70;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
+char version_name[64];
+
+float FramesPerSecond = 30.0f;
+
+bool gbPrintShite = false;
+
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
@@ -173,9 +179,6 @@ Idle(void *arg)
}
RenderMenus();
-#ifndef FINAL
- PrintGameVersion();
-#endif
DoFade();
Render2dStuffAfterFade();
CCredits::Render();
@@ -211,9 +214,6 @@ FrontendIdle(void)
DefinedState();
RenderMenus();
-#ifndef FINAL
- PrintGameVersion();
-#endif
DoFade();
Render2dStuffAfterFade();
CFont::DrawFonts();
@@ -473,9 +473,137 @@ DoFade(void)
}
}
+float FramesPerSecondCounter;
+int32 FrameSamples;
+
+struct tZonePrint
+{
+ char name[12];
+ CRect rect;
+};
+
+tZonePrint ZonePrint[] =
+{
+ { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
+ { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
+ { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
+ { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
+ { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
+ { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
+ { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
+ { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
+ { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
+ { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
+};
+
+#ifndef MASTER
+void
+DisplayGameDebugText()
+{
+ static bool bDisplayPosn = false;
+ static bool bDisplayRate = false;
+
+ {
+ SETTWEAKPATH("GameDebugText");
+ TWEAKBOOL(bDisplayPosn);
+ TWEAKBOOL(bDisplayRate);
+ }
+
+
+ char str[200];
+ wchar ustr[200];
+ wchar ver[200];
+
+ AsciiToUnicode(version_name, ver);
+
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetColor(CRGBA(255, 108, 0, 255));
+ CFont::PrintString(10.0f, 10.0f, ver);
+
+ FrameSamples++;
+ FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
+ FramesPerSecond = FramesPerSecondCounter / FrameSamples;
+
+ if ( FrameSamples > 30 )
+ {
+ FramesPerSecondCounter = 0.0f;
+ FrameSamples = 0;
+ }
+
+ if ( !TheCamera.WorldViewerBeingUsed
+ && CPad::GetPad(1)->GetSquare()
+ && CPad::GetPad(1)->GetTriangle()
+ && CPad::GetPad(1)->GetLeftShoulder2JustDown() )
+ {
+ bDisplayPosn = !bDisplayPosn;
+ }
+
+ if ( CPad::GetPad(1)->GetSquare()
+ && CPad::GetPad(1)->GetTriangle()
+ && CPad::GetPad(1)->GetRightShoulder2JustDown() )
+ {
+ bDisplayRate = !bDisplayRate;
+ }
+
+ if ( bDisplayPosn || bDisplayRate )
+ {
+ CVector pos = FindPlayerCoors();
+ int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
+
+ for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ )
+ {
+ if ( pos.x > ZonePrint[i].rect.left
+ && pos.x < ZonePrint[i].rect.right
+ && pos.y > ZonePrint[i].rect.bottom
+ && pos.y < ZonePrint[i].rect.top )
+ {
+ ZoneId = i;
+ }
+ }
+
+ //NOTE: fps should be 30, but its 29 due to different fp2int conversion
+ if ( bDisplayRate )
+ sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
+ else
+ sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
+
+ AsciiToUnicode(str, ustr);
+
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(0.7f, 1.5f);
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetJustifyOff();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetWrapx(640.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(42.0f, 42.0f, ustr);
+
+ CFont::SetColor(CRGBA(255, 108, 0, 255));
+ CFont::PrintString(40.0f, 40.0f, ustr);
+ }
+}
+#endif
+
void
Render2dStuffAfterFade(void)
{
+#ifndef MASTER
+ DisplayGameDebugText();
+ //PrintGameVersion();
+#endif
+
CHud::DrawAfterFade();
CFont::DrawFonts();
}
@@ -871,6 +999,41 @@ void PrintGameVersion()
CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString);
}
+void
+ValidateVersion()
+{
+ int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb");
+ char buff[128];
+
+ if ( file != -1 )
+ {
+ CFileMgr::Seek(file, 100, SEEK_SET);
+
+ for ( int i = 0; i < 128; i++ )
+ {
+ CFileMgr::Read(file, &buff[i], sizeof(char));
+ buff[i] -= 23;
+ if ( buff[i] == '\0' )
+ break;
+ CFileMgr::Seek(file, 99, SEEK_CUR);
+ }
+
+ if ( !strncmp(buff, "grandtheftauto3", 15) )
+ {
+ strncpy(version_name, &buff[15], 64);
+ CFileMgr::CloseFile(file);
+ return;
+ }
+ }
+
+ LoadingScreen("Invalid version", NULL, NULL);
+
+ while(true)
+ {
+ ;
+ }
+}
+
STARTPATCHES
InjectHook(0x48E480, Idle, PATCH_JUMP);
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);