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-rw-r--r--src/core/re3.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a0032bc6..35b3cfa4 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -150,6 +150,18 @@ FixCar(void)
((CAutomobile*)veh)->Fix();
}
+static int engineStatus;
+static void
+SetEngineStatus(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ if(!veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
+}
+
static void
ToggleComedy(void)
{
@@ -295,9 +307,13 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
+ DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+ DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
+ DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
-
+ DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
+ DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);