diff options
Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 631 |
1 files changed, 135 insertions, 496 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 069320ec..2e112442 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1,12 +1,13 @@ #include <csignal> #define WITHWINDOWS #include "common.h" -#include "platform.h" #include "crossplatform.h" #include "Renderer.h" +#include "Occlusion.h" #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" @@ -16,7 +17,9 @@ #include "Boat.h" #include "Heli.h" #include "Automobile.h" +#include "Bike.h" #include "Ped.h" +#include "Particle.h" #include "Console.h" #include "Debug.h" #include "Hud.h" @@ -29,6 +32,7 @@ #include "Text.h" #include "WaterLevel.h" #include "main.h" +#include "Script.h" #include "MBlur.h" #include "postfx.h" #include "custompipes.h" @@ -38,6 +42,8 @@ #include <stdarg.h> #endif +#include <list> + #ifdef RWLIBS extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); #endif @@ -69,459 +75,12 @@ mysrand(unsigned int seed) myrand_seed = seed; } -#ifdef CUSTOM_FRONTEND_OPTIONS -#include "frontendoption.h" -#include "Font.h" - -void ReloadFrontendOptions(void) -{ - CustomFrontendOptionsPopulate(); -} - -void RestoreDefGraphics(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef PS2_ALPHA_TEST - gPS2alphaTest = false; - #endif - #ifdef MULTISAMPLING - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsFrameLimiter = true; - CMenuManager::m_PrefsVsyncDisp = true; - CMenuManager::m_PrefsVsync = true; - CMenuManager::m_PrefsUseWideScreen = false; - FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; - #ifdef GTA3_1_1_PATCH - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } - #else - CMBlur::BlurOn = true; - #endif - FrontEndMenuManager.SaveSettings(); - #endif -} - -void RestoreDefDisplay(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef CUTSCENE_BORDERS_SWITCH - CMenuManager::m_PrefsCutsceneBorders = true; - #endif - #ifdef FREE_CAM - TheCamera.bFreeCam = false; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsBrightness = 256; - CMenuManager::m_PrefsLOD = 1.2f; - CRenderer::ms_lodDistScale = 1.2f; - CMenuManager::m_PrefsShowSubtitles = true; - FrontEndMenuManager.SaveSettings(); - #endif -} - -#ifdef MULTISAMPLING -void MultiSamplingGoBack() { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; -} - -void MultiSamplingButtonPress(int8 action) { - if (action == FEOPTION_ACTION_SELECT) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } - } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) { - if (FrontEndMenuManager.m_bGameNotLoaded) { - FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1); - - int i = 0; - int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels(); - while (maxAA != 1) { - i++; - maxAA >>= 1; - } - - if (FrontEndMenuManager.m_nDisplayMSAALevel < 0) - FrontEndMenuManager.m_nDisplayMSAALevel = i; - else if (FrontEndMenuManager.m_nDisplayMSAALevel > i) - FrontEndMenuManager.m_nDisplayMSAALevel = 0; - } - } else if (action == FEOPTION_ACTION_FOCUSLOSS) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - FrontEndMenuManager.SetHelperText(3); - } - } -} - -wchar* MultiSamplingDraw(bool *disabled, bool userHovering) { - static wchar unicodeTemp[64]; - if (userHovering) { - if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) { - if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply - FrontEndMenuManager.ResetHelperText(); - } else { - FrontEndMenuManager.SetHelperText(1); - } - } else { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - } - } - - if (!FrontEndMenuManager.m_bGameNotLoaded) - *disabled = true; - - switch (FrontEndMenuManager.m_nDisplayMSAALevel) { - case 0: - return TheText.Get("FEM_OFF"); - default: - sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel)); - AsciiToUnicode(gString, unicodeTemp); - return unicodeTemp; - } -} -const char* multisamplingKey = "MultiSampling"; -#endif - -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangJapSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -#ifdef IMPROVED_VIDEOMODE -void ScreenModeChange(int8 displayedValue) -{ - if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { - FrontEndMenuManager.m_nPrefsWindowed = displayedValue; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -#ifdef FREE_CAM -void FreeCamChange(int8 displayedValue) -{ - TheCamera.bFreeCam = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* freeCamKey = "FreeCam"; -#endif - -#ifdef CUTSCENE_BORDERS_SWITCH -void BorderModeChange(int8 displayedValue) -{ - CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* cutsceneBordersKey = "CutsceneBorders"; -#endif - -#ifdef PS2_ALPHA_TEST -void PS2AlphaTestChange(int8 displayedValue) -{ - gPS2alphaTest = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* ps2alphaKey = "PS2AlphaTest"; -#endif - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS -wchar selectedJoystickUnicode[128]; - -wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { - int numButtons; - int found = -1; - const char *joyname; - if (userHovering) { - for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { - if (joyname = glfwGetJoystickName(i)) { - const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); - for (int j = 0; j < numButtons; j++) { - if (buttons[j]) { - found = i; - break; - } - } - if (found != -1) - break; - } - } - - if (found != -1 && PSGLOBAL(joy1id) != found) { - if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found) - PSGLOBAL(joy2id) = PSGLOBAL(joy1id); - else - PSGLOBAL(joy2id) = -1; - - strcpy(gSelectedJoystickName, joyname); - PSGLOBAL(joy1id) = found; - } - } - if (PSGLOBAL(joy1id) == -1) - AsciiToUnicode("Not found", selectedJoystickUnicode); - else - AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); - - return selectedJoystickUnicode; -} -#endif - -// Important: Make sure to read the warnings/informations in frontendoption.h!! -// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms -void -CustomFrontendOptionsPopulate(void) -{ - RemoveCustomFrontendOptions(); // if exist - - // -- Graphics/display seperation preperation starts - don't add options in here! -#ifdef GRAPHICS_MENU_OPTIONS - int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true); - FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0); - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3); - FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0); - -#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1); -#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1); -#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d); -#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); -#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil); -#else - int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - bool movedToAdvMenu = false; - -#define SWITCH_TO_GRAPHICS_MENU \ - if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \ - FrontendOptionSetCursor(advancedDisplayMenu, -1); \ - movedToAdvMenu = true; \ - } else { \ - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \ - } - -#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU -#define CLONE_OPTION(a, b, c, d) -#define ADD_BACK -#define ADD_RESTORE_DEFAULTS(a) -#endif - // -- Graphics/display seperation preperation end - - const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; - -#ifdef MORE_LANGUAGES - FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2); - FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil); -#endif - -#ifdef MENU_MAP - FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2); - FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP); -#endif - - // -- Start of graphics menu - add options in display order! - - SWITCH_TO_GRAPHICS_MENU - CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil); - CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil) - -#ifdef IMPROVED_VIDEOMODE - const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") }; - // Storing isn't enabled because it's handled in Frontend - FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); -#endif - - CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil); - CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil); - -#ifdef MULTISAMPLING - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey); -#endif - - CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil); - -#ifdef PS2_ALPHA_TEST - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey); -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefGraphics) - ADD_BACK - - // ---- End of Graphics Menu ---- - - // -- Start of Display menu - add options in display order! - - SWITCH_TO_DISPLAY_MENU - CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil); - CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil); - -#ifdef CUTSCENE_BORDERS_SWITCH - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey); -#endif - -#ifdef FREE_CAM - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey); -#endif - - CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil); - - // Add link to advanced graphics menu if it's filled. -#ifndef GRAPHICS_MENU_OPTIONS - if (movedToAdvMenu) { - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); - FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0); - - FrontendOptionSetCursor(advancedDisplayMenu, -1); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); - } -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefDisplay) - ADD_BACK - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS - int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20, - FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false); - - FrontendOptionSetCursor(detectJoystickMenu, 0); - - FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil); - FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); - - FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2); - FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1); -#endif -} -#endif - -#ifdef LOAD_INI_SETTINGS -#include "ini_parser.hpp" -void LoadINISettings() -{ - linb::ini cfg; - cfg.load_file("re3.ini"); - char defaultStr[4]; - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS - strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str()); - _InputInitialiseJoys(); -#endif - -#ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption& option = customFrontendOptions[i]; - if (option.save) { - // CFO only supports saving uint8 right now - sprintf(defaultStr, "%u", *option.value); - option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str()); - } - } -#endif - -#ifdef NO_ISLAND_LOADING - sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading); - CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str()); - CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading; -#endif - -} - -void SaveINISettings() -{ - linb::ini cfg; - cfg.load_file("re3.ini"); - bool changed = false; - char temp[4]; - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS - if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) { - changed = true; - cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName); - } -#endif -#ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption &option = customFrontendOptions[i]; - if (option.save) { - if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it - changed = true; - sprintf(temp, "%u", *option.value); - cfg.set("FrontendOptions", option.save, temp); - } - } - } -#endif -#ifdef NO_ISLAND_LOADING - if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) { - changed = true; - sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading); - cfg.set("FrontendOptions", "NoIslandLoading", temp); - } -#endif - - if (changed) - cfg.write_file("re3.ini"); -} - -#endif - - #ifdef DEBUGMENU -void WeaponCheat(); +void WeaponCheat1(); +void WeaponCheat2(); +void WeaponCheat3(); void HealthCheat(); -void TankCheat(); +void VehicleCheat(int model); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); @@ -541,7 +100,8 @@ void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); -void NastyLimbsCheat(); +void SpecialCarCheats(); +void PickUpChicksCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; @@ -564,6 +124,8 @@ SpawnCar(int id) CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); + else if(CModelInfo::IsBikeModel(id)) + v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); @@ -593,13 +155,15 @@ FixCar(void) if(veh == nil) return; veh->m_fHealth = 1000.0f; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(0); - ((CAutomobile*)veh)->Fix(); + if(veh->IsCar()){ + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); + ((CAutomobile*)veh)->Fix(); + }else if(veh->IsBike()){ + ((CBike*)veh)->Fix(); + } } -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS static void TeleportToWaypoint(void) { @@ -657,16 +221,29 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", - "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", - "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", - "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", - "yankee", "escape", "borgnine", "toyz", "ghost", + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", + "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", + "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", + "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", + "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", + "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", + "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", + "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", + "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", + "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", + "bloodra", "bloodrb", "vicechee" }; -//#include <list> - static CTweakVar** TweakVarsList; static int TweakVarsListSize = -1; static bool bAddTweakVarsNow = false; @@ -724,11 +301,37 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void +switchWeather(void) +{ + CWeather::StreamAfterRainTimer = 0; +} + +void DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" + "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" + }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); @@ -736,19 +339,22 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); - DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); + DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2); + DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3); DebugMenuAddCmd("Cheats", "Money", MoneyCheat); DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); }); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); @@ -765,17 +371,16 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats); + DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat); static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ - if(spawnCarId == MI_TRAIN || - spawnCarId == MI_CHOPPER || + if(spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || - spawnCarId == MI_DEADDODO || - spawnCarId == MI_ESCAPE) + spawnCarId == MI_DEADDODO) return; SpawnCar(spawnCarId); }); @@ -785,21 +390,34 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); }); + DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); - DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); - DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); - DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); + DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); }); + DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); + DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); + DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); + DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); + DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); + DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); + DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); + DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); + DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); @@ -809,8 +427,13 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); #endif + DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); +#ifndef MASTER + DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); +#endif #ifdef EXTENDED_PIPELINES static const char *vehpipenames[] = { "MatFX", "Neo" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, @@ -825,8 +448,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); @@ -838,7 +459,7 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision); @@ -848,24 +469,45 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); - DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil); - DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); - DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); - DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); -#ifdef CUSTOM_FRONTEND_OPTIONS - DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); -#endif - DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); +#ifdef RELOADABLES + DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); +#endif DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif +#ifdef MISSION_SWITCHER + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", + "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", + "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", + "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", + "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", + "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", + "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", + "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", + "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", + "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", + "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", + "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", + "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", + "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", + "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", + "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", + "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", + "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" + }; + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions); + DebugMenuEntrySetWrap(missionEntry, true); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); @@ -875,9 +517,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); - DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); - DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); - DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); |