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-rw-r--r--src/core/re3.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 51213048..321ff172 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -150,19 +150,6 @@ SpawnCar(int id)
}
static void
-LetThemFollowYou(void) {
- CPed *player = (CPed*) FindPlayerPed();
- for (int i = 0; i < player->m_numNearPeds; i++) {
- CPed *nearPed = player->m_nearPeds[i];
- if (nearPed && !nearPed->IsPlayer()) {
- nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
- nearPed->bScriptObjectiveCompleted = false;
- }
- }
-}
-
-static void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
@@ -369,8 +356,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
-
- DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);