diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 2 | ||||
-rw-r--r-- | src/core/CutsceneMgr.cpp | 6 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 266 | ||||
-rw-r--r-- | src/core/Radar.cpp | 3001 | ||||
-rw-r--r-- | src/core/Stats.cpp | 237 | ||||
-rw-r--r-- | src/core/Stats.h | 27 | ||||
-rw-r--r-- | src/core/World.cpp | 2 | ||||
-rw-r--r-- | src/core/World.h | 2 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 |
11 files changed, 1999 insertions, 1553 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 00c838cf..d79c9218 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3269,7 +3269,7 @@ void CCamera::SetRwCamera(RwCamera *cam) { m_pRwCamera = cam; - m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false); + m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false); CMBlur::MotionBlurOpen(m_pRwCamera); } diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index 283f34b8..39066958 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -134,8 +134,8 @@ uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40; RpAtomic * CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) { - float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius; - RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center; + float radius = RpAtomicGetBoundingSphere(atomic)->radius; + RwV3d center = RpAtomicGetBoundingSphere(atomic)->center; for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); @@ -326,7 +326,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) pModelInfo->SetColModel(pColModel); clump = (RpClump*)pModelInfo->GetRwObject(); - assert(RwObjectGetType(clump) == rpCLUMP); + assert(RwObjectGetType((RwObject*)clump) == rpCLUMP); RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); pColModel->boundingSphere.radius = radius; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 6305bf33..e0c8b01e 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -311,7 +311,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) int n; RpClump *clump = (RpClump*)data; - nodename = GetFrameNodeName(RpClumpGetFrame(atomic)); + nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); GetNameAndLOD(nodename, name, &n); mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 6bbe00f2..079a3ea7 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -28,6 +28,10 @@ #include "Replay.h" #include "Weather.h" #include "win.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Wanted.h" +#include "General.h" CPad *Pads = (CPad*)0x6F0360; // [2] CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; @@ -49,29 +53,217 @@ CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerStat _TODO("gbFastTime"); extern bool &gbFastTime; -WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } -WRAPPER void HealthCheat() { EAXJMP(0x490E70); } -WRAPPER void TankCheat() { EAXJMP(0x490EE0); } -WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); } -WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); } -WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); } -WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); } -WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); } -WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); } -WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); } -WRAPPER void MoneyCheat() { EAXJMP(0x491430); } -WRAPPER void ArmourCheat() { EAXJMP(0x491460); } -WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); } -WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); } -WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); } -WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); } -WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); } -WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); } -WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); } -WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); } -WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); } -WRAPPER void StrongGripCheat() { EAXJMP(0x491670); } -WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); } +void WeaponCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200); +} + +void HealthCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); + FindPlayerPed()->m_fHealth = 100.0f; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->m_fHealth = 1000.0f; + if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) + ((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0); + } +} + +void TankCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CStreaming::RequestModel(MI_RHINO, 0); + CStreaming::LoadAllRequestedModels(false); + if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); + + if (node < 0) return; + +#ifdef FIX_BUGS + CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE); +#else + CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE); +#endif + if (tank != nil) { + CVector pos = ThePaths.m_pathNodes[node].pos; + pos.z += 4.0f; + tank->GetPosition() = pos; + tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); + + tank->m_status = STATUS_ABANDONED; + tank->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(tank); + } + } +} + +void BlowUpCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + + int i = CPools::GetVehiclePool()->GetSize(); + while (i-- > 0) { + if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i)) + veh->BlowUpCar(nil); + } +} + +void ChangePlayerCheat() +{ + int modelId; + + if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPlayerPed *ped = FindPlayerPed(); + AssocGroupId AnimGrp = ped->m_animGroup; + do + { + do + modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); + while (!CModelInfo::GetModelInfo(modelId)); + } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + + uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; + ped->DeleteRwObject(); + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + ped->m_modelIndex = -1; + ped->SetModelIndex(modelId); + ped->m_animGroup = AnimGrp; + if (modelId != MI_PLAYER) { + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(modelId); + } + } +} + +void MayhemCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 | + PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 | + PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | + PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | + PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); +} + +void EverybodyAttacksPlayerCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::AddThreat(i, PED_FLAG_PLAYER1); +} + +void WeaponsForAllCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; +} + +void FastTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() < 4.0f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f); +} + +void SlowTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() > 0.25f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f); +} + +void MoneyCheat() +{ + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000; + CHud::SetHelpMessage(TheText.Get("CHEAT6"), true); +} + +void ArmourCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); + FindPlayerPed()->m_fArmour = 100.0f; +} + +void WantedLevelUpCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); +} + +void WantedLevelDownCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(0); +} + +void SunnyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_SUNNY); +} + +void CloudyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_CLOUDY); +} + +void RainyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_RAINY); +} + +void FoggyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_FOGGY); +} + +void FastWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbFastTime = !gbFastTime; +} + +void OnlyRenderWheelsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; +} + + +void ChittyChittyBangBangCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; +} + +void StrongGripCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat3 = !CVehicle::bCheat3; +} + +void NastyLimbsCheat() +{ + CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; +} ////////////////////////////////////////////////////////////////////////// #ifdef KANGAROO_CHEAT @@ -88,7 +280,7 @@ void KangarooCheat() string = TheText.Get("CHEAT1"); m_fMass = 15.0f; } - CHud::SetHelpMessage(string, 1); + CHud::SetHelpMessage(string, true); playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80; playerPed->m_fMass = m_fMass; @@ -2086,7 +2278,31 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) return pRsKeys; } -STARTPATCHES +STARTPATCHES + InjectHook(0x490D90, &WeaponCheat, PATCH_JUMP); + InjectHook(0x490E70, &HealthCheat, PATCH_JUMP); + InjectHook(0x490EE0, &TankCheat, PATCH_JUMP); + InjectHook(0x491040, &BlowUpCarsCheat, PATCH_JUMP); + InjectHook(0x4910B0, &ChangePlayerCheat, PATCH_JUMP); + InjectHook(0x4911C0, &MayhemCheat, PATCH_JUMP); + InjectHook(0x491270, &EverybodyAttacksPlayerCheat, PATCH_JUMP); + InjectHook(0x491370, &WeaponsForAllCheat, PATCH_JUMP); + InjectHook(0x4913A0, &FastTimeCheat, PATCH_JUMP); + InjectHook(0x4913F0, &SlowTimeCheat, PATCH_JUMP); + InjectHook(0x491430, &MoneyCheat, PATCH_JUMP); + InjectHook(0x491460, &ArmourCheat, PATCH_JUMP); + InjectHook(0x491490, &WantedLevelUpCheat, PATCH_JUMP); + InjectHook(0x4914F0, &WantedLevelDownCheat, PATCH_JUMP); + InjectHook(0x491520, &SunnyWeatherCheat, PATCH_JUMP); + InjectHook(0x491550, &CloudyWeatherCheat, PATCH_JUMP); + InjectHook(0x491580, &RainyWeatherCheat, PATCH_JUMP); + InjectHook(0x4915B0, &FoggyWeatherCheat, PATCH_JUMP); + InjectHook(0x4915E0, &FastWeatherCheat, PATCH_JUMP); + InjectHook(0x491610, &OnlyRenderWheelsCheat, PATCH_JUMP); + InjectHook(0x491640, &ChittyChittyBangBangCheat, PATCH_JUMP); + InjectHook(0x491670, &StrongGripCheat, PATCH_JUMP); + InjectHook(0x4916A0, &NastyLimbsCheat, PATCH_JUMP); + InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP); InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP); InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP); diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 07ddb5d8..afaceb6d 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1,1504 +1,1501 @@ -#include "config.h"
-#include "common.h"
-#include "patcher.h"
-#include "RwHelper.h"
-#include "Radar.h"
-#include "Camera.h"
-#include "Hud.h"
-#include "World.h"
-#include "Frontend.h"
-#include "General.h"
-#include "Vehicle.h"
-#include "Pools.h"
-#include "Script.h"
-#include "TxdStore.h"
-#include "World.h"
-#include "Streaming.h"
-#include "SpecialFX.h"
-
-float &CRadar::m_radarRange = *(float*)0x8E281C;
-CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
-CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
-int32 gRadarTxdIds[64];// = (int*)0x6299C0;
-
-CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
-CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4;
-CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24;
-CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268;
-CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C;
-CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0;
-CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC;
-CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80;
-CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC;
-CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00;
-CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68;
-CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830;
-CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C;
-CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274;
-CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C;
-CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC;
-CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74;
-CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C;
-CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58;
-CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534;
-
-CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
- nil,
- &AsukaSprite,
- &BombSprite,
- &CatSprite,
- &CentreSprite,
- &CopcarSprite,
- &DonSprite,
- &EightSprite,
- &ElSprite,
- &IceSprite,
- &JoeySprite,
- &KenjiSprite,
- &LizSprite,
- &LuigiSprite,
- &NorthSprite,
- &RaySprite,
- &SalSprite,
- &SaveSprite,
- &SpraySprite,
- &TonySprite,
- &WeaponSprite
-};
-
-#define RADAR_NUM_TILES (8)
-#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
-static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
-
-#define RADAR_MIN_RANGE (120.0f)
-#define RADAR_MAX_RANGE (350.0f)
-#define RADAR_MIN_SPEED (0.3f)
-#define RADAR_MAX_SPEED (0.9f)
-
-#ifdef MENU_MAP
-CRGBA CRadar::ArrowBlipColour1;
-CRGBA CRadar::ArrowBlipColour2;
-uint16 CRadar::MapLegendCounter;
-uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
-int CRadar::TargetMarkerId = -1;
-#endif
-
-// taken from VC
-float CRadar::cachedCos;
-float CRadar::cachedSin;
-
-uint8 CRadar::CalculateBlipAlpha(float dist)
-{
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
- return 255;
-#endif
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 5.0f)
- return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
-
- return 128;
-}
-
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_bDim = bright != 1;
-}
-
-void CRadar::ChangeBlipColour(int32 i, int32 color)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_nColor = color;
-}
-
-void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_eBlipDisplay = display;
-}
-
-void CRadar::ChangeBlipScale(int32 i, int32 scale)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_wScale = scale;
-}
-
-void CRadar::ClearBlip(int32 i)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1) {
- SetRadarMarkerState(index, false);
- ms_RadarTrace[index].m_bInUse = false;
-#ifndef MENU_MAP
- // Ssshhh
- ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
-#endif
- }
-}
-
-void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
- };
-}
-
-// Why not a proper clipping algorithm?
-int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
-{
- CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
- };
- CVector2D tmp;
- int i, j, n;
- int laste, e, e1, e2;;
- bool inside[4];
-
- for (i = 0; i < 4; i++)
- inside[i] = IsPointInsideRadar(rect[i]);
-
- laste = -1;
- n = 0;
- for (i = 0; i < 4; i++)
- if (inside[i]) {
- // point is inside, just add
- poly[n++] = rect[i];
- }
- else {
- // point is outside but line to this point might be clipped
- e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
- if (e1 != -1) {
- laste = e1;
- n++;
- }
- // and line from this point might be clipped as well
- e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
- if (e2 != -1) {
- if (e1 == -1) {
- // if other line wasn't clipped, i.e. it was complete outside,
- // we may have to insert another vertex if last clipped line
- // was on a different edge
-
- // find the last intersection if we haven't seen it yet
- if (laste == -1)
- for (j = 3; j >= i; j--) {
- // game uses an if here for j == 0
- e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
- if (e != -1) {
- laste = e;
- break;
- }
- }
- assert(laste != -1);
-
- // insert corners that were skipped
- tmp = poly[n];
- for (e = laste; e != e2; e = (e + 1) % 4)
- poly[n++] = corners[e];
- poly[n] = tmp;
- }
- n++;
- }
- }
-
- if (n == 0) {
- // If no points, either the rectangle is completely outside or completely surrounds the radar
- // no idea what's going on here...
- float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
- if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
- if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- poly[0] = corners[0];
- poly[1] = corners[1];
- poly[2] = corners[2];
- poly[3] = corners[3];
- n = 4;
- }
- }
- }
-
- return n;
-}
-
-bool CRadar::DisplayThisBlip(int32 counter)
-{
- switch (ms_RadarTrace[counter].m_eRadarSprite) {
- case RADAR_SPRITE_BOMB:
- case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
- return true;
- default:
- return false;
- }
-}
-
-void CRadar::Draw3dMarkers()
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (ms_RadarTrace[i].m_bInUse) {
- switch (ms_RadarTrace[i].m_eBlipType) {
- case BLIP_CAR:
- {
- CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_CHAR:
- {
- CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (entity != nil) {
- if (((CPed*)entity)->InVehicle())
- entity = ((CPed * )entity)->m_pMyVehicle;
- }
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += 3.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_OBJECT:
- {
- CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- CVector pos = entity->GetPosition();
- pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
- }
- break;
- }
- case BLIP_COORD:
- break;
- case BLIP_CONTACT_POINT:
- if (!CTheScripts::IsPlayerOnAMission()) {
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
- C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
- }
- break;
- }
- }
- }
-}
-
-void CRadar::DrawBlips()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
-
- CVector2D out;
- CVector2D in = CVector2D(0.0f, 0.0f);
- TransformRadarPointToScreenSpace(out, in);
-
-#ifdef MENU_MAP
- if (!CMenuManager::bMenuMapActive) {
-#endif
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
- angle = PI + FindPlayerHeading();
-#ifdef FIX_BUGS
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
- angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
-#endif
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
-
- DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
-
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-#ifdef MENU_MAP
- }
-#endif
-
- CEntity *blipEntity = nil;
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
-#ifdef MENU_MAP
- // A little hack to reuse cleared blips in menu map. hehe
- if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
- ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
-#endif
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
- break;
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
-
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- break;
- default:
- break;
- }
- }
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- CVector2D in, out;
- TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
- TransformRadarPointToScreenSpace(out, in);
- DrawYouAreHereSprite(out.x, out.y);
- }
-#endif
- }
-}
-
-void CRadar::DrawMap()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
-#if 1 // from VC
- CalculateCachedSinCos();
-#endif
- if (FindPlayerVehicle()) {
- float speed = FindPlayerSpeed().Magnitude();
- if (speed < RADAR_MIN_SPEED)
- m_radarRange = RADAR_MIN_RANGE;
- else if (speed < RADAR_MAX_SPEED)
- m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
- else
- m_radarRange = RADAR_MAX_RANGE;
- }
- else
- m_radarRange = RADAR_MIN_RANGE;
-
- vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
- }
-}
-
-void CRadar::DrawRadarMap()
-{
- // Game calculates an unused CRect here
-
- DrawRadarMask();
-
- // top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
- StreamRadarSections(x, y);
-
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
-
- DrawRadarSection(x - 1, y - 1);
- DrawRadarSection(x, y - 1);
- DrawRadarSection(x + 1, y - 1);
- DrawRadarSection(x - 1, y);
- DrawRadarSection(x, y);
- DrawRadarSection(x + 1, y);
- DrawRadarSection(x - 1, y + 1);
- DrawRadarSection(x, y + 1);
- DrawRadarSection(x + 1, y + 1);
-}
-
-void CRadar::DrawRadarMask()
-{
- CVector2D corners[4] = {
- CVector2D(1.0f, -1.0f),
- CVector2D(1.0f, 1.0f),
- CVector2D(-1.0f, 1.0f),
- CVector2D(-1.0, -1.0f)
- };
-
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
-
- CVector2D out[8];
- CVector2D in;
-
- // Draw the shape we want to mask out from the radar in four segments
- for (int i = 0; i < 4; i++) {
- // First point is always the corner itself
- in.x = corners[i].x;
- in.y = corners[i].y;
- TransformRadarPointToScreenSpace(out[0], in);
-
- // Then generate a quarter of the circle
- for (int j = 0; j < 7; j++) {
- in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
- in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
- TransformRadarPointToScreenSpace(out[j + 1], in);
- };
-
- CSprite2d::SetMaskVertices(8, (float *)out);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
- };
-
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
-}
-
-void CRadar::DrawRadarSection(int32 x, int32 y)
-{
- int i;
- RwTexDictionary *txd;
- CVector2D worldPoly[8];
- CVector2D radarCorners[4];
- CVector2D radarPoly[8];
- CVector2D texCoords[8];
- CVector2D screenPoly[8];
- int numVertices;
- RwTexture *texture = nil;
-
- GetTextureCorners(x, y, worldPoly);
- ClipRadarTileCoords(x, y);
-
- assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
- txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
- if (txd)
- texture = GetFirstTexture(txd);
- if (texture == nil)
- return;
-
- for (i = 0; i < 4; i++)
- TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
-
- numVertices = ClipRadarPoly(radarPoly, radarCorners);
-
- // FIX: can return earlier here
-// if(numVertices == 0)
- if (numVertices < 3)
- return;
-
- for (i = 0; i < numVertices; i++) {
- TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
- TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
- TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
- }
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
- CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
- // check done above now
-// if(numVertices > 2)
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
-}
-
-void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
-{
- RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- bool alreadyThere = false;
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- if (MapLegendList[i] == sprite)
- alreadyThere = true;
- }
- if (!alreadyThere) {
- MapLegendList[MapLegendCounter] = sprite;
- MapLegendCounter++;
- }
- }
-#endif
-}
-
-void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
-{
- CVector curPosn[4];
- CVector oldPosn[4];
-
- curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
-
- curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
-
- for (uint32 i = 0; i < 4; i++) {
- oldPosn[i] = curPosn[i];
-
- curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
- }
-
- sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
-}
-
-int32 CRadar::GetActualBlipArrayIndex(int32 i)
-{
- if (i == -1)
- return -1;
- else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
- return -1;
- else
- return (uint16)i;
-}
-
-int32 CRadar::GetNewUniqueBlipIndex(int32 i)
-{
- if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
- ms_RadarTrace[i].m_BlipIndex = 1;
- else
- ms_RadarTrace[i].m_BlipIndex++;
- return i | (ms_RadarTrace[i].m_BlipIndex << 16);
-}
-
-uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
-{
- int32 c;
- switch (color) {
- case 0:
- if (bright)
- c = 0x712B49FF;
- else
- c = 0x7F0000FF;
- break;
- case 1:
- if (bright)
- c = 0x5FA06AFF;
- else
- c = 0x007F00FF;
- break;
- case 2:
- if (bright)
- c = 0x80A7F3FF;
- else
- c = 0x00007FFF;
- break;
- case 3:
- if (bright)
- c = 0xE1E1E1FF;
- else
- c = 0x7F7F7FFF;
- break;
- case 4:
- if (bright)
- c = 0xFFFF00FF;
- else
- c = 0x7F7F00FF;
- break;
- case 5:
- if (bright)
- c = 0xFF00FFFF;
- else
- c = 0x7F007FFF;
- break;
- case 6:
- if (bright)
- c = 0x00FFFFFF;
- else
- c = 0x007F7FFF;
- break;
- default:
- c = color;
- break;
- };
- return c;
-}
-
-const char* gRadarTexNames[] = {
- "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
- "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15",
- "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23",
- "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31",
- "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39",
- "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47",
- "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55",
- "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
-};
-
-void
-CRadar::Initialise()
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- ms_RadarTrace[i].m_BlipIndex = 1;
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
-
- m_radarRange = 350.0f;
- for (int i = 0; i < 64; i++)
- gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
-}
-
-float CRadar::LimitRadarPoint(CVector2D &point)
-{
- float dist, invdist;
-
- dist = point.Magnitude();
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
- return dist;
-#endif
- if (dist > 1.0f) {
- invdist = 1.0f / dist;
- point.x *= invdist;
- point.y *= invdist;
- }
- return dist;
-}
-
-void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
-{
- Initialise();
-INITSAVEBUF
- CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
-
- for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
-
-VALIDATESAVEBUF(size);
-}
-
-void
-CRadar::LoadTextures()
-{
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
- AsukaSprite.SetTexture("radar_asuka");
- BombSprite.SetTexture("radar_bomb");
- CatSprite.SetTexture("radar_cat");
- CentreSprite.SetTexture("radar_centre");
- CopcarSprite.SetTexture("radar_copcar");
- DonSprite.SetTexture("radar_don");
- EightSprite.SetTexture("radar_eight");
- ElSprite.SetTexture("radar_el");
- IceSprite.SetTexture("radar_ice");
- JoeySprite.SetTexture("radar_joey");
- KenjiSprite.SetTexture("radar_kenji");
- LizSprite.SetTexture("radar_liz");
- LuigiSprite.SetTexture("radar_luigi");
- NorthSprite.SetTexture("radar_north");
- RaySprite.SetTexture("radar_ray");
- SalSprite.SetTexture("radar_sal");
- SaveSprite.SetTexture("radar_save");
- SpraySprite.SetTexture("radar_spray");
- TonySprite.SetTexture("radar_tony");
- WeaponSprite.SetTexture("radar_weapon");
- CTxdStore::PopCurrentTxd();
-}
-
-void RemoveMapSection(int32 x, int32 y)
-{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
- CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
-}
-
-void CRadar::RemoveRadarSections()
-{
- for (int i = 0; i < 8; i++)
- for (int j = 0; j < 8; j++)
- RemoveMapSection(i, j);
-}
-
-void CRadar::RequestMapSection(int32 x, int32 y)
-{
- ClipRadarTileCoords(x, y);
- CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
-}
-
-void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
-{
- *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
-INITSAVEBUF
- WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
-
- for (int i = 0; i < NUMRADARBLIPS; i++)
- WriteSaveBuf(buf, ms_RadarTrace[i]);
-
-VALIDATESAVEBUF(*size);
-}
-
-void CRadar::SetBlipSprite(int32 i, int32 icon)
-{
- int index = CRadar::GetActualBlipArrayIndex(i);
- if (index != -1) {
- ms_RadarTrace[index].m_eRadarSprite = icon;
- }
-}
-
-int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_vec2DPos = pos;
- ms_RadarTrace[nextBlip].m_vecPos = pos;
- ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- return CRadar::GetNewUniqueBlipIndex(nextBlip);
-}
-
-int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- return GetNewUniqueBlipIndex(nextBlip);
-}
-
-void CRadar::SetRadarMarkerState(int32 counter, bool flag)
-{
- CEntity *e;
- switch (ms_RadarTrace[counter].m_eBlipType) {
- case BLIP_CAR:
- e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_OBJECT:
- e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- default:
- return;
- }
-
- if (e)
- e->bHasBlip = flag;
-}
-
-void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
- float f1 = radius * 1.4f;
- float f2 = radius * 0.5f;
- CVector p1, p2;
-
- p1 = pos + TheCamera.GetUp()*f1;
- p2 = pos + TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetUp()*f1;
- p2 = pos - TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos + TheCamera.GetRight()*f1;
- p2 = pos + TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetRight()*f1;
- p2 = pos - TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-}
-
-void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
-}
-
-void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- switch (mode)
- {
- case BLIP_MODE_TRIANGULAR_UP:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_TRIANGULAR_DOWN:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_SQUARE:
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
- break;
- }
-#ifdef MENU_MAP
- // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (CMenuManager::bMenuMapActive) {
- bool alreadyThere = false;
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- if (MapLegendList[i] == -1)
- alreadyThere = true;
- }
- if (!alreadyThere) {
- MapLegendList[MapLegendCounter] = -1;
- MapLegendCounter++;
- ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
- }
- }
-#endif
-}
-
-void CRadar::Shutdown()
-{
- AsukaSprite.Delete();
- BombSprite.Delete();
- CatSprite.Delete();
- CentreSprite.Delete();
- CopcarSprite.Delete();
- DonSprite.Delete();
- EightSprite.Delete();
- ElSprite.Delete();
- IceSprite.Delete();
- JoeySprite.Delete();
- KenjiSprite.Delete();
- LizSprite.Delete();
- LuigiSprite.Delete();
- NorthSprite.Delete();
- RaySprite.Delete();
- SalSprite.Delete();
- SaveSprite.Delete();
- SpraySprite.Delete();
- TonySprite.Delete();
- WeaponSprite.Delete();
- RemoveRadarSections();
-}
-
-void CRadar::StreamRadarSections(const CVector &posn)
-{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
-}
-
-void CRadar::StreamRadarSections(int32 x, int32 y)
-{
- for (int i = 0; i < RADAR_NUM_TILES; ++i) {
- for (int j = 0; j < RADAR_NUM_TILES; ++j) {
- if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
- RequestMapSection(i, j);
- else
- RemoveMapSection(i, j);
- };
- };
-}
-
-void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
-{
- out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
- out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
- out.x /= RADAR_TILE_SIZE;
- out.y /= RADAR_TILE_SIZE;
-}
-
-void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-#if 1
- s = -cachedSin;
- c = cachedCos;
-#else
- // Original code
-
- s = -Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
-
- out.x = s * in.y + c * in.x;
- out.y = c * in.y - s * in.x;
-
- out = out * m_radarRange + vec2DRadarOrigin;
-}
-
-// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
-void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
+#include "config.h" +#include "common.h" +#include "patcher.h" +#include "RwHelper.h" +#include "Radar.h" +#include "Camera.h" +#include "Hud.h" +#include "World.h" +#include "Frontend.h" +#include "General.h" +#include "Vehicle.h" +#include "Pools.h" +#include "Script.h" +#include "TxdStore.h" +#include "World.h" +#include "Streaming.h" +#include "SpecialFX.h" + +float &CRadar::m_radarRange = *(float*)0x8E281C; +CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; +CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; +int32 gRadarTxdIds[64];// = (int*)0x6299C0; + +CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; +CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; +CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; +CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; +CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; +CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; +CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; +CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; +CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; +CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; +CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; +CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; +CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; +CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; +CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; +CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; +CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; +CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; +CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; +CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; + +CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { + nil, + &AsukaSprite, + &BombSprite, + &CatSprite, + &CentreSprite, + &CopcarSprite, + &DonSprite, + &EightSprite, + &ElSprite, + &IceSprite, + &JoeySprite, + &KenjiSprite, + &LizSprite, + &LuigiSprite, + &NorthSprite, + &RaySprite, + &SalSprite, + &SaveSprite, + &SpraySprite, + &TonySprite, + &WeaponSprite +}; + +#define RADAR_NUM_TILES (8) +#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); + +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) + +#ifdef MENU_MAP +CRGBA CRadar::ArrowBlipColour1; +CRGBA CRadar::ArrowBlipColour2; +uint16 CRadar::MapLegendCounter; +uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; +int CRadar::TargetMarkerId = -1; +#endif + +// taken from VC +float CRadar::cachedCos; +float CRadar::cachedSin; + +uint8 CRadar::CalculateBlipAlpha(float dist) { -#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
- out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
- out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
- } else
-#endif
- {
-#ifdef FIX_BUGS
- out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
-#else
- out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
-#endif
- out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
+#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return 255; +#endif + if (dist <= 1.0f) + return 255; + + if (dist <= 5.0f) + return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); + + return 128; +} + +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_bDim = bright != 1; +} + +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_nColor = color; +} + +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_eBlipDisplay = display; +} + +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_wScale = scale; +} + +void CRadar::ClearBlip(int32 i) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) { + SetRadarMarkerState(index, false); + ms_RadarTrace[index].m_bInUse = false; +#ifndef MENU_MAP + // Ssshhh + ms_RadarTrace[index].m_eBlipType = BLIP_NONE; + ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; +#endif + } +} + +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + }; +} + +// Why not a proper clipping algorithm? +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector2D corners[4] = { + { 1.0f, -1.0f }, // top right + { 1.0f, 1.0f }, // bottom right + { -1.0f, 1.0f }, // bottom left + { -1.0f, -1.0f }, // top left + }; + CVector2D tmp; + int i, j, n; + int laste, e, e1, e2;; + bool inside[4]; + + for (i = 0; i < 4; i++) + inside[i] = IsPointInsideRadar(rect[i]); + + laste = -1; + n = 0; + for (i = 0; i < 4; i++) + if (inside[i]) { + // point is inside, just add + poly[n++] = rect[i]; + } + else { + // point is outside but line to this point might be clipped + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { + laste = e1; + n++; + } + // and line from this point might be clipped as well + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { + // if other line wasn't clipped, i.e. it was complete outside, + // we may have to insert another vertex if last clipped line + // was on a different edge + + // find the last intersection if we haven't seen it yet + if (laste == -1) + for (j = 3; j >= i; j--) { + // game uses an if here for j == 0 + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { + laste = e; + break; + } + } + assert(laste != -1); + + // insert corners that were skipped + tmp = poly[n]; + for (e = laste; e != e2; e = (e + 1) % 4) + poly[n++] = corners[e]; + poly[n] = tmp; + } + n++; + } + } + + if (n == 0) { + // If no points, either the rectangle is completely outside or completely surrounds the radar + // no idea what's going on here... + float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + poly[0] = corners[0]; + poly[1] = corners[1]; + poly[2] = corners[2]; + poly[3] = corners[3]; + n = 4; + } + } + } + + return n; +} + +bool CRadar::DisplayThisBlip(int32 counter) +{ + switch (ms_RadarTrace[counter].m_eRadarSprite) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; + } +} + +void CRadar::Draw3dMarkers() +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (ms_RadarTrace[i].m_bInUse) { + switch (ms_RadarTrace[i].m_eBlipType) { + case BLIP_CAR: + { + CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_CHAR: + { + CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (entity != nil) { + if (((CPed*)entity)->InVehicle()) + entity = ((CPed * )entity)->m_pMyVehicle; + } + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 3.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_OBJECT: + { + CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_COORD: + break; + case BLIP_CONTACT_POINT: + if (!CTheScripts::IsPlayerOnAMission()) { + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); + } + break; + } + } + } +} + +void CRadar::DrawBlips() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + TransformRadarPointToScreenSpace(out, in); + +#ifdef MENU_MAP + if (!CMenuManager::bMenuMapActive) { +#endif + float angle; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) + angle = PI + FindPlayerHeading(); +#ifdef FIX_BUGS + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) + angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); +#endif + else + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); + + DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); + + CVector2D vec2d; + vec2d.x = vec2DRadarOrigin.x; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); +#ifdef MENU_MAP + } +#endif + + CEntity *blipEntity = nil; + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { +#ifdef MENU_MAP + // A little hack to reuse cleared blips in menu map. hehe + if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || + ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) +#endif + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + break; + default: + break; + } + } +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + CVector2D in, out; + TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + TransformRadarPointToScreenSpace(out, in); + DrawYouAreHereSprite(out.x, out.y); + } +#endif + } +} + +void CRadar::DrawMap() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { +#if 1 // from VC + CalculateCachedSinCos(); +#endif + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_radarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_radarRange = RADAR_MAX_RANGE; + } + else + m_radarRange = RADAR_MIN_RANGE; + + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } +} + +void CRadar::DrawRadarMap() +{ + // Game calculates an unused CRect here + + DrawRadarMask(); + + // top left ist (0, 0) + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); + + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); +} + +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CVector2D out[8]; + CVector2D in; + + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; + + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + }; +} + +void CRadar::DrawRadarSection(int32 x, int32 y) +{ + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); + + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); +} + +void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) +{ + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == sprite) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = sprite; + MapLegendCounter++; + } + } +#endif +} + +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) +{ + CVector curPosn[4]; + CVector oldPosn[4]; + + curPosn[0].x = x - SCREEN_SCALE_X(5.6f); + curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[1].x = x + SCREEN_SCALE_X(5.6f); + curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[2].x = x - SCREEN_SCALE_X(5.6f); + curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); + + curPosn[3].x = x + SCREEN_SCALE_X(5.6f); + curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + + for (uint32 i = 0; i < 4; i++) { + oldPosn[i] = curPosn[i]; + + curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); + } + + sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); +} + +int32 CRadar::GetActualBlipArrayIndex(int32 i) +{ + if (i == -1) + return -1; + else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) + return -1; + else + return (uint16)i; +} + +int32 CRadar::GetNewUniqueBlipIndex(int32 i) +{ + if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) + ms_RadarTrace[i].m_BlipIndex = 1; + else + ms_RadarTrace[i].m_BlipIndex++; + return i | (ms_RadarTrace[i].m_BlipIndex << 16); +} + +uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) +{ + int32 c; + switch (color) { + case 0: + if (bright) + c = 0x712B49FF; + else + c = 0x7F0000FF; + break; + case 1: + if (bright) + c = 0x5FA06AFF; + else + c = 0x007F00FF; + break; + case 2: + if (bright) + c = 0x80A7F3FF; + else + c = 0x00007FFF; + break; + case 3: + if (bright) + c = 0xE1E1E1FF; + else + c = 0x7F7F7FFF; + break; + case 4: + if (bright) + c = 0xFFFF00FF; + else + c = 0x7F7F00FF; + break; + case 5: + if (bright) + c = 0xFF00FFFF; + else + c = 0x7F007FFF; + break; + case 6: + if (bright) + c = 0x00FFFFFF; + else + c = 0x007F7FFF; + break; + default: + c = color; + break; + }; + return c; +} + +const char* gRadarTexNames[] = { + "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", + "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15", + "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23", + "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31", + "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39", + "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47", + "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55", + "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", +}; + +void +CRadar::Initialise() +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + ms_RadarTrace[i].m_BlipIndex = 1; + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + + m_radarRange = 350.0f; + for (int i = 0; i < 64; i++) + gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); +} + +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; + + dist = point.Magnitude(); +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return dist; +#endif + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; + } + return dist; +} + +void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) +{ + Initialise(); +INITSAVEBUF + CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf); + +VALIDATESAVEBUF(size); +} + +void +CRadar::LoadTextures() +{ + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); + AsukaSprite.SetTexture("radar_asuka"); + BombSprite.SetTexture("radar_bomb"); + CatSprite.SetTexture("radar_cat"); + CentreSprite.SetTexture("radar_centre"); + CopcarSprite.SetTexture("radar_copcar"); + DonSprite.SetTexture("radar_don"); + EightSprite.SetTexture("radar_eight"); + ElSprite.SetTexture("radar_el"); + IceSprite.SetTexture("radar_ice"); + JoeySprite.SetTexture("radar_joey"); + KenjiSprite.SetTexture("radar_kenji"); + LizSprite.SetTexture("radar_liz"); + LuigiSprite.SetTexture("radar_luigi"); + NorthSprite.SetTexture("radar_north"); + RaySprite.SetTexture("radar_ray"); + SalSprite.SetTexture("radar_sal"); + SaveSprite.SetTexture("radar_save"); + SpraySprite.SetTexture("radar_spray"); + TonySprite.SetTexture("radar_tony"); + WeaponSprite.SetTexture("radar_weapon"); + CTxdStore::PopCurrentTxd(); +} + +void RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} + +void CRadar::RemoveRadarSections() +{ + for (int i = 0; i < 8; i++) + for (int j = 0; j < 8; j++) + RemoveMapSection(i, j); +} + +void CRadar::RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} + +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); +INITSAVEBUF + WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + WriteSaveBuf(buf, ms_RadarTrace[i]); + +VALIDATESAVEBUF(*size); +} + +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + int index = CRadar::GetActualBlipArrayIndex(i); + if (index != -1) { + ms_RadarTrace[index].m_eRadarSprite = icon; + } +} + +int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return CRadar::GetNewUniqueBlipIndex(nextBlip); +} + +int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_nEntityHandle = handle; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return GetNewUniqueBlipIndex(nextBlip); +} + +void CRadar::SetRadarMarkerState(int32 counter, bool flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; + } + + if (e) + e->bHasBlip = flag; +} + +void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { + float f1 = radius * 1.4f; + float f2 = radius * 0.5f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); +} + +void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); +} + +void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) +{ + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + return; + + switch (mode) + { + case BLIP_MODE_TRIANGULAR_UP: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); + break; + } +#ifdef MENU_MAP + // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips + if (CMenuManager::bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -1) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -1; + MapLegendCounter++; + ArrowBlipColour1 = CRGBA(red, green, blue, alpha); + } + } +#endif +} + +void CRadar::Shutdown() +{ + AsukaSprite.Delete(); + BombSprite.Delete(); + CatSprite.Delete(); + CentreSprite.Delete(); + CopcarSprite.Delete(); + DonSprite.Delete(); + EightSprite.Delete(); + ElSprite.Delete(); + IceSprite.Delete(); + JoeySprite.Delete(); + KenjiSprite.Delete(); + LizSprite.Delete(); + LuigiSprite.Delete(); + NorthSprite.Delete(); + RaySprite.Delete(); + SalSprite.Delete(); + SaveSprite.Delete(); + SpraySprite.Delete(); + TonySprite.Delete(); + WeaponSprite.Delete(); + RemoveRadarSections(); +} + +void CRadar::StreamRadarSections(const CVector &posn) +{ + StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); +} + +void CRadar::StreamRadarSections(int32 x, int32 y) +{ + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} + +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} + +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = -cachedSin; + c = cachedCos; +#else + // Original code + + s = -Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_radarRange + vec2DRadarOrigin; +} + +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) +{ +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. + out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; + out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; + } else +#endif + { +#ifdef FIX_BUGS + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); +#else + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; +#endif + out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); + } +} + +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = cachedSin; + c = cachedCos; +#else + // Original code + + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; +} + +// Transform from section indices to world coordinates +void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) +{ + x = x - RADAR_NUM_TILES/2; + y = -(y - RADAR_NUM_TILES/2); + + // bottom left + out[0].x = RADAR_TILE_SIZE * (x); + out[0].y = RADAR_TILE_SIZE * (y - 1); + + // bottom right + out[1].x = RADAR_TILE_SIZE * (x + 1); + out[1].y = RADAR_TILE_SIZE * (y - 1); + + // top right + out[2].x = RADAR_TILE_SIZE * (x + 1); + out[2].y = RADAR_TILE_SIZE * (y); + + // top left + out[3].x = RADAR_TILE_SIZE * (x); + out[3].y = RADAR_TILE_SIZE * (y); +} + +void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) +{ + if (x < 0) + x = 0; + if (x > RADAR_NUM_TILES-1) + x = RADAR_NUM_TILES-1; + if (y < 0) + y = 0; + if (y > RADAR_NUM_TILES-1) + y = RADAR_NUM_TILES-1; +} + + +bool CRadar::IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; +} + +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) +{ + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; +} + +void +CRadar::CalculateCachedSinCos() +{ + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { + cachedSin = 0.0f; + cachedCos = 1.0f; + } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + cachedSin = Sin(TheCamera.GetForward().Heading()); + cachedCos = Cos(TheCamera.GetForward().Heading()); + } else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + cachedSin = Sin(forward.Heading()); + cachedCos = Cos(forward.Heading()); + } +} + +#ifdef MENU_MAP +void +CRadar::InitFrontEndMap() +{ + CalculateCachedSinCos(); + vec2DRadarOrigin.x = 0.0f; + vec2DRadarOrigin.y = 0.0f; + m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + MapLegendList[i] = RADAR_SPRITE_NONE; + } + MapLegendCounter = 0; + ArrowBlipColour1 = CRGBA(0, 0, 0, 0); + ArrowBlipColour2 = CRGBA(0, 0, 0, 0); +} + +void +CRadar::DrawYouAreHereSprite(float x, float y) +{ + static uint32 lastChange = 0; + static bool show = true; + + if (show) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } + + if (show) { + float left = x - SCREEN_SCALE_X(12.0f); + float top = y - SCREEN_SCALE_Y(2.0f); + float right = SCREEN_SCALE_X(12.0) + x; + float bottom = y - SCREEN_SCALE_Y(26.0f); + CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255)); + } + MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; +} + +void +CRadar::ToggleTargetMarker(float x, float y) +{ + if (TargetMarkerId == -1) { + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } + ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; + ms_RadarTrace[nextBlip].m_nColor = 0x333333FF; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + CVector pos(x, y, CWorld::FindGroundZForCoord(x,y)); + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 5; + ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip); + } else { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; } -}
-
-void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-#if 1
- s = cachedSin;
- c = cachedCos;
-#else
- // Original code
-
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
-
- float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
- float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
-
- out.x = s * y + c * x;
- out.y = c * y - s * x;
-}
-
-// Transform from section indices to world coordinates
-void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
-{
- x = x - RADAR_NUM_TILES/2;
- y = -(y - RADAR_NUM_TILES/2);
-
- // bottom left
- out[0].x = RADAR_TILE_SIZE * (x);
- out[0].y = RADAR_TILE_SIZE * (y - 1);
-
- // bottom right
- out[1].x = RADAR_TILE_SIZE * (x + 1);
- out[1].y = RADAR_TILE_SIZE * (y - 1);
-
- // top right
- out[2].x = RADAR_TILE_SIZE * (x + 1);
- out[2].y = RADAR_TILE_SIZE * (y);
-
- // top left
- out[3].x = RADAR_TILE_SIZE * (x);
- out[3].y = RADAR_TILE_SIZE * (y);
-}
-
-void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
-{
- if (x < 0)
- x = 0;
- if (x > RADAR_NUM_TILES-1)
- x = RADAR_NUM_TILES-1;
- if (y < 0)
- y = 0;
- if (y > RADAR_NUM_TILES-1)
- y = RADAR_NUM_TILES-1;
-}
-
-
-bool CRadar::IsPointInsideRadar(const CVector2D &point)
-{
- if (point.x < -1.0f || point.x > 1.0f) return false;
- if (point.y < -1.0f || point.y > 1.0f) return false;
- return true;
-}
-
-// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
-{
- float d1, d2;
- float t;
- float x, y;
- float shortest = 1.0f;
- int edge = -1;
-
- // clip against left edge, x = -1.0
- d1 = -1.0f - p1.x;
- d2 = -1.0f - p2.x;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = -1.0f;
- out.y = y;
- edge = 3;
- shortest = t;
- }
- }
-
- // clip against right edge, x = 1.0
- d1 = p1.x - 1.0f;
- d2 = p2.x - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = 1.0f;
- out.y = y;
- edge = 1;
- shortest = t;
- }
- }
-
- // clip against top edge, y = -1.0
- d1 = -1.0f - p1.y;
- d2 = -1.0f - p2.y;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = -1.0f;
- out.x = x;
- edge = 0;
- shortest = t;
- }
- }
-
- // clip against bottom edge, y = 1.0
- d1 = p1.y - 1.0f;
- d2 = p2.y - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = 1.0f;
- out.x = x;
- edge = 2;
- shortest = t;
- }
- }
-
- return edge;
-}
-
-void
-CRadar::CalculateCachedSinCos()
-{
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
-#ifdef MENU_MAP
- || CMenuManager::bMenuMapActive
-#endif
- ) {
- cachedSin = 0.0f;
- cachedCos = 1.0f;
- } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- cachedSin = Sin(TheCamera.GetForward().Heading());
- cachedCos = Cos(TheCamera.GetForward().Heading());
- } else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- cachedSin = Sin(forward.Heading());
- cachedCos = Cos(forward.Heading());
- }
-}
-
-#ifdef MENU_MAP
-void
-CRadar::InitFrontEndMap()
-{
- CalculateCachedSinCos();
- vec2DRadarOrigin.x = 0.0f;
- vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- MapLegendList[i] = RADAR_SPRITE_NONE;
- }
- MapLegendCounter = 0;
- ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
- ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
-}
-
-void
-CRadar::DrawYouAreHereSprite(float x, float y)
-{
- static uint32 lastChange = 0;
- static bool show = true;
-
- if (show) {
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
- }
- } else {
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
- }
- }
-
- if (show) {
- float left = x - SCREEN_SCALE_X(12.0f);
- float top = y - SCREEN_SCALE_Y(2.0f);
- float right = SCREEN_SCALE_X(12.0) + x;
- float bottom = y - SCREEN_SCALE_Y(26.0f);
- CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
- }
- MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
-}
-
-void
-CRadar::ToggleTargetMarker(float x, float y)
-{
- if (TargetMarkerId == -1) {
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
- ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
- ms_RadarTrace[nextBlip].m_vec2DPos = pos;
- ms_RadarTrace[nextBlip].m_vecPos = pos;
- ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
- ms_RadarTrace[nextBlip].m_wScale = 5;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
- TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
- } else {
- ClearBlip(TargetMarkerId);
- TargetMarkerId = -1;
- }
-}
-#endif
-
-STARTPATCHES
- InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
- InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
- InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
- InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
- InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
- InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
- InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
- InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
- InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
- InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
- InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
- InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
- InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
- InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
- InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
- InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
- InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
- InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
- InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
- InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
- InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
- InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
- InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
- InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
- InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
- InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
- InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
- InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
- InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
- InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
- InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
- InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
- InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
- InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
- InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
- InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
-
- InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
-ENDPATCHES
+} +#endif + +STARTPATCHES + InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); + InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); + InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); + InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); + InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); + InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); + InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); + InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); + InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); + InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); + InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); + InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); + InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); + InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); + InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); + InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); + InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); + InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); + InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); + InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); + InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); + InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); + InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); + InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); + InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); + InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); + InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); + InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); + InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); + InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); + InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); + InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); + InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); + InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); + InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); + InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); + + InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); + InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); + InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); +ENDPATCHES diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index aeb7afe5..02092a30 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -1,14 +1,14 @@ #include "common.h" #include "patcher.h" #include "Stats.h" - -WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); } +#include "Text.h" +#include "World.h" int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::HeadsPopped = *(int32*)0x8F647C; -bool& CStats::CommercialPassed = *(bool*)0x8F4334; -bool& CStats::IndustrialPassed = *(bool*)0x8E2A68; -bool& CStats::SuburbanPassed = *(bool*)0x8F2740; +int32& CStats::CommercialPassed = *(int32*)0x8F4334; +int32& CStats::IndustrialPassed = *(int32*)0x8E2A68; +int32& CStats::SuburbanPassed = *(int32*)0x8F2740; int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; @@ -48,7 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4; int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; -int32& CStats::ShotsMade = *(int32*)0x8E2BE8; +int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8; int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510; int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070; int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C; @@ -62,7 +62,7 @@ void CStats::Init() { PeopleKilledByOthers = 0; PeopleKilledByPlayer = 0; - ShotsMade = 0; + RoundsFiredByPlayer = 0; CarsExploded = 0; HelisDestroyed = 0; ProgressMade = 0; @@ -200,6 +200,229 @@ void CStats::SetTotalNumberMissions(int32 total) TotalNumberMissions = total; } +wchar *CStats::FindCriminalRatingString() +{ + int rating = FindCriminalRatingNumber(); + + if (rating < 10) return TheText.Get("RATNG1"); + if (rating < 25) return TheText.Get("RATNG2"); + if (rating < 70) return TheText.Get("RATNG3"); + if (rating < 150) return TheText.Get("RATNG4"); + if (rating < 250) return TheText.Get("RATNG5"); + if (rating < 450) return TheText.Get("RATNG6"); + if (rating < 700) return TheText.Get("RATNG7"); + if (rating < 1000) return TheText.Get("RATNG8"); + if (rating < 1400) return TheText.Get("RATNG9"); + if (rating < 1900) return TheText.Get("RATNG10"); + if (rating < 2500) return TheText.Get("RATNG11"); + if (rating < 3200) return TheText.Get("RATNG12"); + if (rating < 4000) return TheText.Get("RATNG13"); + if (rating < 5000) return TheText.Get("RATNG14"); + return TheText.Get("RATNG15"); +} + +int32 CStats::FindCriminalRatingNumber() +{ + int32 rating; + + rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; + if (rating <= 0) rating = 0; + + if (InstantHitsFiredByPlayer > 100) + rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (TotalProgressInGame) + rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; + if (!IndustrialPassed && rating >= 3521) + rating = 3521; + if (!CommercialPassed && rating >= 4552) + rating = 4552; + return rating; +} + +void CStats::SaveStats(uint8 *buf, uint32 *size) +{ + CheckPointReachedSuccessfully(); + uint8 *buf_start = buf; + *size = sizeof(PeopleKilledByPlayer) + + sizeof(PeopleKilledByOthers) + + sizeof(CarsExploded) + + sizeof(RoundsFiredByPlayer) + + sizeof(PedsKilledOfThisType) + + sizeof(HelisDestroyed) + + sizeof(ProgressMade) + + sizeof(TotalProgressInGame) + + sizeof(KgsOfExplosivesUsed) + + sizeof(InstantHitsFiredByPlayer) + + sizeof(InstantHitsHitByPlayer) + + sizeof(CarsCrushed) + + sizeof(HeadsPopped) + + sizeof(TimesArrested) + + sizeof(TimesDied) + + sizeof(DaysPassed) + + sizeof(mmRain) + + sizeof(MaximumJumpDistance) + + sizeof(MaximumJumpHeight) + + sizeof(MaximumJumpFlips) + + sizeof(MaximumJumpSpins) + + sizeof(BestStuntJump) + + sizeof(NumberOfUniqueJumpsFound) + + sizeof(TotalNumberOfUniqueJumps) + + sizeof(MissionsGiven) + + sizeof(MissionsPassed) + + sizeof(PassengersDroppedOffWithTaxi) + + sizeof(MoneyMadeWithTaxi) + + sizeof(IndustrialPassed) + + sizeof(CommercialPassed) + + sizeof(SuburbanPassed) + + sizeof(ElBurroTime) + + sizeof(DistanceTravelledOnFoot) + + sizeof(DistanceTravelledInVehicle) + + sizeof(Record4x4One) + + sizeof(Record4x4Two) + + sizeof(Record4x4Three) + + sizeof(Record4x4Mayhem) + + sizeof(LivesSavedWithAmbulance) + + sizeof(CriminalsCaught) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(FiresExtinguished) + + sizeof(LongestFlightInDodo) + + sizeof(TimeTakenDefuseMission) + + sizeof(NumberKillFrenziesPassed) + + sizeof(TotalNumberKillFrenzies) + + sizeof(TotalNumberMissions) + + sizeof(FastestTimes) + + sizeof(HighestScores) + + sizeof(KillsSinceLastCheckpoint) + + sizeof(TotalLegitimateKills) + + sizeof(LastMissionPassedName); + +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, PeopleKilledByPlayer); + CopyToBuf(buf, PeopleKilledByOthers); + CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, RoundsFiredByPlayer); + CopyToBuf(buf, PedsKilledOfThisType); + CopyToBuf(buf, HelisDestroyed); + CopyToBuf(buf, ProgressMade); + CopyToBuf(buf, TotalProgressInGame); + CopyToBuf(buf, KgsOfExplosivesUsed); + CopyToBuf(buf, InstantHitsFiredByPlayer); + CopyToBuf(buf, InstantHitsHitByPlayer); + CopyToBuf(buf, CarsCrushed); + CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, TimesArrested); + CopyToBuf(buf, TimesDied); + CopyToBuf(buf, DaysPassed); + CopyToBuf(buf, mmRain); + CopyToBuf(buf, MaximumJumpDistance); + CopyToBuf(buf, MaximumJumpHeight); + CopyToBuf(buf, MaximumJumpFlips); + CopyToBuf(buf, MaximumJumpSpins); + CopyToBuf(buf, BestStuntJump); + CopyToBuf(buf, NumberOfUniqueJumpsFound); + CopyToBuf(buf, TotalNumberOfUniqueJumps); + CopyToBuf(buf, MissionsGiven); + CopyToBuf(buf, MissionsPassed); + CopyToBuf(buf, PassengersDroppedOffWithTaxi); + CopyToBuf(buf, MoneyMadeWithTaxi); + CopyToBuf(buf, IndustrialPassed); + CopyToBuf(buf, CommercialPassed); + CopyToBuf(buf, SuburbanPassed); + CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, DistanceTravelledOnFoot); + CopyToBuf(buf, DistanceTravelledInVehicle); + CopyToBuf(buf, Record4x4One); + CopyToBuf(buf, Record4x4Two); + CopyToBuf(buf, Record4x4Three); + CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, LivesSavedWithAmbulance); + CopyToBuf(buf, CriminalsCaught); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, FiresExtinguished); + CopyToBuf(buf, LongestFlightInDodo); + CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, NumberKillFrenziesPassed); + CopyToBuf(buf, TotalNumberKillFrenzies); + CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FastestTimes); + CopyToBuf(buf, HighestScores); + CopyToBuf(buf, KillsSinceLastCheckpoint); + CopyToBuf(buf, TotalLegitimateKills); + CopyToBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == *size); +#undef CopyToBuf +} + +void CStats::LoadStats(uint8 *buf, uint32 size) +{ + uint8* buf_start = buf; + +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + + CopyFromBuf(buf, PeopleKilledByPlayer); + CopyFromBuf(buf, PeopleKilledByOthers); + CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, RoundsFiredByPlayer); + CopyFromBuf(buf, PedsKilledOfThisType); + CopyFromBuf(buf, HelisDestroyed); + CopyFromBuf(buf, ProgressMade); + CopyFromBuf(buf, TotalProgressInGame); + CopyFromBuf(buf, KgsOfExplosivesUsed); + CopyFromBuf(buf, InstantHitsFiredByPlayer); + CopyFromBuf(buf, InstantHitsHitByPlayer); + CopyFromBuf(buf, CarsCrushed); + CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, TimesArrested); + CopyFromBuf(buf, TimesDied); + CopyFromBuf(buf, DaysPassed); + CopyFromBuf(buf, mmRain); + CopyFromBuf(buf, MaximumJumpDistance); + CopyFromBuf(buf, MaximumJumpHeight); + CopyFromBuf(buf, MaximumJumpFlips); + CopyFromBuf(buf, MaximumJumpSpins); + CopyFromBuf(buf, BestStuntJump); + CopyFromBuf(buf, NumberOfUniqueJumpsFound); + CopyFromBuf(buf, TotalNumberOfUniqueJumps); + CopyFromBuf(buf, MissionsGiven); + CopyFromBuf(buf, MissionsPassed); + CopyFromBuf(buf, PassengersDroppedOffWithTaxi); + CopyFromBuf(buf, MoneyMadeWithTaxi); + CopyFromBuf(buf, IndustrialPassed); + CopyFromBuf(buf, CommercialPassed); + CopyFromBuf(buf, SuburbanPassed); + CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, DistanceTravelledOnFoot); + CopyFromBuf(buf, DistanceTravelledInVehicle); + CopyFromBuf(buf, Record4x4One); + CopyFromBuf(buf, Record4x4Two); + CopyFromBuf(buf, Record4x4Three); + CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, LivesSavedWithAmbulance); + CopyFromBuf(buf, CriminalsCaught); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, FiresExtinguished); + CopyFromBuf(buf, LongestFlightInDodo); + CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, NumberKillFrenziesPassed); + CopyFromBuf(buf, TotalNumberKillFrenzies); + CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FastestTimes); + CopyFromBuf(buf, HighestScores); + CopyFromBuf(buf, KillsSinceLastCheckpoint); + CopyFromBuf(buf, TotalLegitimateKills); + CopyFromBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == size); +#undef CopyFromBuf +} + STARTPATCHES InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables + InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP); + InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP); + InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP); + InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/core/Stats.h b/src/core/Stats.h index 029b2307..ac3259f9 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -11,9 +11,9 @@ public: }; static int32 &DaysPassed; static int32 &HeadsPopped; - static bool& CommercialPassed; - static bool& IndustrialPassed; - static bool& SuburbanPassed; + static int32& CommercialPassed; + static int32& IndustrialPassed; + static int32& SuburbanPassed; static int32 &NumberKillFrenziesPassed; static int32 &PeopleKilledByOthers; static int32 &HelisDestroyed; @@ -53,7 +53,7 @@ public: static int32 &TimeTakenDefuseMission; static int32 &TotalNumberKillFrenzies; static int32 &TotalNumberMissions; - static int32 &ShotsMade; + static int32 &RoundsFiredByPlayer; static int32 &KgsOfExplosivesUsed; static int32 &InstantHitsFiredByPlayer; static int32 &InstantHitsHitByPlayer; @@ -64,24 +64,27 @@ public: static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; public: + static void Init(void); static void RegisterFastestTime(int32, int32); static void RegisterHighestScore(int32, int32); - static void AnotherKillFrenzyPassed(); - static void AnotherLifeSavedWithAmbulance(); - static void AnotherCriminalCaught(); - static void RegisterLevelAmbulanceMission(int32); - static void AnotherFireExtinguished(); + static void RegisterElBurroTime(int32); static void Register4x4OneTime(int32); static void Register4x4TwoTime(int32); static void Register4x4ThreeTime(int32); static void Register4x4MayhemTime(int32); + static void AnotherLifeSavedWithAmbulance(); + static void AnotherCriminalCaught(); + static void RegisterLevelAmbulanceMission(int32); + static void AnotherFireExtinguished(); + static wchar *FindCriminalRatingString(); static void RegisterLongestFlightInDodo(int32); static void RegisterTimeTakenDefuseMission(int32); + static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); static void SetTotalNumberMissions(int32); - static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; - static void RegisterElBurroTime(int32); + static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; + static int32 FindCriminalRatingNumber(); static void SaveStats(uint8 *buf, uint32 *size); - static void Init(void); + static void LoadStats(uint8 *buf, uint32 size); }; diff --git a/src/core/World.cpp b/src/core/World.cpp index 4a0230ce..d64569b3 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -56,6 +56,8 @@ WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const C WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } +WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); } +WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); } void CWorld::Initialise() diff --git a/src/core/World.h b/src/core/World.h index c4103eb2..07e7889f 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -132,6 +132,7 @@ public: static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); static void SetCarsOnFire(float, float, float, float, CEntity*); + static void SetPedsOnFire(float, float, float, float, CEntity*); static void Initialise(); static void AddParticles(); @@ -140,6 +141,7 @@ public: static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); + static void TriggerExplosion(const CVector &, float, float, CEntity*, bool); }; extern CColPoint *gaTempSphereColPoints; diff --git a/src/core/config.h b/src/core/config.h index f653f724..198ee946 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -79,6 +79,7 @@ enum Config { NUMPICKUPMESSAGES = 16, NUMBULLETTRACES = 16, NUMMBLURSTREAKS = 4, + NUMSKIDMARKS = 32, NUMONSCREENTIMERENTRIES = 1, NUMRADARBLIPS = 32, @@ -125,7 +126,9 @@ enum Config { NUM_GARAGE_STORED_CARS = 6, - NUM_CRANES = 8 + NUM_CRANES = 8, + + NUM_EXPLOSIONS = 48, }; // We'll use this once we're ready to become independent of the game diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 6d4ff252..6eae8685 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -458,7 +458,7 @@ void re3_debug(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); -// printf("%s", re3_buff); + printf("%s", re3_buff); CDebug::DebugAddText(re3_buff); } |