diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 2 | ||||
-rw-r--r-- | src/core/PlayerInfo.h | 4 | ||||
-rw-r--r-- | src/core/World.cpp | 22 | ||||
-rw-r--r-- | src/core/World.h | 2 | ||||
-rw-r--r-- | src/core/config.h | 6 | ||||
-rw-r--r-- | src/core/templates.h | 12 |
6 files changed, 35 insertions, 13 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index a6cf71f1..5d2768de 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3621,6 +3621,8 @@ CCamera::LoadPathSplines(int file) m_arrPathArray[i].m_arr_PathData[j] = atof(token); i++; j = 0; + if (i == MAX_NUM_OF_SPLINETYPES) + reading = false; memset(token, 0, 32); n = 0; } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 7d99a4e0..68a50c82 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -10,7 +10,7 @@ enum eWastedBustedState WBSTATE_FAILED_CRITICAL_MISSION, }; -enum eBustedAudioState : uint8 +enum eBustedAudioState { BUSTEDAUDIO_NONE, BUSTEDAUDIO_LOADING, @@ -82,7 +82,7 @@ public: bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; bool m_bDriveByAllowed; - eBustedAudioState m_nBustedAudioStatus; + uint8 m_nBustedAudioStatus; int16 m_nCurrentBustedAudio; char m_aSkinName[32]; RwTexture *m_pSkinTexture; diff --git a/src/core/World.cpp b/src/core/World.cpp index bc104fe9..84722fc5 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -35,7 +35,7 @@ CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList CWorld::ms_bigBuildingsList[4]; +CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS]; CPtrList CWorld::ms_listMovingEntityPtrs; CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; uint16 CWorld::ms_nCurrentScanCode; @@ -1164,8 +1164,8 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1); #else - const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X); - const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y); + const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y); #endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { @@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1 if(pVehicle->m_scanCode != GetCurrentScanCode()) { pVehicle->m_scanCode = GetCurrentScanCode(); const CVector &vehiclePos = pVehicle->GetPosition(); - eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; + uint8 carMission = pVehicle->AutoPilot.m_nCarMission; if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || @@ -1781,21 +1781,29 @@ CWorld::ShutDown(void) CWorld::Remove(pEntity); delete pEntity; } +#ifndef FIX_BUGS pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif } - for(int32 i = 0; i < 4; i++) { - for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + for(int32 i = 0; i < NUM_LEVELS; i++) { + for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; // Maybe remove from world here? delete pEntity; } - GetBigBuildingList((eLevelName)i).Flush(); + ms_bigBuildingsList[i].Flush(); } for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); +#ifdef FIX_BUGS + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) { sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); diff --git a/src/core/World.h b/src/core/World.h index be32db20..74ee4d8a 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -55,7 +55,7 @@ struct CStoredCollPoly; class CWorld { - static CPtrList ms_bigBuildingsList[4]; + static CPtrList ms_bigBuildingsList[NUM_LEVELS]; static CPtrList ms_listMovingEntityPtrs; static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; static uint16 ms_nCurrentScanCode; diff --git a/src/core/config.h b/src/core/config.h index 4c7900b7..caca5748 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -311,6 +311,12 @@ enum Config { #define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +#define SUPPORT_JAPANESE_SCRIPT +//#define SUPPORT_XBOX_SCRIPT +//#define SUPPORT_MOBILE_SCRIPT +#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT) +static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive"); +#endif #ifdef PC_MENU //#define MISSION_REPLAY // mobile feature #endif diff --git a/src/core/templates.h b/src/core/templates.h index 9f5bd5ea..704331c3 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -124,12 +124,18 @@ public: (T*)&m_entries[handle >> 8] : nil; } int GetIndex(T *entry){ - int i = GetJustIndex(entry); + int i = GetJustIndex_NoFreeAssert(entry); return m_flags[i].u + (i<<8); } int GetJustIndex(T *entry){ - // TODO: the cast is unsafe - return (int)((U*)entry - m_entries); + int index = GetJustIndex_NoFreeAssert(entry); + assert(!IsFreeSlot(index)); + return index; + } + int GetJustIndex_NoFreeAssert(T* entry){ + int index = ((U*)entry - m_entries); + assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required + return index; } int GetNoOfUsedSpaces(void) const { int i; |