diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/FileLoader.cpp | 165 | ||||
-rw-r--r-- | src/core/FileLoader.h | 3 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 153 | ||||
-rw-r--r-- | src/core/Frontend.h | 7 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 5 | ||||
-rw-r--r-- | src/core/Pad.h | 1 | ||||
-rw-r--r-- | src/core/Pools.cpp | 4 | ||||
-rw-r--r-- | src/core/Timer.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 6 | ||||
-rw-r--r-- | src/core/re3.cpp | 16 |
10 files changed, 272 insertions, 91 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index e0c8b01e..e0a0fafc 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -25,8 +25,6 @@ #include "CdStream.h" #include "FileLoader.h" -WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); } - char CFileLoader::ms_line[256]; const char* @@ -1198,6 +1196,165 @@ CFileLoader::LoadMapZones(const char *filename) debug("Finished loading IPL\n"); } +void +CFileLoader::ReloadPaths(const char *filename) +{ + enum { + NONE, + PATH, + }; + char *line; + int section = NONE; + int id, pathType, pathIndex = -1; + char pathTypeStr[20]; + debug("Reloading paths from %s...\n", filename); + + int fd = CFileMgr::OpenFile(filename, "r"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (strncmp(line, "path", 4) == 0) { + section = PATH; + ThePaths.AllocatePathFindInfoMem(4500); + } + } else if (strncmp(line, "end", 3) == 0) { + section = NONE; + } else { + switch (section) { + case PATH: + if (pathIndex == -1) { + id = LoadPathHeader(line, pathTypeStr); + if (strncmp(pathTypeStr, "ped", 4) == 0) + pathType = 1; + else if (strncmp(pathTypeStr, "car", 4) == 0) + pathType = 0; + pathIndex = 0; + } else { + if (pathType == 1) + LoadPedPathNode(line, id, pathIndex); + else if (pathType == 0) + LoadCarPathNode(line, id, pathIndex); + pathIndex++; + if (pathIndex == 12) + pathIndex = -1; + } + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObjectTypes(const char *filename) +{ + enum { + NONE, + OBJS, + TOBJ, + TWODFX + }; + char *line; + int section = NONE; + CModelInfo::ReInit2dEffects(); + debug("Reloading object types from %s...\n", filename); + + CFileMgr::ChangeDir("\\DATA\\MAPS\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (strncmp(line, "objs", 4) == 0) section = OBJS; + else if (strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX; + } else if (strncmp(line, "end", 3) == 0) { + section = NONE; + } else { + switch (section) { + case OBJS: + case TOBJ: + ReloadObject(line); + break; + case TWODFX: + Load2dEffect(line); + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + CSimpleModelInfo *mi; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d", + &id, model, txd, &numObjs, &dist[0], &flags); + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags); + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags); + break; + } + + mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id); + if ( +#ifdef FIX_BUGS + mi && +#endif + mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) { + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + } else { + printf("Can't reload %s\n", model); + } +} + +// unused mobile function - crashes +void +CFileLoader::ReLoadScene(const char *filename) +{ + char *line; + CFileMgr::ChangeDir("\\DATA\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '#') + continue; + + if (strncmp(line, "EXIT", 9) == 0) // BUG: 9? + break; + + if (strncmp(line, "IDE", 3) == 0) { + LoadObjectTypes(line + 4); + } + } + CFileMgr::CloseFile(fd); +} STARTPATCHES InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); @@ -1233,4 +1390,8 @@ STARTPATCHES InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP); InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP); + + InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP); + InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP); + InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP); ENDPATCHES diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 1b390279..87b8fe61 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -43,4 +43,7 @@ public: static void LoadMapZones(const char *filename); static void ReloadPaths(const char *filename); + static void ReloadObjectTypes(const char *filename); + static void ReloadObject(const char *line); + static void ReLoadScene(const char *filename); // unused mobile function }; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a0b70f27..643c450f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -31,6 +31,7 @@ #include "Radar.h" #include "Stats.h" #include "Messages.h" +#include "FileLoader.h" #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 @@ -44,16 +45,27 @@ #define FEET_IN_METER 3.33f #endif -#define SCROLLABLE_STATS_PAGE #ifdef SCROLLABLE_STATS_PAGE #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) #else #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) #endif +#ifdef TRIANGLE_BACK_BUTTON +#define GetBackJustUp GetTriangleJustUp +#define GetBackJustDown GetTriangleJustDown +#elif defined(CIRCLE_BACK_BUTTON) +#define GetBackJustUp GetCircleJustUp +#define GetBackJustDown GetCircleJustDown +#else +#define GetBackJustUp GetSquareJustUp +#define GetBackJustDown GetSquareJustDown +#endif + #ifdef MENU_MAP bool CMenuManager::bMenuMapActive = false; bool CMenuManager::bMapMouseShownOnce = false; +bool CMenuManager::bMapLoaded = false; float CMenuManager::fMapSize; float CMenuManager::fMapCenterY; float CMenuManager::fMapCenterX; @@ -99,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 -// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef FIX_BUGS -CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color +// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) +#ifdef PS2_LIKE_MENU +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); #else -CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); +const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif -float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name +const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44; @@ -119,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255; uint8 CMenuManager::m_PrefsPlayerGreen = 128; uint8 CMenuManager::m_PrefsPlayerBlue; // why?? -CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; +CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8; // Move this somewhere else. -float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 - -uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; -char *&pEditString = *(char**)0x628D00; -int32 *&pControlEdit = *(int32**)0x628D08; -bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; -int32 &MouseButtonJustClicked = *(int32*)0x628D0C; -int32 &JoyButtonJustClicked = *(int32*)0x628D10; +float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C; + +uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8; +char *pEditString; // = *(char**)0x628D00; +int32 *pControlEdit; // = *(int32**)0x628D08; +bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14; +int32 MouseButtonJustClicked; // = *(int32*)0x628D0C; +int32 JoyButtonJustClicked; // = *(int32*)0x628D10; //int32 *pControlTemp = 0; #ifndef MASTER @@ -359,11 +371,6 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { -#ifndef MASTER - if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { - SaveSettings(); - } -#endif if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { @@ -719,13 +726,6 @@ CMenuManager::Draw() else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; -#ifndef MASTER - case MENUPAGE_NO_MEMORY_CARD: - case MENUPAGE_MEMORY_CARD_DEBUG: - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there - str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); - break; -#endif case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) str = TheText.Get("FESZ_QZ"); @@ -743,20 +743,12 @@ CMenuManager::Draw() break; } -#ifndef MASTER - if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { - // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str); - } else -#endif - { #ifdef FIX_BUGS - // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); + // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); #else - CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); + CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); #endif - } } CFont::SetCentreSize(SCREEN_WIDTH); @@ -853,6 +845,10 @@ CMenuManager::Draw() break; } +#ifdef PS2_LIKE_MENU + CFont::SetFontStyle(FONT_BANK); +#endif + switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: @@ -2149,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal() } #define optionWidth MENU_X(66.0f) - #define rawOptionHeight 20.0f + #define rawOptionHeight 22.0f #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) @@ -3196,31 +3192,33 @@ CMenuManager::PrintBriefs() newColor = TEXT_COLOR; FilterOutColorMarkersFromString(gUString, newColor); - // newColor wasn't used at all! let's fix this +#ifdef PS2_LIKE_MENU + // This PS2 code was always here, but unused bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; bool bSame = rgSame && newColor.b == TEXT_COLOR.b; - bool colorNotChanged = bSame -#ifndef FIX_BUGS - && newColor.a == TEXT_COLOR.a -#endif - ; + bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */ if (!colorNotChanged) { newColor.r /= 2; newColor.g /= 2; newColor.b /= 2; } -#ifdef FIX_BUGS - newColor.a = FadeIn(255); - // because some colors aren't visible, due to they were made for PS2 - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2 CFont::SetDropShadowPosition(1); +#endif + +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) + newColor.a = FadeIn(255); CFont::SetColor(newColor); #endif CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString); nextY += MENU_Y(menuXYpadding); } } + +#ifdef PS2_LIKE_MENU + CFont::SetDropShadowPosition(0); +#endif } // Not sure about name. Not to be confused with CPad::PrintErrorMessage @@ -3337,6 +3335,7 @@ CMenuManager::Process(void) m_bWantToRestart = false; InitialiseChangedLanguageSettings(); + // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. if (CPad::GetPad(0)->GetEscapeJustDown()) RequestFrontEndStartUp(); @@ -3662,7 +3661,7 @@ CMenuManager::ProcessButtonPresses(void) } #ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { m_bShowMouse = false; goBack = true; } @@ -3741,7 +3740,7 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { optionSelected = true; } - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { if (m_nCurrScreen != MENUPAGE_START_MENU) { goBack = true; } @@ -4009,7 +4008,7 @@ CMenuManager::ProcessButtonPresses(void) } #ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetSquareJustDown()) { + if (CPad::GetPad(0)->GetBackJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { m_bShowMouse = false; goBack = true; @@ -4050,11 +4049,11 @@ CMenuManager::ProcessButtonPresses(void) if (!goDown && !goUp && !optionSelected) { if (m_nCurrScreen != MENUPAGE_START_MENU) { if (isPlainTextScreen(m_nCurrScreen)) { - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { goBack = true; } } else { - if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) { + if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) { m_bShowMouse = false; goBack = true; } @@ -4300,12 +4299,7 @@ CMenuManager::ProcessButtonPresses(void) } else { #ifdef MENU_MAP if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { - fMapCenterX = SCREEN_WIDTH / 2; - fMapCenterY = SCREEN_HEIGHT / 3; - fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); - bMapMouseShownOnce = false; - CPad::GetPad(0)->Clear(false); - CPad::GetPad(1)->Clear(false); + bMapLoaded = false; } #endif @@ -4330,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void) DoSettingsBeforeStartingAGame(); break; case MENUACTION_RELOADIDE: - // TODO - // CFileLoader::ReloadObjectTypes("GTA3.IDE"); + CFileLoader::ReloadObjectTypes("GTA3.IDE"); break; case MENUACTION_RELOADIPL: CGame::ReloadIPLs(); @@ -4913,8 +4906,19 @@ CMenuManager::SwitchMenuOnAndOff() pControlEdit = nil; m_bShutDownFrontEndRequested = false; DisplayComboButtonErrMsg = false; - CPad::GetPad(0)->Clear(0); - CPad::GetPad(1)->Clear(0); + +#ifdef REGISTER_START_BUTTON + int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, + start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; +#endif + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); +#ifdef REGISTER_START_BUTTON + CPad::GetPad(0)->PCTempJoyState.Start = start1; + CPad::GetPad(0)->PCTempKeyState.Start = start2; + CPad::GetPad(0)->OldState.Start = start3; + CPad::GetPad(0)->NewState.Start = start4; +#endif m_nCurrScreen = MENUPAGE_NONE; } } @@ -5025,7 +5029,7 @@ CMenuManager::PrintController(void) CFont::SetFontStyle(FONT_BANK); // X // CFont::SetScale(0.4f, 0.4f); - CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X @@ -5219,6 +5223,8 @@ CMenuManager::PrintController(void) return; } } + + CFont::SetDropShadowPosition(0); // X } #ifdef MENU_MAP @@ -5243,6 +5249,20 @@ CMenuManager::PrintMap(void) bMenuMapActive = true; CRadar::InitFrontEndMap(); + if (!bMapLoaded) { + fMapCenterX = SCREEN_WIDTH / 2; + fMapCenterY = SCREEN_HEIGHT / 3; + fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); + bMapMouseShownOnce = false; + bMapLoaded = true; + + // Let's wait for a frame to not toggle the waypoint + if (CPad::GetPad(0)->NewState.Cross) { + bMenuMapActive = false; + return; + } + } + // Because fMapSize is half of the map length, and map consists of 3x3 tiles. float halfTile = fMapSize / 3.0f; @@ -5601,6 +5621,9 @@ uint8 CMenuManager::GetNumberOfMenuOptions() } #endif +#undef GetBackJustUp +#undef GetBackJustDown + STARTPATCHES for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index a1ee53f2..81765af9 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -196,7 +196,7 @@ enum eMenuScreen MENUPAGE_NEW_GAME_RELOAD = 10, MENUPAGE_LOAD_SLOT_CONFIRM = 11, MENUPAGE_DELETE_SLOT_CONFIRM = 12, - MENUPAGE_NO_MEMORY_CARD = 13, + MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile MENUPAGE_LOADING_IN_PROGRESS = 14, MENUPAGE_DELETING_IN_PROGRESS = 15, MENUPAGE_PS2_LOAD_FAILED = 16, @@ -240,7 +240,7 @@ enum eMenuScreen MENUPAGE_SKIN_SELECT = 54, MENUPAGE_KEYBOARD_CONTROLS = 55, MENUPAGE_MOUSE_CONTROLS = 56, - MENUPAGE_57 = 57, + MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile MENUPAGE_58 = 58, #ifdef MENU_MAP MENUPAGE_MAP = 59, @@ -570,6 +570,7 @@ public: #ifdef MENU_MAP static bool bMenuMapActive; static bool bMapMouseShownOnce; + static bool bMapLoaded; static float fMapSize; static float fMapCenterY; static float fMapCenterX; @@ -639,4 +640,4 @@ public: static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); -extern CMenuManager &FrontEndMenuManager; +extern CMenuManager FrontEndMenuManager; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index cece80c7..e1b1bac6 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -128,7 +128,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_NO_MEMORY_CARD = 13 { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing + // hud adjustment page in mobile }, // MENUPAGE_LOADING_IN_PROGRESS = 14 @@ -281,7 +281,6 @@ const CMenuScreen aScreens[] = { MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -444,7 +443,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_57 = 57 { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, - + // mission failed, wanna restart page in mobile }, // MENUPAGE_58 = 58 diff --git a/src/core/Pad.h b/src/core/Pad.h index 78bfac1d..cb705c6b 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -418,6 +418,7 @@ public: bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } + bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); } bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); } bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); } bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); } diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 9fd3d60e..6add9e0c 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -183,7 +183,7 @@ INITSAVEBUF if (!pVehicle) continue; bool bHasPassenger = false; - for (int j = 0; j < 8; j++) { + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[i]) bHasPassenger = true; } @@ -203,7 +203,7 @@ INITSAVEBUF if (!pVehicle) continue; bool bHasPassenger = false; - for (int j = 0; j < 8; j++) { + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[j]) bHasPassenger = true; } diff --git a/src/core/Timer.h b/src/core/Timer.h index b119bfb2..a4d674da 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -53,6 +53,9 @@ public: static void Stop(void); static void StartUserPause(void); static void EndUserPause(void); + + friend bool GenericLoad(void); + friend bool GenericSave(int file); }; #ifdef FIX_BUGS diff --git a/src/core/config.h b/src/core/config.h index 8dea3216..f7fde579 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -87,6 +87,7 @@ enum Config { NUMSCRIPTEDPICKUPS = 16, NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS, NUMCOLLECTEDPICKUPS = 20, + NUMPACMANPICKUPS = 256, NUMEVENTS = 64, NUM_CARGENS = 160, @@ -192,7 +193,7 @@ enum Config { // Pad #define XINPUT #define KANGAROO_CHEAT -#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game +#define REGISTER_START_BUTTON // Hud, frontend and radar #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios @@ -200,6 +201,9 @@ enum Config { #define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #define MENU_MAP // VC-like menu map. Make sure you have new menu.txd +#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm +#define TRIANGLE_BACK_BUTTON +// #define CIRCLE_BACK_BUTTON // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 475176b6..096b9d9e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -152,19 +152,6 @@ SpawnCar(int id) } static void -LetThemFollowYou(void) { - CPed *player = (CPed*) FindPlayerPed(); - for (int i = 0; i < player->m_numNearPeds; i++) { - CPed *nearPed = player->m_nearPeds[i]; - if (nearPed && !nearPed->IsPlayer()) { - nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); - nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7)); - nearPed->bScriptObjectiveCompleted = false; - } - } -} - -static void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); @@ -344,6 +331,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); + DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil); @@ -372,8 +360,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); - - DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou); #ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil); DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); |