diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 28 | ||||
-rw-r--r-- | src/core/Camera.cpp | 12 | ||||
-rw-r--r-- | src/core/Camera.h | 5 | ||||
-rw-r--r-- | src/core/Collision.cpp | 37 | ||||
-rw-r--r-- | src/core/Collision.h | 6 | ||||
-rw-r--r-- | src/core/PlayerInfo.h | 1 | ||||
-rw-r--r-- | src/core/SurfaceTable.cpp | 108 | ||||
-rw-r--r-- | src/core/SurfaceTable.h | 57 | ||||
-rw-r--r-- | src/core/TempColModels.cpp | 28 | ||||
-rw-r--r-- | src/core/World.cpp | 62 | ||||
-rw-r--r-- | src/core/World.h | 7 | ||||
-rw-r--r-- | src/core/re3.cpp | 10 |
12 files changed, 193 insertions, 168 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d465fb5d..d04e8683 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void) switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) case SURFACE_GRASS: - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - case SURFACE_STEEL: - case SURFACE_TIRE: - case SURFACE_STONE: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: OnRoad = true; if(CCullZones::PlayerNoRain()) @@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void) if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ if(colPoint.surfaceB != SURFACE_TARMAC && colPoint.surfaceB != SURFACE_GRASS && - colPoint.surfaceB != SURFACE_DIRT && - colPoint.surfaceB != SURFACE_DIRTTRACK && - colPoint.surfaceB != SURFACE_STONE){ + colPoint.surfaceB != SURFACE_GRAVEL && + colPoint.surfaceB != SURFACE_MUD_DRY && + colPoint.surfaceB != SURFACE_STEEP_CLIFF){ if(m_fRoadOffSet > 1.4f) m_fRoadOffSet = 1.4f; }else{ @@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl bool foo = false; switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) case SURFACE_GRASS: - case SURFACE_DIRT: + case SURFACE_GRAVEL: case SURFACE_PAVEMENT: - case SURFACE_STEEL: - case SURFACE_TIRE: - case SURFACE_STONE: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: foo = true; if(foo) WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); @@ -1750,8 +1750,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) else WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); - if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) && - colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE && + if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) && + colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF && RoadHeightFix > 1.4f) RoadHeightFix = 1.4f; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 3b7bdbaf..f618c652 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3281,6 +3281,18 @@ CCamera::Find3rdPersonQuickAimPitch(void) return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); } +bool +CCamera::Using1stPersonWeaponMode(void) +{ + switch(PlayerWeaponMode.Mode) + case CCam::MODE_SNIPER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: + return true; + return false; +} void diff --git a/src/core/Camera.h b/src/core/Camera.h index 135f9d8f..4e90855b 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -91,7 +91,9 @@ public: MODE_M16_1STPERSON_RUNABOUT, MODE_FIGHT_CAM_RUNABOUT, MODE_EDITOR, - MODE_HELICANNON_1STPERSON, // vice city leftover + MODE_HELICANNON_1STPERSON, + MODE_45, + MODE_CAMERA, }; bool bBelowMinDist; //used for follow ped mode @@ -625,6 +627,7 @@ public: void UpdateAimingCoors(CVector const &coors); void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); float Find3rdPersonQuickAimPitch(void); + bool Using1stPersonWeaponMode(void); // Physical camera void SetRwCamera(RwCamera *cam); diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index c29c1d28..b68214af 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -414,8 +414,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere, return dist < sphere.radius; } +//--MIAMI: TODO bool -CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) +CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough) { static CMatrix matTransform; int i; @@ -429,18 +430,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod return false; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineSphere(newline, model.spheres[i])) return true; for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineBox(newline, model.boxes[i])) return true; CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) return true; @@ -1042,10 +1043,11 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere, return true; } +//--MIAMI: TODO bool CCollision::ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough) { static CMatrix matTransform; int i; @@ -1060,16 +1062,16 @@ CCollision::ProcessLineOfSight(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); if(coldist < mindist){ @@ -1081,10 +1083,11 @@ CCollision::ProcessLineOfSight(const CColLine &line, return false; } +//--MIAMI: TODO bool CCollision::ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly) { static CStoredCollPoly TempStoredPoly; int i; @@ -1100,17 +1103,17 @@ CCollision::ProcessVerticalLine(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); TempStoredPoly.valid = false; for(i = 0; i < model.numTriangles; i++) - if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH) ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); if(coldist < mindist){ @@ -1639,15 +1642,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, b *= f; } - if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || - s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) if(CTimer::GetFrameCounter() & 1){ r = 0; g = 0; b = 0; } - if(s > SURFACE_GATE){ + if(s > SURFACE_METAL_GATE){ r = CGeneral::GetRandomNumber(); g = CGeneral::GetRandomNumber(); b = CGeneral::GetRandomNumber(); @@ -1720,8 +1723,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, b *= f; } - if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || - s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) if(CTimer::GetFrameCounter() & 1){ r = 0; g = 0; diff --git a/src/core/Collision.h b/src/core/Collision.h index 4b0c2fb9..12af5225 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -151,7 +151,7 @@ public: static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineSphere(const CColLine &line, const CColSphere &sph); static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); - static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); + static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough); static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); @@ -160,8 +160,8 @@ public: static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); - static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); - static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough); + static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly); static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 119f0b2c..e2e874e6 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -51,6 +51,7 @@ public: int32 field_268; int32 field_272; uint32 m_nHavocLevel; + float m_fMediaAttention; bool m_bInfiniteSprint; bool m_bFastReload; bool m_bFireproof; diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index f002bf49..9076a9a6 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -59,38 +59,38 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_DEFAULT: return ADHESIVE_ROAD; case SURFACE_TARMAC: return ADHESIVE_ROAD; case SURFACE_GRASS: return ADHESIVE_LOOSE; - case SURFACE_DIRT: return ADHESIVE_LOOSE; - case SURFACE_DIRTTRACK: return ADHESIVE_HARD; + case SURFACE_GRAVEL: return ADHESIVE_LOOSE; + case SURFACE_MUD_DRY: return ADHESIVE_HARD; case SURFACE_PAVEMENT: return ADHESIVE_ROAD; - case SURFACE_METAL6: return ADHESIVE_HARD; + case SURFACE_CAR: return ADHESIVE_HARD; case SURFACE_GLASS: return ADHESIVE_HARD; - case SURFACE_SCAFFOLD: return ADHESIVE_HARD; - case SURFACE_METAL_DOOR: return ADHESIVE_HARD; - case SURFACE_BILLBOARD: return ADHESIVE_HARD; - case SURFACE_STEEL: return ADHESIVE_HARD; - case SURFACE_METAL_POLE: return ADHESIVE_HARD; - case SURFACE_STREET_LIGHT: return ADHESIVE_HARD; - case SURFACE_METAL14: return ADHESIVE_HARD; - case SURFACE_METAL15: return ADHESIVE_HARD; - case SURFACE_METAL_FENCE: return ADHESIVE_HARD; - case SURFACE_FLESH: return ADHESIVE_RUBBER; + case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD; + case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD; + case SURFACE_CAR_PANEL: return ADHESIVE_HARD; + case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD; + case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD; + case SURFACE_LAMP_POST: return ADHESIVE_HARD; + case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD; + case SURFACE_GIRDER: return ADHESIVE_HARD; + case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD; + case SURFACE_PED: return ADHESIVE_RUBBER; case SURFACE_SAND: return ADHESIVE_SAND; - case SURFACE_PUDDLE: return ADHESIVE_WET; - case SURFACE_WOOD: return ADHESIVE_ROAD; - case SURFACE_WOOD_BOX: return ADHESIVE_ROAD; - case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD; - case SURFACE_TIRE: return ADHESIVE_RUBBER; - case SURFACE_HARD24: return ADHESIVE_HARD; + case SURFACE_WATER: return ADHESIVE_WET; + case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD; + case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD; + case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD; + case SURFACE_RUBBER: return ADHESIVE_RUBBER; + case SURFACE_PLASTIC: return ADHESIVE_HARD; case SURFACE_HEDGE: return ADHESIVE_LOOSE; - case SURFACE_STONE: return ADHESIVE_LOOSE; - case SURFACE_METAL27: return ADHESIVE_HARD; - case SURFACE_METAL28: return ADHESIVE_HARD; - case SURFACE_RUBBER29: return ADHESIVE_RUBBER; - case SURFACE_LOOSE30: return ADHESIVE_LOOSE; - case SURFACE_BOLLARD: return ADHESIVE_HARD; - case SURFACE_GATE: return ADHESIVE_HARD; - case SURFACE_SAND33: return ADHESIVE_SAND; - case SURFACE_ROAD34: return ADHESIVE_ROAD; + case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE; + case SURFACE_CONTAINER: return ADHESIVE_HARD; + case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD; + case SURFACE_WHEELBASE: return ADHESIVE_RUBBER; + case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE; + case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD; + case SURFACE_METAL_GATE: return ADHESIVE_HARD; + case SURFACE_SAND_BEACH: return ADHESIVE_SAND; + case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD; default: return ADHESIVE_ROAD; } } @@ -101,41 +101,41 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) switch(surfaceType){ case SURFACE_DEFAULT: case SURFACE_TARMAC: - case SURFACE_DIRTTRACK: + case SURFACE_MUD_DRY: case SURFACE_PAVEMENT: - case SURFACE_SCAFFOLD: - case SURFACE_WOOD: - case SURFACE_WOOD_BOX: - case SURFACE_WOOD_PLANK: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: case SURFACE_HEDGE: - case SURFACE_LOOSE30: - case SURFACE_BOLLARD: - case SURFACE_ROAD34: + case SURFACE_CARDBOARDBOX: + case SURFACE_TRANSPARENT_STONE: + case SURFACE_CONCRETE_BEACH: return 1.0f - CWeather::WetRoads*0.25f; case SURFACE_GRASS: - case SURFACE_METAL6: + case SURFACE_CAR: case SURFACE_GLASS: - case SURFACE_METAL_DOOR: - case SURFACE_BILLBOARD: - case SURFACE_STEEL: - case SURFACE_METAL_POLE: - case SURFACE_STREET_LIGHT: - case SURFACE_METAL14: - case SURFACE_METAL15: - case SURFACE_METAL_FENCE: - case SURFACE_FLESH: - case SURFACE_TIRE: - case SURFACE_HARD24: - case SURFACE_STONE: - case SURFACE_METAL27: - case SURFACE_METAL28: - case SURFACE_RUBBER29: - case SURFACE_GATE: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_PED: + case SURFACE_RUBBER: + case SURFACE_PLASTIC: + case SURFACE_STEEP_CLIFF: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: + case SURFACE_WHEELBASE: + case SURFACE_METAL_GATE: return 1.0f - CWeather::WetRoads*0.4f; case SURFACE_SAND: - case SURFACE_SAND33: + case SURFACE_SAND_BEACH: return 1.0f - CWeather::WetRoads*0.5f; default: diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 5d8d2c4f..d8f9be3d 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -1,43 +1,42 @@ #pragma once -// TODO: check this enum eSurfaceType { SURFACE_DEFAULT, SURFACE_TARMAC, SURFACE_GRASS, - SURFACE_DIRT, - SURFACE_DIRTTRACK, + SURFACE_GRAVEL, + SURFACE_MUD_DRY, SURFACE_PAVEMENT, - SURFACE_METAL6, + SURFACE_CAR, SURFACE_GLASS, - SURFACE_SCAFFOLD, - SURFACE_METAL_DOOR, // garage door - SURFACE_BILLBOARD, - SURFACE_STEEL, //? - SURFACE_METAL_POLE, // ? - SURFACE_STREET_LIGHT, - SURFACE_METAL14, - SURFACE_METAL15, - SURFACE_METAL_FENCE, - SURFACE_FLESH, + SURFACE_TRANSPARENT_CLOTH, + SURFACE_GARAGE_DOOR, + SURFACE_CAR_PANEL, + SURFACE_THICK_METAL_PLATE, + SURFACE_SCAFFOLD_POLE, + SURFACE_LAMP_POST, + SURFACE_FIRE_HYDRANT, + SURFACE_GIRDER, + SURFACE_METAL_CHAIN_FENCE, + SURFACE_PED, SURFACE_SAND, - SURFACE_PUDDLE, - SURFACE_WOOD, - SURFACE_WOOD_BOX, - SURFACE_WOOD_PLANK, - SURFACE_TIRE, - SURFACE_HARD24, + SURFACE_WATER, + SURFACE_WOOD_CRATES, + SURFACE_WOOD_BENCH, + SURFACE_WOOD_SOLID, + SURFACE_RUBBER, + SURFACE_PLASTIC, SURFACE_HEDGE, - SURFACE_STONE, - SURFACE_METAL27, - SURFACE_METAL28, - SURFACE_RUBBER29, - SURFACE_LOOSE30, - SURFACE_BOLLARD, - SURFACE_GATE, - SURFACE_SAND33, - SURFACE_ROAD34, + SURFACE_STEEP_CLIFF, + SURFACE_CONTAINER, + SURFACE_NEWS_VENDOR, + SURFACE_WHEELBASE, + SURFACE_CARDBOARDBOX, + SURFACE_TRANSPARENT_STONE, + SURFACE_METAL_GATE, + SURFACE_SAND_BEACH, + SURFACE_CONCRETE_BEACH, }; enum diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index f20923f2..a4814759 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -66,7 +66,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { #endif - s_aPedSpheres[i].surface = SURFACE_FLESH; + s_aPedSpheres[i].surface = SURFACE_PED; s_aPedSpheres[i].piece = 0; } @@ -85,7 +85,7 @@ CTempColModels::Initialise(void) s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { - s_aPed2Spheres[i].surface = SURFACE_FLESH; + s_aPed2Spheres[i].surface = SURFACE_PED; s_aPed2Spheres[i].piece = 0; } @@ -106,10 +106,10 @@ CTempColModels::Initialise(void) s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); - s_aPedGSpheres[0].surface = SURFACE_FLESH; - s_aPedGSpheres[1].surface = SURFACE_FLESH; - s_aPedGSpheres[2].surface = SURFACE_FLESH; - s_aPedGSpheres[3].surface = SURFACE_FLESH; + s_aPedGSpheres[0].surface = SURFACE_PED; + s_aPedGSpheres[1].surface = SURFACE_PED; + s_aPedGSpheres[2].surface = SURFACE_PED; + s_aPedGSpheres[3].surface = SURFACE_PED; s_aPedGSpheres[0].piece = 4; s_aPedGSpheres[1].piece = 1; s_aPedGSpheres[2].piece = 0; @@ -131,7 +131,7 @@ CTempColModels::Initialise(void) s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { - s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; + s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL; s_aDoorSpheres[i].piece = 0; } @@ -151,7 +151,7 @@ CTempColModels::Initialise(void) s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { - s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; + s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL; s_aBumperSpheres[i].piece = 0; } @@ -171,7 +171,7 @@ CTempColModels::Initialise(void) s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { - s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; + s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL; s_aPanelSpheres[i].piece = 0; } @@ -191,7 +191,7 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { - s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; + s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL; s_aBonnetSpheres[i].piece = 0; } @@ -211,7 +211,7 @@ CTempColModels::Initialise(void) s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { - s_aBootSpheres[i].surface = SURFACE_BILLBOARD; + s_aBootSpheres[i].surface = SURFACE_CAR_PANEL; s_aBootSpheres[i].piece = 0; } @@ -233,7 +233,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aWheelSpheres[i].surface = SURFACE_RUBBER29; + s_aWheelSpheres[i].surface = SURFACE_WHEELBASE; s_aWheelSpheres[i].piece = 0; } @@ -255,7 +255,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres1[i].surface = SURFACE_PED; s_aBodyPartSpheres1[i].piece = 0; } @@ -277,7 +277,7 @@ CTempColModels::Initialise(void) #else for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { #endif - s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres2[i].surface = SURFACE_PED; s_aBodyPartSpheres2[i].piece = 0; } diff --git a/src/core/World.cpp b/src/core/World.cpp index 433f9745..06108c5c 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -33,22 +33,24 @@ CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60; -CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C; -CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608; -uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64; +CPtrList CWorld::ms_bigBuildingsList[4]; +CPtrList CWorld::ms_listMovingEntityPtrs; +CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; +uint16 CWorld::ms_nCurrentScanCode; -uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61; +uint8 CWorld::PlayerInFocus; CPlayerInfo CWorld::Players[NUMPLAYERS]; -bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC; -CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494; -bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F; -bool CWorld::bSecondShift;// = *(bool*)0x95CD54; -bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C; -bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B; +bool CWorld::bNoMoreCollisionTorque; +CEntity *CWorld::pIgnoreEntity; +bool CWorld::bIncludeDeadPeds; +bool CWorld::bSecondShift; +bool CWorld::bForceProcessControl; +bool CWorld::bProcessCutsceneOnly; -bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C; -bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA; +bool CWorld::bDoingCarCollisions; +bool CWorld::bIncludeCarTyres; + +CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS]; void CWorld::Initialise() @@ -165,7 +167,7 @@ CWorld::CameraToIgnoreThisObject(CEntity *ent) bool CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { int x, xstart, xend; int y, ystart, yend; @@ -184,7 +186,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi #define LOSARGS \ CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \ - checkDummies, ignoreSeeThrough, ignoreSomeObjects + checkDummies, ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough if(xstart == xend && ystart == yend) { // Only one sector @@ -266,7 +268,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi bool CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { float mindist = dist; bool deadPeds = !!bIncludeDeadPeds; @@ -274,39 +276,39 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin if(checkBuildings) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkVehicles) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkPeds) { if(deadPeds) bIncludeDeadPeds = true; ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); bIncludeDeadPeds = false; } if(checkObjects) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); } if(checkDummies) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } bIncludeDeadPeds = deadPeds; @@ -320,7 +322,7 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin bool CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, - CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) + CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { bool deadPeds = false; float mindist = dist; @@ -347,7 +349,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, - ignoreSeeThrough)) + ignoreSeeThrough, ignoreShootThrough)) entity = e; } } @@ -436,7 +438,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, - ignoreSeeThrough, poly)) + ignoreSeeThrough, false, poly)) entity = e; } } @@ -637,7 +639,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough)) + if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false)) return false; } } diff --git a/src/core/World.h b/src/core/World.h index 89f05cfd..3da774ba 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -71,6 +71,7 @@ public: static bool bProcessCutsceneOnly; static bool bDoingCarCollisions; static bool bIncludeCarTyres; + static CColPoint m_aTempColPts[MAX_COLLISION_POINTS]; static void Remove(CEntity *entity); static void Add(CEntity *entity); @@ -90,9 +91,9 @@ public: static bool CameraToIgnoreThisObject(CEntity *ent); - static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false); + static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); + static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 8f808b61..a74e5ffa 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -273,7 +273,7 @@ DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" + "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); @@ -281,9 +281,9 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); @@ -337,7 +337,11 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); + DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); + DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); + DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); |