diff options
Diffstat (limited to 'src/entities/Entity.h')
-rw-r--r-- | src/entities/Entity.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h index dadeee54..8c2634f3 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -40,25 +40,25 @@ public: uint32 m_status : 5; // flagsA - uint32 bUsesCollision : 1; - uint32 bCollisionProcessed : 1; - uint32 bIsStatic : 1; - uint32 bHasContacted : 1; + uint32 bUsesCollision : 1; // does entity use collision + uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function + uint32 bIsStatic : 1; // is entity static + uint32 bHasContacted : 1; // has entity processed some contact forces uint32 bPedPhysics : 1; - uint32 bIsStuck : 1; - uint32 bIsInSafePosition : 1; + uint32 bIsStuck : 1; // is entity stuck + uint32 bIsInSafePosition : 1; // is entity in a collision free safe position uint32 bUseCollisionRecords : 1; // flagsB - uint32 bWasPostponed : 1; + uint32 bWasPostponed : 1; // was entity control processing postponed uint32 bExplosionProof : 1; - uint32 bIsVisible : 1; - uint32 bHasCollided : 1; // + uint32 bIsVisible : 1; //is the entity visible + uint32 bHasCollided : 1; uint32 bRenderScorched : 1; uint32 bHasBlip : 1; - uint32 bIsBIGBuilding : 1; + uint32 bIsBIGBuilding : 1; // Set if this entity is a big building // VC inserts one more flag here: if drawdist <= 2000 - uint32 bRenderDamaged : 1; + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage // flagsC uint32 bBulletProof : 1; @@ -66,22 +66,22 @@ public: uint32 bCollisionProof : 1; uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; - uint32 bStreamingDontDelete : 1; + uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m + uint32 bZoneCulled2 : 1; // only treadables+10m // flagsD - uint32 bRemoveFromWorld : 1; - uint32 bHasHitWall : 1; - uint32 bImBeingRendered : 1; + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed + uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) + uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? - uint32 bDrawLast : 1; + uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; uint32 bDoNotRender : 1; // flagsE - uint32 bDistanceFade : 1; + uint32 bDistanceFade : 1; // Fade entity because it is far away uint32 m_flagE2 : 1; uint16 m_scanCode; |