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-rw-r--r--src/entities/Entity.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index eca462cd..b8f8c80c 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,20 +59,19 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
- uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
+ uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
// flagsC
+ uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
uint32 bBulletProof : 1;
uint32 bFireProof : 1;
uint32 bCollisionProof : 1;
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
- uint32 bZoneCulled : 1;
- uint32 bZoneCulled2 : 1; // only treadables+10m
+ uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
// flagsD
- uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
@@ -80,15 +79,22 @@ public:
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
uint32 bDoNotRender : 1;
+ uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
- uint32 bDistanceFade : 1; // Fade entity because it is far away
+ uint32 m_flagE1 : 1;
uint32 m_flagE2 : 1;
+ uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
+ uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
+ uint32 m_flagE10 : 1;
+ uint32 m_flagE20 : 1;
+ uint32 m_flagE40 : 1;
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
- uint16 m_level; // int16
+ int8 m_level;
+ int8 m_area;
CReference *m_pFirstReference;
public:
@@ -97,7 +103,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
- bool IsStatic(void) { return bIsStatic; }
+ bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);
@@ -149,6 +155,8 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
+// TODO(MIAMI):
+ bool IsEntityOccluded(void) { return false; }
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
@@ -172,5 +180,3 @@ public:
static void AddSteamsFromGround(CPtrList& list);
};
-
-VALIDATE_SIZE(CEntity, 0x64);