diff options
Diffstat (limited to '')
-rw-r--r-- | src/buildings/Building.cpp (renamed from src/entities/Building.cpp) | 0 | ||||
-rw-r--r-- | src/buildings/Building.h (renamed from src/entities/Building.h) | 0 | ||||
-rw-r--r-- | src/buildings/Solid.h (renamed from src/entities/Solid.h) | 0 | ||||
-rw-r--r-- | src/buildings/Treadable.cpp (renamed from src/entities/Treadable.cpp) | 0 | ||||
-rw-r--r-- | src/buildings/Treadable.h (renamed from src/entities/Treadable.h) | 0 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 5 | ||||
-rw-r--r-- | src/entities/Entity.h | 12 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 26 |
8 files changed, 24 insertions, 19 deletions
diff --git a/src/entities/Building.cpp b/src/buildings/Building.cpp index 00bbb21e..00bbb21e 100644 --- a/src/entities/Building.cpp +++ b/src/buildings/Building.cpp diff --git a/src/entities/Building.h b/src/buildings/Building.h index 3586a8dc..3586a8dc 100644 --- a/src/entities/Building.h +++ b/src/buildings/Building.h diff --git a/src/entities/Solid.h b/src/buildings/Solid.h index 4ca800c2..4ca800c2 100644 --- a/src/entities/Solid.h +++ b/src/buildings/Solid.h diff --git a/src/entities/Treadable.cpp b/src/buildings/Treadable.cpp index 00abbe13..00abbe13 100644 --- a/src/entities/Treadable.cpp +++ b/src/buildings/Treadable.cpp diff --git a/src/entities/Treadable.h b/src/buildings/Treadable.h index c3160f47..c3160f47 100644 --- a/src/entities/Treadable.h +++ b/src/buildings/Treadable.h diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 5e3204b2..476439fa 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -28,6 +28,7 @@ #include "Bones.h" #include "Debug.h" #include "Renderer.h" +#include "MemoryHeap.h" int gBuildings; @@ -274,7 +275,11 @@ CEntity::CreateRwObject(void) CBaseModelInfo *mi; mi = CModelInfo::GetModelInfo(m_modelIndex); + + PUSH_MEMID(MEMID_WORLD); m_rwObject = mi->CreateInstance(); + POP_MEMID(); + if(m_rwObject){ if(IsBuilding()) gBuildings++; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index ba4f7ab0..9372c85d 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -6,7 +6,7 @@ struct CReference; class CPtrList; -enum eEntityType : uint8 +enum eEntityType { ENTITY_TYPE_NOTHING = 0, ENTITY_TYPE_BUILDING, @@ -16,7 +16,7 @@ enum eEntityType : uint8 ENTITY_TYPE_DUMMY, }; -enum eEntityStatus : uint8 +enum eEntityStatus { STATUS_PLAYER, STATUS_PLAYER_PLAYBACKFROMBUFFER, @@ -92,10 +92,10 @@ public: CReference *m_pFirstReference; public: - eEntityType GetType() const { return (eEntityType)m_type; } - void SetType(eEntityType type) { m_type = type; } - eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } - void SetStatus(eEntityStatus status) { m_status = status; } + uint8 GetType() const { return m_type; } + void SetType(uint8 type) { m_type = type; } + uint8 GetStatus() const { return m_status; } + void SetStatus(uint8 status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } bool GetIsStatic(void) const { return bIsStatic; } void SetIsStatic(bool state) { bIsStatic = state; } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index a08e68f8..04cec96b 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -572,7 +572,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToSoftCollision(B, impulseA); if(!A->bInfiniteMass) - A->ApplyMoveForce(colpoint.normal*(1.0f + A->m_fElasticity)*impulseA); + A->ApplyMoveForce(colpoint.GetNormal() * (1.0f + A->m_fElasticity) * impulseA); return true; } }else if(!B->bInfiniteMass) @@ -624,7 +624,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl }else{ if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToSoftCollision(B, impulseA); - CVector f = colpoint.normal * impulseA; + CVector f = colpoint.GetNormal() * impulseA; if(A->IsVehicle() && colpoint.normal.z < 0.7f) f.z *= 0.3f; if(!A->bInfiniteMass){ @@ -824,7 +824,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep(); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) && #else if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && @@ -1146,43 +1146,43 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) mostColliding = 0; for(j = 1; j < numCollisions; j++) - if(colpoints[j].depth > colpoints[mostColliding].depth) + if (colpoints[j].GetDepth() > colpoints[mostColliding].GetDepth()) mostColliding = j; if(CWorld::bSecondShift) for(j = 0; j < numCollisions; j++) - shift += colpoints[j].normal * colpoints[j].depth * 1.5f/numCollisions; + shift += colpoints[j].GetNormal() * colpoints[j].GetDepth() * 1.5f / numCollisions; else for(j = 0; j < numCollisions; j++) - shift += colpoints[j].normal * colpoints[j].depth * 1.2f/numCollisions; + shift += colpoints[j].GetNormal() * colpoints[j].GetDepth() * 1.2f / numCollisions; if(A->IsVehicle() && B->IsVehicle()){ CVector dir = A->GetPosition() - B->GetPosition(); dir.Normalise(); if(dir.z < 0.0f && dir.z < A->GetForward().z && dir.z < A->GetRight().z) dir.z = Min(0.0f, Min(A->GetForward().z, A->GetRight().z)); - shift += dir * colpoints[mostColliding].depth * 0.5f; + shift += dir * colpoints[mostColliding].GetDepth() * 0.5f; }else if(A->IsPed() && B->IsVehicle() && ((CVehicle*)B)->IsBoat()){ - CVector dir = colpoints[mostColliding].normal; + CVector dir = colpoints[mostColliding].GetNormal(); float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); - shift += dir * colpoints[mostColliding].depth / (1.0f - f); + shift += dir * colpoints[mostColliding].GetDepth() / (1.0f - f); boat = B; }else if(B->IsPed() && A->IsVehicle() && ((CVehicle*)A)->IsBoat()){ - CVector dir = colpoints[mostColliding].normal * -1.0f; + CVector dir = colpoints[mostColliding].GetNormal() * -1.0f; float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); - B->GetMatrix().Translate(dir * colpoints[mostColliding].depth / (1.0f - f)); + B->GetMatrix().Translate(dir * colpoints[mostColliding].GetDepth() / (1.0f - f)); // BUG? how can that ever happen? A is a Ped if(B->IsVehicle()) B->ProcessEntityCollision(A, colpoints); }else{ if(CWorld::bSecondShift) - shift += colpoints[mostColliding].normal * colpoints[mostColliding].depth * 0.4f; + shift += colpoints[mostColliding].GetNormal() * colpoints[mostColliding].GetDepth() * 0.4f; else - shift += colpoints[mostColliding].normal * colpoints[mostColliding].depth * 0.2f; + shift += colpoints[mostColliding].GetNormal() * colpoints[mostColliding].GetDepth() * 0.2f; } doShift = true; |