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-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/entities/Entity.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 1e00b129..6f8ebcb4 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -77,7 +77,7 @@ CEntity::CEntity(void)
bOffscreen = false;
bIsStaticWaitingForCollision = false;
m_flagE10 = false;
- m_flagE20 = false;
+ bUnderwater = false;
m_flagE40 = false;
m_scanCode = 0;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index b8f8c80c..fa57519e 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -86,8 +86,8 @@ public:
uint32 m_flagE2 : 1;
uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
- uint32 m_flagE10 : 1;
- uint32 m_flagE20 : 1;
+ uint32 m_flagE10 : 1; // probably bDontStream
+ uint32 bUnderwater : 1; // this object is underwater change drawing order
uint32 m_flagE40 : 1;
uint16 m_scanCode;