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-rw-r--r--src/extras/frontendoption.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
new file mode 100644
index 00000000..1f154250
--- /dev/null
+++ b/src/extras/frontendoption.cpp
@@ -0,0 +1,167 @@
+#include "common.h"
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "Frontend.h"
+#include "Text.h"
+
+int lastOgScreen = MENUPAGES; // means no new pages
+
+int numCustomFrontendOptions = 0;
+int numCustomFrontendScreens = 0;
+
+int optionCursor = -2;
+int currentMenu;
+bool optionOverwrite = false;
+
+void GoBack()
+{
+ FrontEndMenuManager.SwitchToNewScreen(-1);
+}
+
+uint8
+GetNumberOfMenuOptions(int screen)
+{
+ uint8 Rows = 0;
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
+ break;
+
+ ++Rows;
+ }
+ return Rows;
+}
+
+uint8
+GetLastMenuScreen()
+{
+ int8 page = -1;
+ for (int i = 0; i < MENUPAGES; i++) {
+ if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage == MENUPAGE_NONE)
+ break;
+
+ ++page;
+ }
+ return page;
+}
+
+int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
+{
+ if (lastOgScreen == MENUPAGES)
+ lastOgScreen = GetLastMenuScreen();
+
+ numCustomFrontendScreens++;
+ int id = lastOgScreen + numCustomFrontendScreens;
+ assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
+ strncpy(aScreens[id].m_ScreenName, name, 8);
+ aScreens[id].m_PreviousPage = prevPage;
+ aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
+ return id;
+}
+
+int8 RegisterNewOption()
+{
+ numCustomFrontendOptions++;
+ uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
+ uint8 curIdx;
+ if (optionCursor < 0) {
+ optionCursor = curIdx = numOptions + optionCursor + 1;
+ } else
+ curIdx = optionCursor;
+
+ if (!optionOverwrite) {
+ if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
+ for (int i = numOptions - 1; i >= curIdx; i--) {
+ memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
+ }
+ }
+ }
+ optionCursor++;
+ return curIdx;
+}
+
+void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
+{
+ currentMenu = screen;
+ optionCursor = option;
+ optionOverwrite = overwrite;
+}
+
+void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu, int saveSlot) {
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+
+ // We can't use custom text on those :shrug:
+ switch (action) {
+ case MENUACTION_SCREENRES:
+ strcpy(option.m_EntryName, "FED_RES");
+ break;
+ case MENUACTION_AUDIOHW:
+ strcpy(option.m_EntryName, "FEA_3DH");
+ break;
+ default:
+ strncpy(option.m_EntryName, gxtKey, 8);
+ break;
+ }
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ option.m_Action = action;
+ option.m_SaveSlot = saveSlot;
+ option.m_TargetMenu = targetMenu;
+}
+
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+ option.m_Action = MENUACTION_CFO_SELECT;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ strncpy(option.m_EntryName, gxtKey, 8);
+ option.m_CFOSelect = new CCFOSelect();
+ option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
+ memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
+ option.m_CFOSelect->numRightTexts = numRightTexts;
+ option.m_CFOSelect->value = var;
+ if (var) {
+ option.m_CFOSelect->displayedValue = *var;
+ option.m_CFOSelect->lastSavedValue = *var;
+ }
+ option.m_CFOSelect->save = saveName;
+ option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
+ option.m_CFOSelect->changeFunc = changeFunc;
+}
+
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+ option.m_Action = MENUACTION_CFO_DYNAMIC;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ strncpy(option.m_EntryName, gxtKey, 8);
+ option.m_CFODynamic = new CCFODynamic();
+ option.m_CFODynamic->drawFunc = drawFunc;
+ option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
+ option.m_CFODynamic->value = var;
+ option.m_CFODynamic->save = saveName;
+}
+
+// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
+uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
+
+ uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
+
+ CCustomScreenLayout *screen = new CCustomScreenLayout();
+ aScreens[screenOrder].layout = screen;
+ screen->lineHeight = lineHeight;
+ screen->showLeftRightHelper = showLeftRightHelper;
+
+ return screenOrder;
+}
+#endif