diff options
Diffstat (limited to 'src/extras/frontendoption.h')
-rw-r--r-- | src/extras/frontendoption.h | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h index a571170f..db1b9021 100644 --- a/src/extras/frontendoption.h +++ b/src/extras/frontendoption.h @@ -26,11 +26,6 @@ #define FEOPTION_ACTION_SELECT 2 #define FEOPTION_ACTION_FOCUSLOSS 3 -// -- Passed via FrontendScreenAdd() -#define FESCREEN_CENTER 0 -#define FESCREEN_LEFT_ALIGN 1 -#define FESCREEN_RIGHT_ALIGN 2 - // -- Callbacks // pretty much in everything I guess, and optional in all of them @@ -54,8 +49,7 @@ extern int numCustomFrontendOptions; extern int numCustomFrontendScreens; // -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird): -void ChangeScreen(int screen, int option = 0, bool fadeIn = true); -void GoBack(bool fadeIn = true); +void GoBack(void); uint8 GetNumberOfMenuOptions(int screen); @@ -84,10 +78,11 @@ uint8 GetNumberOfMenuOptions(int screen); void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); -// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to and saveCat saveKey param. obv), otherwise pass nil/0 -void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); -void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false); -void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil); +// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0 +void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); +void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false); +void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil); -uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); +// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT +uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); #endif |