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-rw-r--r--src/extras/shaders/neoVehicle_fs_gl3.inc30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc
deleted file mode 100644
index c75ba717..00000000
--- a/src/extras/shaders/neoVehicle_fs_gl3.inc
+++ /dev/null
@@ -1,30 +0,0 @@
-const char *neoVehicle_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform sampler2D tex1;\n"
-
-"in vec4 v_color;\n"
-"in vec4 v_reflcolor;\n"
-"in vec2 v_tex0;\n"
-"in vec2 v_tex1;\n"
-"in float v_fog;\n"
-
-"out vec4 color;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
-" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
-" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
-"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
-
-" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
-
-" color.rgb = pass1.rgb*pass1.a + pass2;\n"
-" color.a = pass1.a;\n"
-
-"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
-" DoAlphaTest(color.a);\n"
-"}\n"
-;