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-rw-r--r--src/fakerw/fake.cpp814
1 files changed, 814 insertions, 0 deletions
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
new file mode 100644
index 00000000..557318be
--- /dev/null
+++ b/src/fakerw/fake.cpp
@@ -0,0 +1,814 @@
+#define _CRT_SECURE_NO_WARNINGS
+#define WITH_D3D
+#include <rwcore.h>
+#include <rpworld.h>
+#include <rpmatfx.h>
+#include <rphanim.h>
+#include <assert.h>
+#include <string.h>
+
+// TODO: split image<->raster functions in two
+// implement raster context
+// BMP reader
+// geometry locking
+
+using namespace rw;
+
+RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
+
+
+void *RwMalloc(size_t size) { return malloc(size); }
+void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
+void RwFree(void *mem) { free(mem); }
+
+
+//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
+RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
+//RwReal RwV2dLength(const RwV2d * in);
+//RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
+//void RwV2dAssign(RwV2d * out, const RwV2d * ina);
+//void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
+//void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
+//void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
+//void RwV2dPerp(RwV2d * out, const RwV2d * in);
+//void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
+//RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
+//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
+void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
+void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
+//void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
+//void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
+//void RwV3dNegate(RwV3d * out, const RwV3d * in);
+RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
+//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
+RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
+ { V3d::transformPoints(pointsOut, pointsIn, numPoints, matrix); return pointsOut; }
+//RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
+
+
+
+RwBool RwMatrixDestroy(RwMatrix *mpMat) { mpMat->destroy(); return true; }
+RwMatrix *RwMatrixCreate(void) { return Matrix::create(); }
+void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix) { *dstMatrix = *srcMatrix; }
+void RwMatrixSetIdentity(RwMatrix * matrix) { matrix->setIdentity(); }
+RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
+RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp)
+ { matrix->transform(transform, (rw::CombineOp)combineOp); return matrix; }
+//RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
+//RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn);
+RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp)
+ { matrix->scale(scale, (rw::CombineOp)combineOp); return matrix; }
+RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp)
+ { matrix->translate(translation, (rw::CombineOp)combineOp); return matrix; }
+RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp)
+ { matrix->rotate(axis, angle, (rw::CombineOp)combineOp); return matrix; }
+//RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
+//const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
+RwV3d *RwMatrixGetRight(RwMatrix * matrix) { return &matrix->right; }
+RwV3d *RwMatrixGetUp(RwMatrix * matrix) { return &matrix->up; }
+RwV3d *RwMatrixGetAt(RwMatrix * matrix) { return &matrix->at; }
+RwV3d *RwMatrixGetPos(RwMatrix * matrix) { return &matrix->pos; }
+RwMatrix *RwMatrixUpdate(RwMatrix * matrix) { matrix->update(); return matrix; }
+//RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
+
+
+
+
+RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data) {
+ FORLIST(lnk, frame->objectList)
+ if(callBack(&ObjectWithFrame::fromFrame(lnk)->object, data) == nil)
+ break;
+ return frame;
+}
+RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->translate(v, (CombineOp)combine); return frame; }
+RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
+RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
+RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
+//RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
+RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
+//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
+//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
+RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data)
+ { return frame->forAllChildren(callBack, data); }
+RwFrame *RwFrameRemoveChild(RwFrame * child) { child->removeChild(); return child; }
+RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child) { parent->addChild(child); return parent; }
+RwFrame *RwFrameGetParent(const RwFrame * frame) { return frame->getParent(); }
+//RwFrame *RwFrameGetRoot(const RwFrame * frame);
+RwMatrix *RwFrameGetLTM(RwFrame * frame) { return frame->getLTM(); }
+RwMatrix *RwFrameGetMatrix(RwFrame * frame) { return &frame->matrix; }
+RwFrame *RwFrameUpdateObjects(RwFrame * frame) { frame->updateObjects(); return frame; }
+RwFrame *RwFrameCreate(void) { return rw::Frame::create(); }
+//RwBool RwFrameInit(RwFrame *frame);
+//RwBool RwFrameDeInit(RwFrame *frame);
+RwBool RwFrameDestroy(RwFrame * frame) { frame->destroy(); return true; }
+//void _rwFrameInit(RwFrame *frame);
+//void _rwFrameDeInit(RwFrame *frame);
+//RwBool RwFrameDirty(const RwFrame * frame);
+//RwInt32 RwFrameCount(RwFrame * frame);
+//RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
+RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
+ { return Frame::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
+//RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
+//RwBool RwFrameValidatePlugins(const RwFrame * frame);
+//RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
+//RwFrame *_rwFramePurgeClone(RwFrame *root);
+
+RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
+ { return Frame::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
+
+
+rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList) {
+ rwFree(frameList->frames);
+ frameList->frames = nil;
+ return frameList;
+}
+rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return fl->streamRead(stream); }
+
+
+
+
+RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
+RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
+RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
+// WARNING: ignored arguments
+RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(); return camera; }
+RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
+RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
+RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
+RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
+RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
+RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
+RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
+RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
+RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
+RwBool RwCameraValidatePlugins(const RwCamera * camera);
+RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere) { return (RwFrustumTestResult)camera->frustumTestSphere(sphere); }
+const RwV2d *RwCameraGetViewOffset(const RwCamera *camera) { return &camera->viewOffset; }
+RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster) { camera->frameBuffer = raster; return camera; }
+RwRaster *RwCameraGetRaster(const RwCamera *camera) { return camera->frameBuffer; }
+RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster) { camera->zBuffer = zRaster; return camera; }
+RwRaster *RwCameraGetZRaster(const RwCamera *camera) { return camera->zBuffer; }
+RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->nearPlane; }
+RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
+RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
+RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
+RwCamera *RwCameraGetCurrentCamera(void);
+RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
+const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
+RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
+RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame) { camera->setFrame(frame); return camera; }
+RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(); }
+
+
+
+
+
+RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
+RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
+RwImage *RwImageAllocatePixels(RwImage * image);
+RwImage *RwImageFreePixels(RwImage * image);
+RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
+RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
+RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
+RwImage *RwImageMakeMask(RwImage * image);
+RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
+RwImage *RwImageRead(const RwChar * imageName);
+RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
+RwChar *RwImageGetPath(void);
+const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; }
+RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; }
+RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels = pixels; return image; }
+RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
+RwInt32 RwImageGetWidth(const RwImage * image);
+RwInt32 RwImageGetHeight(const RwImage * image);
+RwInt32 RwImageGetDepth(const RwImage * image);
+RwInt32 RwImageGetStride(const RwImage * image);
+RwUInt8 *RwImageGetPixels(const RwImage * image);
+RwRGBA *RwImageGetPalette(const RwImage * image);
+RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
+RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
+RwBool RwImageSetGamma(RwReal gammaValue);
+RwReal RwImageGetGamma(void);
+RwImage *RwImageGammaCorrect(RwImage * image);
+RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
+RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
+RwBool RwImageValidatePlugins(const RwImage * image);
+//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
+const RwChar *RwImageFindFileType(const RwChar * imageName);
+RwInt32 RwImageStreamGetSize(const RwImage * image);
+RwImage *RwImageStreamRead(RwStream * stream);
+const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
+
+// TODO: this is kind hard...
+RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat)
+{
+ // very dumb implementation for now
+ // this is also platform specific
+ if((nRasterType&rwRASTERTYPEMASK) != rwRASTERTYPETEXTURE){
+ *npFormat = 0;
+ return nil;
+ }
+ *npWidth = ipImage->width;
+ *npHeight = ipImage->height;
+ switch(ipImage->depth){
+ case 4:
+ case 8:
+ *npDepth = 8;
+ *npFormat = Raster::C8888 | Raster::PAL8;
+ break;
+ case 16:
+ *npDepth = 16;
+ *npFormat = Raster::C1555;
+ break;
+ case 24:
+ *npDepth = 32;
+ *npFormat = Raster::C888;
+ break;
+ case 32:
+ *npDepth = 32;
+ *npFormat = Raster::C8888;
+ break;
+ default:
+ assert(0 && "invalid depth");
+ return nil;
+ }
+ return ipImage;
+}
+
+
+
+
+RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { return Raster::create(width, height, depth, flags); }
+RwBool RwRasterDestroy(RwRaster * raster) { raster->destroy(); return true; }
+RwInt32 RwRasterGetWidth(const RwRaster *raster) { return raster->width; }
+RwInt32 RwRasterGetHeight(const RwRaster *raster) { return raster->height; }
+RwInt32 RwRasterGetStride(const RwRaster *raster);
+RwInt32 RwRasterGetDepth(const RwRaster *raster) { return raster->depth; }
+RwInt32 RwRasterGetFormat(const RwRaster *raster);
+RwInt32 RwRasterGetType(const RwRaster *raster);
+RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent; }
+RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
+RwInt32 RwRasterGetNumLevels(RwRaster * raster);
+RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
+RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y) { return raster->renderFast(x, y) ? raster : nil; }
+RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
+RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
+RwRaster *RwRasterPushContext(RwRaster * raster) { return Raster::pushContext(raster); }
+RwRaster *RwRasterPopContext(void) { return Raster::popContext(); }
+RwRaster *RwRasterGetCurrentContext(void) { return Raster::getCurrentContext(); }
+RwBool RwRasterClear(RwInt32 pixelValue);
+RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
+RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
+RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
+RwRaster *RwRasterUnlock(RwRaster * raster);
+RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
+RwRaster *RwRasterUnlockPalette(RwRaster * raster);
+RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
+RwBool RwRasterValidatePlugins(const RwRaster * raster);
+
+// TODO: let's hope this works
+RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) {
+ engine->driver[raster->platform]->rasterFromImage(raster, image);
+ return raster;
+}
+
+
+
+
+RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
+RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
+RwTexture *RwTextureAddRef(RwTexture *texture) { texture->refCount++; return texture; }
+// TODO
+RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
+RwBool RwTextureGetMipmapping(void);
+// TODO
+RwBool RwTextureSetAutoMipmapping(RwBool enable) { return true; }
+RwBool RwTextureGetAutoMipmapping(void);
+RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
+RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
+RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
+RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
+RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
+RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
+RwTextureCallBackRead RwTextureGetReadCallBack(void);
+RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
+RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name) { strncpy(texture->name, name, 32); return texture; }
+RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
+RwChar *RwTextureGetName(RwTexture *texture) { return texture->name; }
+RwChar *RwTextureGetMaskName(RwTexture *texture);
+RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster) { texture->raster = raster; return texture; }
+RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName) { return Texture::read(name, maskName); }
+RwRaster *RwTextureGetRaster(const RwTexture *texture) { return texture->raster; }
+RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
+RwBool RwTextureValidatePlugins(const RwTexture * texture);
+
+RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
+RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering) { texture->setFilter((Texture::FilterMode)filtering); return texture; }
+RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
+RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing) {
+ texture->setAddressU((Texture::Addressing)addressing);
+ texture->setAddressV((Texture::Addressing)addressing);
+ return texture;
+}
+RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing) {
+ texture->setAddressU((Texture::Addressing)addressing);
+ return texture;
+}
+RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing) {
+ texture->setAddressV((Texture::Addressing)addressing);
+ return texture;
+}
+RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
+RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
+RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
+
+// TODO
+void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
+
+// hack for reading native textures
+RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
+ { *tex = Texture::streamReadNative(stream); return *tex != nil; }
+
+
+
+
+
+RwTexDictionary *RwTexDictionaryCreate(void) { return TexDictionary::create(); }
+RwBool RwTexDictionaryDestroy(RwTexDictionary * dict) { dict->destroy(); return true; }
+RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture) { dict->addFront(texture); return texture; }
+//RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
+RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name) { return dict->find(name); }
+RwTexDictionary *RwTexDictionaryGetCurrent(void) { return TexDictionary::getCurrent(); }
+RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict) { TexDictionary::setCurrent(dict); return dict; }
+const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData) {
+ FORLIST(lnk, ((RwTexDictionary*)dict)->textures)
+ if(fpCallBack(Texture::fromDict(lnk), pData) == nil)
+ break;
+ return dict;
+}
+RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
+RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
+RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
+RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
+RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
+const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream) {
+ ((RwTexDictionary*)texDict)->streamWrite(stream);
+ return texDict;
+}
+
+
+
+
+
+RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData) {
+ StreamFile *file;
+ StreamMemory *mem;
+ RwMemory *memargs;
+ const char *mode;
+
+ switch(accessType){
+ case rwSTREAMREAD: mode = "rb"; break;
+ case rwSTREAMWRITE: mode = "wb"; break;
+ case rwSTREAMAPPEND: mode = "ab"; break;
+ default: return nil;
+ }
+
+ // oh god this is horrible. librw streams really need fixing
+ switch(type){
+ case rwSTREAMFILENAME:{
+ StreamFile fakefile;
+ file = rwNewT(StreamFile, 1, 0);
+ memcpy(file, &fakefile, sizeof(StreamFile));
+ if(file->open((char*)pData, mode))
+ return file;
+ rwFree(file);
+ return nil;
+ }
+ case rwSTREAMMEMORY:{
+ StreamMemory fakemem;
+ memargs = (RwMemory*)pData;
+ mem = rwNewT(StreamMemory, 1, 0);
+ memcpy(mem, &fakemem, sizeof(StreamMemory));
+ if(mem->open(memargs->start, memargs->length))
+ return mem;
+ rwFree(mem);
+ return nil;
+ }
+ default:
+ assert(0 && "unknown type");
+ return nil;
+ }
+}
+RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; }
+RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read(buffer, length); }
+RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write(buffer, length); return stream; }
+RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; }
+
+RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut)
+ { return findChunk(stream, type, lengthOut, versionOut); }
+
+
+
+void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx) { }
+void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy) { }
+void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz) { vert->setCameraZ(camz); }
+void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setRecipCameraZ(recipz); }
+void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
+void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
+void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
+void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
+void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
+void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
+
+RwReal RwIm2DGetNearScreenZ(void) { return im2d::GetNearZ(); }
+RwReal RwIm2DGetFarScreenZ(void) { return im2d::GetFarZ(); }
+RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2)
+ { im2d::RenderLine(vertices, numVertices, vert1, vert2); return true; }
+RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 )
+ { im2d::RenderTriangle(vertices, numVertices, vert1, vert2, vert3); return true; }
+RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices)
+ { im2d::RenderPrimitive((PrimitiveType)primType, vertices, numVertices); return true; }
+RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices)
+ { im2d::RenderIndexedPrimitive((PrimitiveType)primType, vertices, numVertices, indices, numIndices); return true; }
+
+
+void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z) { vert->setX(x); vert->setY(y); vert->setZ(z); }
+void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u) { vert->setU(u); }
+void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v) { vert->setV(v); }
+void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a) { vert->setColor(r, g, b, a); }
+
+// WARNING: ignoring flags
+void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags) { im3d::Transform(pVerts, numVerts, ltm); return pVerts; }
+RwBool RwIm3DEnd(void) { im3d::End(); return true; }
+RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
+ RwImVertexIndex indices[2];
+ indices[0] = vert1;
+ indices[1] = vert2;
+ im3d::RenderIndexed((PrimitiveType)PRIMTYPELINELIST, indices, 2);
+ return true;
+}
+RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
+RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexed((PrimitiveType)primType, indices, numIndices); return true; }
+RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
+
+
+
+
+
+RwBool RwRenderStateSet(RwRenderState state, void *value)
+{
+ uint32 uival = (uintptr)value;
+ switch(state){
+ case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
+ case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
+ case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
+ case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
+ case rwRENDERSTATETEXTUREPERSPECTIVE: return true;
+ case rwRENDERSTATEZTESTENABLE: SetRenderState(ZTESTENABLE, uival); return true;
+ case rwRENDERSTATESHADEMODE: return true;
+ case rwRENDERSTATEZWRITEENABLE: SetRenderState(ZWRITEENABLE, uival); return true;
+ case rwRENDERSTATETEXTUREFILTER: SetRenderState(TEXTUREFILTER, uival); return true;
+ case rwRENDERSTATESRCBLEND: SetRenderState(SRCBLEND, uival); return true;
+ case rwRENDERSTATEDESTBLEND: SetRenderState(DESTBLEND, uival); return true;
+ case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
+ case rwRENDERSTATEBORDERCOLOR: return true;
+ case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
+ case rwRENDERSTATEFOGCOLOR: SetRenderState(FOGCOLOR, uival); return true;
+ case rwRENDERSTATEFOGTYPE: return true;
+ case rwRENDERSTATEFOGDENSITY: return true;
+ case rwRENDERSTATEFOGTABLE: return true;
+ case rwRENDERSTATEALPHAPRIMITIVEBUFFER: return true;
+ case rwRENDERSTATECULLMODE: SetRenderState(CULLMODE, uival); return true;
+
+ // all unsupported
+ case rwRENDERSTATESTENCILENABLE:
+ case rwRENDERSTATESTENCILFAIL:
+ case rwRENDERSTATESTENCILZFAIL:
+ case rwRENDERSTATESTENCILPASS:
+ case rwRENDERSTATESTENCILFUNCTION:
+ case rwRENDERSTATESTENCILFUNCTIONREF:
+ case rwRENDERSTATESTENCILFUNCTIONMASK:
+ case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
+ default:
+ return true;
+ }
+}
+
+
+static EngineOpenParams openParams;
+// WARNING: unused parameters
+RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
+// TODO: this is platform dependent
+RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
+ openParams.window = (HWND)initParams->displayID;
+ return Engine::open(&openParams);
+}
+RwBool RwEngineStart(void) {
+ rw::d3d::isP8supported = false;
+ return Engine::start();
+}
+RwBool RwEngineStop(void) { Engine::stop(); return true; }
+RwBool RwEngineClose(void) { Engine::close(); return true; }
+RwBool RwEngineTerm(void) { Engine::term(); return true; }
+RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
+RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
+RwInt32 RwEngineGetNumSubSystems(void) { return Engine::getNumSubSystems(); }
+RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
+ { return Engine::getSubSystemInfo(subSystemInfo, subSystemIndex); }
+RwInt32 RwEngineGetCurrentSubSystem(void) { return Engine::getCurrentSubSystem(); }
+RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { return Engine::setSubSystem(subSystemIndex); }
+RwInt32 RwEngineGetNumVideoModes(void) { return Engine::getNumVideoModes(); }
+RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex)
+ { return Engine::getVideoModeInfo(modeinfo, modeIndex); }
+RwInt32 RwEngineGetCurrentVideoMode(void) { return Engine::getCurrentVideoMode(); }
+RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { return Engine::setVideoMode(modeIndex); }
+RwInt32 RwEngineGetTextureMemorySize(void);
+RwInt32 RwEngineGetMaxTextureSize(void);
+
+
+
+// TODO
+void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
+RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
+
+
+
+RpMaterial *RpMaterialCreate(void) { return Material::create(); }
+RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
+//RpMaterial *RpMaterialClone(RpMaterial *material);
+RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { material->setTexture(texture); return material; }
+//RpMaterial *RpMaterialAddRef(RpMaterial *material);
+RwTexture *RpMaterialGetTexture(const RpMaterial *material) { return material->texture; }
+RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color) { material->color = *color; return material; }
+const RwRGBA *RpMaterialGetColor(const RpMaterial *material) { return &material->color; }
+RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
+const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material) { return &material->surfaceProps; }
+//RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+//RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
+//RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
+//RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
+//RwBool RpMaterialValidatePlugins(const RpMaterial *material);
+//RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
+//RpMaterial *RpMaterialStreamRead(RwStream *stream);
+//const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
+//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
+
+
+
+
+
+RwReal RpLightGetRadius(const RpLight *light) { return light->radius; }
+//const RwRGBAReal *RpLightGetColor(const RpLight *light);
+RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame) { light->setFrame(frame); return light; }
+RwFrame *RpLightGetFrame(const RpLight *light) { return light->getFrame(); }
+//RpLightType RpLightGetType(const RpLight *light);
+RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags) { light->setFlags(flags); return light; }
+//RwUInt32 RpLightGetFlags(const RpLight *light);
+RpLight *RpLightCreate(RwInt32 type) { return rw::Light::create(type); }
+RwBool RpLightDestroy(RpLight *light) { light->destroy(); return true; }
+RpLight *RpLightSetRadius(RpLight *light, RwReal radius) { light->radius = radius; return light; }
+RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setColor(color->red, color->green, color->blue); return light; }
+//RwReal RpLightGetConeAngle(const RpLight *light);
+//RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
+//RwUInt32 RpLightStreamGetSize(const RpLight *light);
+//RpLight *RpLightStreamRead(RwStream *stream);
+//const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
+//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
+//RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+//RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
+//RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
+//RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
+//RwBool RpLightValidatePlugins(const RpLight * light);
+
+
+
+
+
+RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); }
+RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; }
+RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
+RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { geometry->lock(lockMode); return geometry; }
+RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { geometry->unlock(); return geometry; }
+RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
+RpGeometry *RpGeometryCreateSpace(RwReal radius);
+RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
+RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
+const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
+RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
+RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
+RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
+RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
+RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
+RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; }
+RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) {
+ if(uvIndex == rwNARWTEXTURECOORDINATEINDEX)
+ return nil;
+ return geometry->texCoords[uvIndex-rwTEXTURECOORDINATEINDEX0];
+}
+RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; }
+RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; }
+RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; }
+RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget) { return morphTarget->normals; }
+RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry) { return geometry->triangles; }
+RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry) { return geometry->numTriangles; }
+RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum) { return geometry->matList.materials[matNum]; }
+const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3)
+ { triangle->v[0] = vert1; triangle->v[1] = vert2; triangle->v[2] = vert3; return geometry; }
+RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material) {
+ int id = geometry->matList.findIndex(material);
+ if(id < 0)
+ id = geometry->matList.appendMaterial(material);
+ if(id < 0)
+ return nil;
+ triangle->matId = id;
+ return geometry;
+}
+const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
+RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
+RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
+RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData) {
+ int i;
+ for(i = 0; i < geometry->matList.numMaterials; i++)
+ if(fpCallBack(geometry->matList.materials[i], pData) == nil)
+ break;
+ return geometry;
+}
+//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
+RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
+RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
+RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
+RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
+RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
+RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
+const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
+RpGeometry *RpGeometryStreamRead(RwStream *stream) { return Geometry::streamRead(stream); }
+//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
+RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry) { return geometry->flags; }
+RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags) { geometry->flags = flags; return geometry; }
+const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
+RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
+
+
+
+
+
+RwFrame *RpClumpGetFrame(const RpClump * clump) { return clump->getFrame(); }
+RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame) { clump->setFrame(frame); return clump; }
+RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData) {
+ FORLIST(lnk, clump->atomics)
+ if(callback(Atomic::fromClump(lnk), pData) == nil)
+ break;
+ return clump;
+}
+RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
+RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
+//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
+RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
+RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; }
+RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
+//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
+//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
+//RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
+//RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
+RwBool RpClumpDestroy(RpClump * clump) { clump->destroy(); return true; }
+RpClump *RpClumpCreate(void) { return rw::Clump::create(); }
+RpClump *RpClumpClone(RpClump * clump) { return clump->clone(); }
+//RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
+//RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
+RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); }
+//RwInt32 RpClumpGetNumLights(RpClump * clump);
+//RwInt32 RpClumpGetNumCameras(RpClump * clump);
+RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); }
+//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
+RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
+ { return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
+RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
+ { return Clump::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
+//RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
+//RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
+//RwBool RpClumpValidatePlugins(const RpClump * clump);
+
+
+
+RpAtomic *RpAtomicCreate(void) { return rw::Atomic::create(); }
+RwBool RpAtomicDestroy(RpAtomic * atomic) { atomic->destroy(); return true; }
+RpAtomic *RpAtomicClone(RpAtomic * atomic) { return atomic->clone(); }
+RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame) { atomic->setFrame(frame); return atomic; }
+RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags) { atomic->setGeometry(geometry, flags); return atomic; }
+
+RwFrame *RpAtomicGetFrame(const RpAtomic * atomic) { return atomic->getFrame(); }
+RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags) { atomic->setFlags(flags); return atomic; }
+RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic) { return atomic->getFlags(); }
+RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic) { return &atomic->boundingSphere; }
+RpAtomic *RpAtomicRender(RpAtomic * atomic) { atomic->render(); return atomic; }
+RpClump *RpAtomicGetClump(const RpAtomic * atomic) { return atomic->clump; }
+//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
+RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic) { return atomic->geometry; }
+// WARNING: illegal cast
+void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback) { atomic->setRenderCB((Atomic::RenderCB)callback); }
+RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic) { return (RpAtomicCallBackRender)atomic->renderCB; }
+//RwBool RpAtomicInstance(RpAtomic *atomic);
+//RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
+//RpAtomic *RpAtomicStreamRead(RwStream * stream);
+//RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
+RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
+ { return Atomic::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
+//RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
+//RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
+//RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
+//RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
+//RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
+
+RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic) { Atomic::defaultRenderCB(atomic); return atomic; }
+
+
+// TODO: this is extremely simplified
+RpWorld *RpWorldCreate(RwBBox * boundingBox) { return World::create(); }
+RwBool RpWorldDestroy(RpWorld * world) { world->destroy(); return true; }
+
+RwBool RpWorldPluginAttach(void) {
+ registerMeshPlugin();
+ registerNativeDataPlugin();
+ registerAtomicRightsPlugin();
+ registerMaterialRightsPlugin();
+ return true;
+}
+
+RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera) { world->removeCamera(camera); return world; }
+RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera) { world->addCamera(camera); return world; }
+RpWorld *RwCameraGetWorld(const RwCamera *camera);
+RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
+RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
+RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
+RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
+RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
+RpWorld *RpClumpGetWorld(const RpClump *clump);
+RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light) { world->addLight(light); return world; }
+RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light) { world->removeLight(light); return world; }
+RpWorld *RpLightGetWorld(const RpLight *light);
+RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
+RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
+
+
+
+
+RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
+RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
+RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
+RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvTexture(texture);
+ mfx->setEnvFrame(frame);
+ mfx->setEnvCoefficient(coef);
+ return material;
+}
+
+
+
+
+
+RwBool RpHAnimPluginAttach(void) {
+ registerHAnimPlugin();
+ return true;
+}
+
+RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy) { HAnimData::get(frame)->hierarchy = hierarchy; return true; }
+RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame) { return HAnimHierarchy::get(frame); }
+
+RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim) { hierarchy->currentAnim->setCurrentAnim(anim); return true; }
+RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time) { hierarchy->currentAnim->addTime(time); return true; }
+
+RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy) { hierarchy->updateMatrices(); return true; }
+
+RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream) { return Animation::streamRead(stream); }
+
+
+
+
+
+
+RwBool RpSkinPluginAttach(void) {
+ registerSkinPlugin();
+ return true;
+}
+
+RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
+RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
+
+
+
+
+
+RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName) { rw::writeBMP(image, imageName); return image; }
+RwImage *RtBMPImageRead(const RwChar * imageName) { return rw::readBMP(imageName); }
+
+
+
+
+// fake shit
+RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { return 1; }