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-rw-r--r--src/math/Matrix.h62
1 files changed, 33 insertions, 29 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index fdbd0b60..9d50a4f6 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -1,7 +1,5 @@
#pragma once
-#include "VuVector.h"
-
class CMatrix
{
public:
@@ -10,10 +8,10 @@ public:
float f[4][4];
struct
{
- CVuVector right;
- CVuVector forward;
- CVuVector up;
- CVuVector pos;
+ float rx, ry, rz, rw;
+ float fx, fy, fz, fw;
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
};
};
@@ -38,17 +36,23 @@ public:
CMatrix &operator+=(CMatrix const &rhs);
CMatrix &operator*=(CMatrix const &rhs);
- CVector &GetPosition(void){ return pos; }
- CVector &GetRight(void) { return right; }
- CVector &GetForward(void) { return forward; }
- CVector &GetUp(void) { return up; }
+ CVector &GetPosition(void) { return *(CVector*)&px; }
+ CVector &GetRight(void) { return *(CVector*)℞ }
+ CVector &GetForward(void) { return *(CVector*)&fx; }
+ CVector &GetUp(void) { return *(CVector*)&ux; }
+
+ const CVector &GetPosition(void) const { return *(CVector*)&px; }
+ const CVector &GetRight(void) const { return *(CVector*)℞ }
+ const CVector &GetForward(void) const { return *(CVector*)&fx; }
+ const CVector &GetUp(void) const { return *(CVector*)&ux; }
+
void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
- pos.x += x;
- pos.y += y;
- pos.z += z;
+ px += x;
+ py += y;
+ pz += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
@@ -72,17 +76,17 @@ public:
float c = Cos(angle);
float s = Sin(angle);
- right.x = c * scale;
- right.y = s * scale;
- right.z = 0.0f;
+ rx = c * scale;
+ ry = s * scale;
+ rz = 0.0f;
- forward.x = -s * scale;
- forward.y = c * scale;
- forward.z = 0.0f;
+ fx = -s * scale;
+ fy = c * scale;
+ fz = 0.0f;
- up.x = 0.0f;
- up.y = 0.0f;
- up.z = scale;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = scale;
}
void SetRotateX(float angle);
void SetRotateY(float angle);
@@ -98,9 +102,9 @@ public:
void SetUnity(void);
void ResetOrientation(void);
void SetTranslateOnly(float x, float y, float z) {
- pos.x = x;
- pos.y = y;
- pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
@@ -114,11 +118,11 @@ CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
- CVector v(vec.x - mat.pos.x, vec.y - mat.pos.y, vec.z - mat.pos.z);
+ CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
return CVector(
- mat.right.x * v.x + mat.right.y * v.y + mat.right.z * v.z,
- mat.forward.x * v.x + mat.forward.y * v.y + mat.forward.z * v.z,
- mat.up.x * v.x + mat.up.y * v.y + mat.up.z * v.z);
+ mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
+ mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
+ mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
}