diff options
Diffstat (limited to 'src/math')
-rw-r--r-- | src/math/Matrix.cpp | 29 | ||||
-rw-r--r-- | src/math/Matrix.h | 34 | ||||
-rw-r--r-- | src/math/Vector2D.h | 8 |
3 files changed, 32 insertions, 39 deletions
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp index a8b1b182..3ac3e2b9 100644 --- a/src/math/Matrix.cpp +++ b/src/math/Matrix.cpp @@ -458,62 +458,39 @@ CMatrix & Invert(const CMatrix &src, CMatrix &dst) { // TODO: VU0 code - // GTA handles this as a raw 4x4 orthonormal matrix - // and trashes the RW flags, let's not do that float (*scr_fm)[4] = (float (*)[4])&src.m_matrix; float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix; dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f; -#ifndef FIX_BUGS - dst_fm[3][3] = scr_fm[3][3]; -#endif dst_fm[0][0] = scr_fm[0][0]; dst_fm[0][1] = scr_fm[1][0]; dst_fm[0][2] = scr_fm[2][0]; -#ifndef FIX_BUGS - dst_fm[0][3] = scr_fm[3][0]; -#endif + dst_fm[1][0] = scr_fm[0][1]; dst_fm[1][1] = scr_fm[1][1]; dst_fm[1][2] = scr_fm[2][1]; -#ifndef FIX_BUGS - dst_fm[1][3] = scr_fm[3][1]; -#endif + dst_fm[2][0] = scr_fm[0][2]; dst_fm[2][1] = scr_fm[1][2]; dst_fm[2][2] = scr_fm[2][2]; -#ifndef FIX_BUGS - dst_fm[2][3] = scr_fm[3][2]; -#endif + dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0]; dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0]; dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0]; -#ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[0][3] * scr_fm[3][0]; -#endif dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1]; dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1]; dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1]; -#ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[1][3] * scr_fm[3][1]; -#endif dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2]; dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2]; dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2]; -#ifndef FIX_BUGS - dst_fm[3][3] += dst_fm[2][3] * scr_fm[3][2]; -#endif dst_fm[3][0] = -dst_fm[3][0]; dst_fm[3][1] = -dst_fm[3][1]; dst_fm[3][2] = -dst_fm[3][2]; -#ifndef FIX_BUGS - dst_fm[3][3] = scr_fm[3][3] - dst_fm[3][3]; -#endif return dst; } diff --git a/src/math/Matrix.h b/src/math/Matrix.h index d8f6388d..bf811af7 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -23,9 +23,19 @@ public: void UpdateRW(void); void operator=(CMatrix const &rhs); CMatrix &operator+=(CMatrix const &rhs); +#ifdef RWCORE_H + operator RwMatrix (void) const { + return m_matrix; + } + + operator RwMatrix *(void) { + return &m_matrix; + } +#endif CMatrix &operator*=(CMatrix const &rhs); - CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; } + const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; } + CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; } CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } CVector &GetUp(void) { return *(CVector*)&m_matrix.at; } @@ -44,13 +54,18 @@ public: { float *pFloatMatrix = (float*)&m_matrix; for (int i = 0; i < 3; i++) -#ifdef FIX_BUGS // BUGFIX from VC for (int j = 0; j < 3; j++) -#else - for (int j = 0; j < 4; j++) -#endif pFloatMatrix[i * 4 + j] *= scale; } + void Scale(float sx, float sy, float sz) + { + float *pFloatMatrix = (float*)&m_matrix; + for (int i = 0; i < 3; i++){ + pFloatMatrix[i * 4 + 0] *= sx; + pFloatMatrix[i * 4 + 1] *= sy; + pFloatMatrix[i * 4 + 2] *= sz; + } + } void SetRotateXOnly(float angle); @@ -85,6 +100,15 @@ public: void CopyOnlyMatrix(CMatrix *other); void SetUnity(void); void ResetOrientation(void); + void CopyRwMatrix(RwMatrix *matrix){ + m_matrix = *matrix; + } + + void CopyToRwMatrix(RwMatrix *matrix){ + *matrix = m_matrix; + RwMatrixUpdate(matrix); + } + void SetTranslateOnly(float x, float y, float z) { m_matrix.pos.x = x; m_matrix.pos.y = y; diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index 0235dbe5..2c4e57b5 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -13,14 +13,6 @@ public: void Normalise(void) { float sq = MagnitudeSqr(); - // assert(sq != 0.0f); // just be safe here - float invsqrt = RecipSqrt(sq); - x *= invsqrt; - y *= invsqrt; - } - - void NormaliseSafe(void) { - float sq = MagnitudeSqr(); if(sq > 0.0f){ float invsqrt = RecipSqrt(sq); x *= invsqrt; |