diff options
Diffstat (limited to '')
-rw-r--r-- | src/objects/Object.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index cd2cd688..c5f73987 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -11,6 +11,7 @@ #include "ObjectData.h" #include "World.h" #include "Floater.h" +#include "soundlist.h" int16 CObject::nNoTempObjects; int16 CObject::nBodyCastHealth = 1000; @@ -219,7 +220,7 @@ CObject::ObjectDamage(float amount) int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); break; } case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { @@ -242,7 +243,7 @@ CObject::ObjectDamage(float amount) int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); break; } case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { @@ -267,7 +268,7 @@ CObject::ObjectDamage(float amount) int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } - PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); + PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); break; } case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { @@ -292,7 +293,7 @@ CObject::ObjectDamage(float amount) int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } - PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); break; } } |