diff options
Diffstat (limited to 'src/objects/ParticleObject.h')
-rw-r--r-- | src/objects/ParticleObject.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 34a672bb..25261243 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -4,12 +4,12 @@ #include "ParticleType.h" #include "Placeable.h" -#define MAX_PARTICLEOBJECTS 100 +#define MAX_PARTICLEOBJECTS 70 #define MAX_AUDIOHYDRANTS 8 enum eParticleObjectType { - POBJECT_PAVEMENT_STEAM, + POBJECT_PAVEMENT_STEAM = 0, POBJECT_PAVEMENT_STEAM_SLOWMOTION, POBJECT_WALL_STEAM, POBJECT_WALL_STEAM_SLOWMOTION, @@ -22,6 +22,8 @@ enum eParticleObjectType POBJECT_BIG_FIRE, POBJECT_DRY_ICE, POBJECT_DRY_ICE_SLOWMOTION, + POBJECT_WATER_FOUNTAIN_VERT, + POBJECT_WATER_FOUNTAIN_HORIZ, POBJECT_FIRE_TRAIL, POBJECT_SMOKE_TRAIL, POBJECT_FIREBALL_AND_SMOKE, @@ -69,12 +71,13 @@ public: ~CParticleObject(); static void Initialise(void); - - static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); - + + static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); + static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove); + void RemoveObject(void); static void UpdateAll(void); @@ -84,6 +87,7 @@ public: static bool SaveParticle(uint8 *buffer, uint32 *length); static bool LoadParticle(uint8 *buffer, uint32 length); + static void RemoveAllExpireableParticleObjects(void); static void RemoveAllParticleObjects(void); static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); }; |