diff options
Diffstat (limited to 'src/peds/CivilianPed.cpp')
-rw-r--r-- | src/peds/CivilianPed.cpp | 111 |
1 files changed, 102 insertions, 9 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 2dee0397..dd438a3f 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -9,6 +9,9 @@ #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "PedAttractor.h" +#include "Object.h" CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { @@ -16,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_nAttractorCycleState = 0; + m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } void @@ -98,7 +103,7 @@ CCivilianPed::CivilianAI(void) SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); - if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); @@ -187,9 +192,6 @@ CCivilianPed::CivilianAI(void) void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) @@ -198,7 +200,7 @@ CCivilianPed::ProcessControl(void) if (DyingOrDead()) return; - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); switch (m_nPedState) { case PED_WANDER_RANGE: case PED_WANDER_PATH: @@ -215,7 +217,7 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; #ifdef TOGGLEABLE_BETA_FEATURES } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) { @@ -247,7 +249,7 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -323,7 +325,7 @@ CCivilianPed::ProcessControl(void) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { @@ -334,7 +336,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; - m_pMyVehicle->pDriver->m_fHealth = 125.0f; + m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } } else { @@ -368,6 +370,10 @@ CCivilianPed::ProcessControl(void) if (IsPedInControl()) CivilianAI(); + if (CharCreatedBy == RANDOM_CHAR) { + UseNearbyAttractors(); + } + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; @@ -376,3 +382,90 @@ CCivilianPed::ProcessControl(void) if (m_moved.Magnitude() > 0.0f) Avoid(); } + +const int32 gFrequencyOfAttractorAttempt = 11; +const float gDistanceToSeekAttractors = 50.0f; +const float gMaxDistanceToAttract = 10.0f; + +/* Probably this was inlined */ +void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity) +{ + for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + continue; + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); + for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { + C2dEffect* pEffect = pModelInfo->Get2dEffect(i); + if (pEffect->type != EFFECT_PED_ATTRACTOR) + continue; + if (!IsAttractedTo(pEffect->pedattr.type)) + continue; + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos); + if ((pos - GetPosition()).MagnitudeSqr() < minDistance) { + CPedAttractorManager* pManager = GetPedAttractorManager(); + if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) { + pClosestAttractor = pEffect; + pAttractorEntity = pEntity; + minDistance = (pos - GetPosition()).MagnitudeSqr(); + } + } + } + } +} + +void CCivilianPed::UseNearbyAttractors() +{ + if (CWeather::Rain < 0.2f && !m_bAttractorUnk) + return; + if (HasAttractor()) + return; + if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) { + m_nAttractorCycleState++; + return; + } + m_nAttractorCycleState = 0; + if (!IsPedInControl()) + return; + if (m_nPedState == PED_FLEE_ENTITY) + return; + + float left = GetPosition().x - gDistanceToSeekAttractors; + float right = GetPosition().x + gDistanceToSeekAttractors; + float top = GetPosition().y - gDistanceToSeekAttractors; + float bottom = GetPosition().y + gDistanceToSeekAttractors; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(gMaxDistanceToAttract); + C2dEffect* pClosestAttractor = nil; + CEntity* pAttractorEntity = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity); + } + } + if (pClosestAttractor) + GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix()); +} + +bool CCivilianPed::IsAttractedTo(int8 type) +{ + switch (type) { + case ATTRACTOR_ATM: return true; + case ATTRACTOR_SEAT: return true; + case ATTRACTOR_STOP: return true; + case ATTRACTOR_PIZZA: return true; + case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f; + case ATTRACTOR_ICECREAM: return false; + } + return false; +} |