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-rw-r--r--src/peds/Ped.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cfd50a5d..b1609094 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2019,7 +2019,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
if (seatPosMult > 0.2f || vehIsUpsideDown) {
- GetPosition() = neededPos;
+ SetPosition(neededPos);
SetHeading(m_fRotationCur);
} else {
@@ -6504,7 +6504,7 @@ CPed::LineUpPedWithTrain(void)
lineUpPos += (GetPosition() - lineUpPos) * percentageLeft;
}
- GetPosition() = lineUpPos;
+ SetPosition(lineUpPos);
SetHeading(m_fRotationCur);
}
@@ -8684,7 +8684,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z;
float highestZDist = carHighestZ - GetPosition().z;
if (highestZDist > 0.0f) {
- GetPosition().z += 0.5f * highestZDist;
+ GetMatrix().GetPosition().z += 0.5f * highestZDist;
carHighestZ += highestZDist * 0.25f;
}
carLength = vehColMaxY;
@@ -9959,7 +9959,7 @@ CPed::ProcessControl(void)
}
} else if (!bVehEnterDoorIsBlocked) {
- if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
+ if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
SetDirectionToWalkAroundObject(collidingVeh);
@@ -10169,8 +10169,8 @@ CPed::ProcessControl(void)
}
if (flyDir != 0 && !bSomeVCflag1) {
- GetPosition() = (flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point);
- GetPosition().z += FEET_OFFSET;
+ SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
+ GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
SetLanding();
bIsStanding = true;
@@ -10184,7 +10184,7 @@ CPed::ProcessControl(void)
forceDir.z = 4.0f;
ApplyMoveForce(forceDir);
- GetPosition() += 0.25f * offsetToCheck;
+ GetMatrix().GetPosition() += 0.25f * offsetToCheck;
m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
@@ -10276,13 +10276,13 @@ CPed::ProcessControl(void)
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
#ifdef VC_PED_PORTS
if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
- GetPosition().z = FEET_OFFSET + foundCol.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
if (bSomeVCflag1)
bSomeVCflag1 = false;
}
#else
- GetPosition().z = FEET_OFFSET + foundCol.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
#endif
SetLanding();
@@ -11562,7 +11562,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
#endif
CPedPlacement::FindZCoorForPed(&posAfterBeingDragged);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- ped->GetPosition() = posAfterBeingDragged;
+ ped->SetPosition(posAfterBeingDragged);
if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
@@ -12187,7 +12187,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
CVector posFromZ = ped->GetPosition();
CPedPlacement::FindZCoorForPed(&posFromZ);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- ped->GetPosition() = posFromZ;
+ ped->SetPosition(posFromZ);
veh = ped->m_pMyVehicle;
if (veh) {
if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
@@ -12310,7 +12310,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
posAfterExit += ped->GetPosition();
CPedPlacement::FindZCoorForPed(&posAfterExit);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- ped->GetPosition() = posAfterExit;
+ ped->SetPosition(posAfterExit);
ped->SetHeading(ped->m_fRotationCur);
veh->RemovePassenger(ped);
}
@@ -12342,7 +12342,7 @@ CPed::PlacePedOnDryLand(void)
foundColZ = foundCol.point.z;
if (foundColZ >= waterLevel) {
posToCheck.z = 0.8f + foundColZ;
- GetPosition() = posToCheck;
+ SetPosition(posToCheck);
bIsStanding = true;
bWasStanding = true;
return true;
@@ -12360,7 +12360,7 @@ CPed::PlacePedOnDryLand(void)
return false;
posToCheck.z = 0.8f + foundColZ;
- GetPosition() = posToCheck;
+ SetPosition(posToCheck);
bIsStanding = true;
bWasStanding = true;
return true;
@@ -12388,7 +12388,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
finalPos = finalLocalPos + ped->GetPosition();
CPedPlacement::FindZCoorForPed(&finalPos);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- ped->GetPosition() = finalPos;
+ ped->SetPosition(finalPos);
if (veh) {
ped->m_fRotationDest = veh->GetForward().Heading() - HALFPI;
@@ -12524,11 +12524,11 @@ CPed::PositionPedOutOfCollision(void)
// We refrain from using posNearVeh, probably because of it may be top of the vehicle.
if (putSomewhereClose) {
- GetPosition() = posSomewhereClose;
+ SetPosition(posSomewhereClose);
} else {
CVector vehSize = veh->GetModelInfo()->GetColModel()->boundingBox.max;
- GetPosition() = posNearVeh;
- GetPosition().z += vehSize.z;
+ posNearVeh.z += vehSize.z;
+ SetPosition(posNearVeh);
}
return true;
}
@@ -12912,8 +12912,8 @@ CPed::ProcessObjective(void)
int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass);
CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE);
if (newVeh) {
- newVeh->GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition();
- newVeh->GetPosition().z += 4.0f;
+ newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition();
+ newVeh->GetMatrix().GetPosition().z += 4.0f;
newVeh->SetHeading(DEGTORAD(200.0f));
newVeh->SetStatus(STATUS_ABANDONED);
newVeh->m_nDoorLock = CARLOCK_UNLOCKED;
@@ -13424,7 +13424,7 @@ CPed::ProcessObjective(void)
}
}
if (foundSeat) {
- GetPosition() = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
SetEnterCar(m_carInObjective, m_vehEnterType);
}
}
@@ -14692,12 +14692,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
bStillOnValidPoly = true;
#ifdef VC_PED_PORTS
if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
- GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
if (bSomeVCflag1)
bSomeVCflag1 = false;
}
#else
- GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif
m_vecMoveSpeed.z = 0.0f;
@@ -14770,12 +14770,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
#ifdef VC_PED_PORTS
if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
- GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
if (bSomeVCflag1)
bSomeVCflag1 = false;
}
#else
- GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif
m_nSurfaceTouched = intersectionPoint.surfaceB;
if (m_nSurfaceTouched == SURFACE_STONE) {
@@ -14880,7 +14880,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
float speed = m_vecMoveSpeed.Magnitude2D();
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
- GetPosition().z -= 0.05f;
+ GetMatrix().GetPosition().z -= 0.05f;
bSomeVCflag1 = true;
}
#endif
@@ -15669,7 +15669,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
zForPed = Max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
- GetPosition().z = FEET_OFFSET + zForPed;
+ GetMatrix().GetPosition().z = FEET_OFFSET + zForPed;
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
@@ -17002,7 +17002,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
}
CWorld::Remove(this);
- GetPosition() = car->GetPosition();
+ SetPosition(car->GetPosition());
CWorld::Add(this);
if (car->bIsAmbulanceOnDuty) {
@@ -17670,7 +17670,7 @@ CPed::SetExitBoat(CVehicle *boat)
m_pCurSurface = boat;
m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
}
- GetPosition() = firstPos;
+ SetPosition(firstPos);
SetMoveState(PEDMOVE_STILL);
m_vecMoveSpeed = boat->m_vecMoveSpeed;
bTryingToReachDryLand = true;
@@ -17725,7 +17725,7 @@ CPed::SetExitBoat(CVehicle *boat)
return;
}
*/ }
- GetPosition() = newPos;
+ SetPosition(newPos);
SetMoveState(PEDMOVE_STILL);
m_vecMoveSpeed = boat->m_vecMoveSpeed;
#endif
@@ -17758,9 +17758,9 @@ void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
- GetPosition().x = ReadSaveBuf<float>(buf);
- GetPosition().y = ReadSaveBuf<float>(buf);
- GetPosition().z = ReadSaveBuf<float>(buf);
+ GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
+ GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
+ GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 288);
CharCreatedBy = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 351);