diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 183 |
1 files changed, 119 insertions, 64 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f4e7ce2f..3c62512e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -49,19 +49,56 @@ #include "ParticleObject.h" #include "Floater.h" -#define FEET_OFFSET 1.04f +#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) CPed *gapTempPedList[50]; uint16 gnNumTempPedList; -bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; -bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; -bool &CPed::bPedCheat3 = *(bool*)0x95CD59; - CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14; -// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet. -CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4; +// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) +PedAudioData CommentWaitTime[39] = { + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {100, 2, 100, 2}, + {700, 500, 1000, 500}, + {700, 500, 1000, 500}, + {5000, 2000, 15000, 3000}, + {5000, 2000, 15000, 3000}, + {5000, 2000, 15000, 3000}, + {6000, 6000, 6000, 6000}, + {1000, 1000, 2000, 2000}, + {1000, 500, 2000, 1500}, + {1000, 500, 2000, 1500}, + {800, 200, 1000, 500}, + {800, 200, 1000, 500}, + {800, 400, 2000, 1000}, + {800, 400, 2000, 1000}, + {400, 300, 2000, 1000}, + {2000, 1000, 2500, 1500}, + {200, 200, 200, 200}, + {6000, 3000, 5000, 6000}, + {6000, 3000, 9000, 5000}, + {6000, 3000, 9000, 5000}, + {6000, 3000, 9000, 5000}, + {400, 300, 4000, 1000}, + {400, 300, 4000, 1000}, + {400, 300, 4000, 1000}, + {1000, 500, 3000, 1000}, + {1000, 500, 1000, 1000}, + {3000, 2000, 3000, 2000}, + {1000, 500, 3000, 6000}, + {1000, 500, 2000, 4000}, + {1000, 500, 2000, 5000}, + {1000, 500, 3000, 2000}, + {1600, 1000, 2000, 2000}, + {3000, 2000, 5000, 3000}, + {1000, 1000, 1000, 1000}, + {1000, 1000, 5000, 5000}, +}; +// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4; uint16 nPlayerInComboMove; @@ -106,6 +143,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset; CVector vecPedDraggedOutCarAnimOffset; CVector vecPedTrainDoorAnimOffset; +bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; +bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; +bool &CPed::bPedCheat3 = *(bool*)0x95CD59; CVector2D CPed::ms_vec2DFleePosition; void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } @@ -351,7 +391,7 @@ CPed::~CPed(void) m_pMyVehicle->m_nGettingOutFlags &= ~door_flag; bInVehicle = false; m_pMyVehicle = nil; - } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){ + } else if (EnteringCar()) { QuitEnteringCar(); } if (m_pFire) @@ -745,8 +785,7 @@ CPed::UseGroundColModel(void) bool CPed::CanSetPedState(void) { - return m_nPedState != PED_DIE && m_nPedState != PED_ARRESTED && - m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR; + return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR; } bool @@ -1912,7 +1951,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; - } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) { + } else if (EnteringCar()) { neededPos.z = max(currentZ, autoZPos.z); } #ifdef VC_PED_PORTS @@ -1999,10 +2038,10 @@ void CPed::PlayFootSteps(void) { if (bDoBloodyFootprints) { - if (m_bloodyFootprintCount > 0 && m_bloodyFootprintCount < 300) { - m_bloodyFootprintCount--; + if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) { + m_bloodyFootprintCountOrDeathTime--; - if (m_bloodyFootprintCount == 0) + if (m_bloodyFootprintCountOrDeathTime == 0) bDoBloodyFootprints = false; } } @@ -2055,11 +2094,11 @@ CPed::PlayFootSteps(void) right.x, right.y, 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); - if (m_bloodyFootprintCount <= 20) { - m_bloodyFootprintCount = 0; + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; bDoBloodyFootprints = false; } else { - m_bloodyFootprintCount -= 20; + m_bloodyFootprintCountOrDeathTime -= 20; } } if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { @@ -2482,7 +2521,7 @@ CPed::CanPedReturnToState(void) } bool -CPed::CanSeeEntity(CEntity *entity, float threshold) +CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD) { float neededAngle = CGeneral::GetRadianAngleBetweenPoints( entity->GetPosition().x, @@ -3353,7 +3392,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY) return NO_POINT_BLANK_PED; - if (neededTurn < DEGTORAD(60.0f)) { + if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) { if (pedToVerify == nearPed) return POINT_BLANK_FOR_WANTED_PED; else @@ -3415,6 +3454,13 @@ CPed::ClearAttack(void) if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) return; +#ifdef VC_PED_PORTS + // VC uses CCamera::Using1stPersonWeaponMode + if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER || + TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) { + SetPointGunAt(nil); + } else +#endif if (bIsPointingGunAt) { if (m_pLookTarget) SetPointGunAt(m_pLookTarget); @@ -3504,7 +3550,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } else if (bInVehicle) { if (m_pVehicleAnim) m_pVehicleAnim->blendDelta = -1000.0f; - } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) { + } else if (EnteringCar()) { QuitEnteringCar(); } @@ -3529,8 +3575,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) if (!bInVehicle) StopNonPartialAnims(); - // BUG: This is not timer. - m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds(); + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); } bool @@ -5924,8 +5969,7 @@ CPed::SetDead(void) CreateDeadPedMoney(); } - // BUG: Is this count or timer?! - m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds(); + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); m_deadBleeding = false; bDoBloodyFootprints = false; bVehExitWillBeInstant = false; @@ -6066,7 +6110,7 @@ CPed::DuckAndCover(void) CVector pos = GetPosition(); int16 lastVehicle; CEntity *vehicles[8]; - CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for (int i = 0; i < lastVehicle; i++) { CVehicle *veh = (CVehicle*) vehicles[i]; @@ -6971,11 +7015,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) 0.14f * ped->GetRight().y, 255, 255, 0, 0, 4.0f, 3000, 1.0f); - if (ped->m_bloodyFootprintCount <= 40) { - ped->m_bloodyFootprintCount = 0; + if (ped->m_bloodyFootprintCountOrDeathTime <= 40) { + ped->m_bloodyFootprintCountOrDeathTime = 0; ped->bDoBloodyFootprints = false; } else { - ped->m_bloodyFootprintCount -= 40; + ped->m_bloodyFootprintCountOrDeathTime -= 40; } } } @@ -8674,18 +8718,29 @@ CPed::LookForInterestingNodes(void) bool found = false; uint8 randVal = CGeneral::GetRandomNumber() % 256; - int minX = CWorld::GetSectorIndexX(GetPosition().x - 15.0f); + int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST); if (minX < 0) minX = 0; - int minY = CWorld::GetSectorIndexY(GetPosition().y - 15.0f); + int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST); if (minY < 0) minY = 0; - int maxX = CWorld::GetSectorIndexX(GetPosition().x + 15.0f); - if (maxX > NUMSECTORS_X) maxX = NUMSECTORS_X; - int maxY = CWorld::GetSectorIndexY(GetPosition().y + 15.0f); - if (maxY > NUMSECTORS_Y) maxY = NUMSECTORS_Y; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif for (int curY = minY; curY <= maxY && !found; curY++) { for (int curX = minX; curX <= maxX && !found; curX++) { - for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { + CSector *sector = CWorld::GetSector(curX, curY); + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { CVehicle *veh = (CVehicle*)ptrNode->item; model = veh->GetModelInfo(); if (model->m_num2dEffects != 0) { @@ -8703,7 +8758,7 @@ CPed::LookForInterestingNodes(void) } } } - for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { + for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { CObject *obj = (CObject*)ptrNode->item; model = CModelInfo::GetModelInfo(obj->m_modelIndex); if (model->m_num2dEffects != 0) { @@ -8721,7 +8776,7 @@ CPed::LookForInterestingNodes(void) } } } - for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { CBuilding *building = (CBuilding*)ptrNode->item; model = CModelInfo::GetModelInfo(building->m_modelIndex); if (model->m_num2dEffects != 0) { @@ -8739,7 +8794,7 @@ CPed::LookForInterestingNodes(void) } } } - for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { CBuilding *building = (CBuilding*)ptrNode->item; model = CModelInfo::GetModelInfo(building->m_modelIndex); if (model->m_num2dEffects != 0) { @@ -8847,11 +8902,8 @@ CPed::LookForSexyPeds(void) return; for (int i = 0; i < m_numNearPeds; i++) { - - if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) { - + if (CanSeeEntity(m_nearPeds[i])) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { - CPed *nearPed = m_nearPeds[i]; if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { @@ -9097,7 +9149,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (!ped->IsNotInWreckedVehicle()) return; - if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) { + if (!ped->EnteringCar()) { ped->QuitEnteringCar(); return; } @@ -9237,7 +9289,7 @@ CPed::ProcessControl(void) #else if (CGame::nastyGame && !bIsInWater) { #endif - uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCount; + uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime; float timeDependentDist; if (remainingBloodyFpTime >= 2000) { if (remainingBloodyFpTime <= 7000) @@ -9253,7 +9305,7 @@ CPed::ProcessControl(void) if (!nearPed->DyingOrDead()) { CVector dist = nearPed->GetPosition() - GetPosition(); if (dist.MagnitudeSqr() < sq(timeDependentDist)) { - nearPed->m_bloodyFootprintCount = 200; + nearPed->m_bloodyFootprintCountOrDeathTime = 200; nearPed->bDoBloodyFootprints = true; if (nearPed->IsPlayer()) { if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { @@ -10313,7 +10365,7 @@ CPed::ProcessControl(void) CPed::Chat(); break; case PED_AIM_GUN: - if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, DEGTORAD(120.0f))) { + if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { ((CPed*)m_pPointGunAt)->ReactToPointGun(this); } PointGunAt(); @@ -10588,7 +10640,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; - if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { + if (ped->EnteringCar()) { bool isLow = veh->bLowVehicle; if (!veh->bIsBus) @@ -10681,7 +10733,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (!ped->IsNotInWreckedVehicle()) return; - if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { + if (!ped->EnteringCar()) { ped->QuitEnteringCar(); return; } @@ -10926,7 +10978,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; - if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { + if (!ped->EnteringCar()) { ped->QuitEnteringCar(); return; } @@ -11018,7 +11070,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY) && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT); + veh->pDriver->Say(SOUND_PED_CAR_JACKED); +#ifdef VC_PED_PORTS + veh->pDriver->SetRadioStation(); +#endif } else { ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; } @@ -11063,7 +11118,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { + if (ped->EnteringCar()) { if (!ped->IsNotInWreckedVehicle()) return; @@ -12809,10 +12864,10 @@ CPed::ProcessObjective(void) if (distWithTargetSc > wepRange || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() || m_pedInObjective->m_nPedState == PED_ARRESTED - || (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK) && distWithTargetSc < 3.0f - || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective, DEGTORAD(60.0f))) { + || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f + || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { - if (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK) + if (m_pedInObjective->EnteringCar()) wepRangeAdjusted = 2.0f; if (bUsePedNodeSeek) { @@ -13110,7 +13165,7 @@ CPed::ProcessObjective(void) break; } if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) { - if (m_nPedState != PED_CARJACK && m_nPedState != PED_ENTER_CAR) { + if (!EnteringCar()) { bool foundSeat = false; if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { @@ -13452,7 +13507,7 @@ CPed::ProcessObjective(void) SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); } else { CVehicle* trainToEnter = nil; - float closestCarDist = 15.0f; + float closestCarDist = CHECK_NEARBY_THINGS_MAX_DIST; CVector pos = GetPosition(); int16 lastVehicle; CEntity* vehicles[8]; @@ -13500,7 +13555,7 @@ CPed::ProcessObjective(void) int16 lastVehicle; CEntity *vehicles[8]; - CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { @@ -15497,7 +15552,7 @@ CPed::ScanForInterestingStuff(void) } } - if (m_nPedState == PEDTYPE_CIVFEMALE) { + if (m_nPedState == PED_WANDER_PATH) { #ifndef VC_PED_PORTS if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { @@ -15509,7 +15564,7 @@ CPed::ScanForInterestingStuff(void) else { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; - } else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) { + } else if (CanSeeEntity(m_nearPeds[i])) { int time = CGeneral::GetRandomNumber() % 4000 + 10000; SetChat(m_nearPeds[i], time); m_nearPeds[i]->SetChat(this, time); @@ -15525,10 +15580,10 @@ CPed::ScanForInterestingStuff(void) } else { if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { for (int i = 0; i < m_numNearPeds; i ++) { - if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { + if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f - && CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f) - && m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f))) + && CanSeeEntity(m_nearPeds[i]) + && m_nearPeds[i]->CanSeeEntity(this) && WillChat(m_nearPeds[i])) { int time = CGeneral::GetRandomNumber() % 4000 + 10000; @@ -15550,7 +15605,7 @@ CPed::ScanForInterestingStuff(void) CVector pos = GetPosition(); int16 lastVehicle; CEntity* vehicles[8]; - CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for (int i = 0; i < lastVehicle; i++) { CVehicle* veh = (CVehicle*)vehicles[i]; @@ -15570,7 +15625,7 @@ CPed::ScanForInterestingStuff(void) CVector pos = GetPosition(); int16 lastVehicle; CEntity* vehicles[8]; - CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for (int i = 0; i < lastVehicle; i++) { CVehicle* veh = (CVehicle*)vehicles[i]; |