summaryrefslogtreecommitdiffstats
path: root/src/peds/Ped.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp60
1 files changed, 43 insertions, 17 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index db6b7ee2..54816b1c 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -7,13 +7,21 @@
#include "World.h"
#include "RpAnimBlend.h"
#include "Ped.h"
+#include "Wanted.h"
#include "PlayerPed.h"
+#include "PedType.h"
+#include "AnimBlendClumpData.h"
+#include "AnimBlendAssociation.h"
+#include "Fire.h"
+#include "DMAudio.h"
#include "General.h"
#include "SurfaceTable.h"
#include "VisibilityPlugins.h"
#include "AudioManager.h"
#include "HandlingMgr.h"
#include "Replay.h"
+#include "Camera.h"
+#include "Radar.h"
#include "PedPlacement.h"
#include "Shadows.h"
#include "Weather.h"
@@ -552,7 +560,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bScriptObjectiveCompleted = false;
bKindaStayInSamePlace = false;
- m_ped_flagE2 = false;
+ bBeingChasedByPolice = false;
bNotAllowedToDuck = false;
bCrouchWhenShooting = false;
bIsDucking = false;
@@ -799,6 +807,10 @@ CPed::IsPedInControl(void)
bool
CPed::CanStrafeOrMouseControl(void)
{
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam)
+ return false;
+#endif
return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
}
@@ -2720,6 +2732,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
return;
}
+#ifdef VC_PED_PORTS
+ SetObjectiveTimer(0);
+ ClearPointGunAt();
+#endif
bObjectiveCompleted = false;
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
if (m_objective != newObj) {
@@ -3444,8 +3460,12 @@ CPed::ClearAll(void)
m_fleeFrom = nil;
m_fleeTimer = 0;
bUsesCollision = true;
+#ifdef VC_PED_PORTS
+ ClearPointGunAt();
+#else
ClearAimFlag();
ClearLookFlag();
+#endif
bIsPointingGunAt = false;
bRenderPedInCar = true;
bKnockedUpIntoAir = false;
@@ -3603,11 +3623,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (DyingOrDead())
return false;
- if (!bUsesCollision && method != WEAPONTYPE_WATER)
+ if (!bUsesCollision && method != WEAPONTYPE_DROWNING)
return false;
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
- method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION)
+ method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION)
return false;
float healthImpact;
@@ -3953,10 +3973,10 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
break;
- case WEAPONTYPE_WATER:
+ case WEAPONTYPE_DROWNING:
dieAnim = ANIM_DROWN;
break;
- case WEAPONTYPE_FALL_DAMAGE:
+ case WEAPONTYPE_FALL:
if (bCollisionProof)
return false;
@@ -3982,7 +4002,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
- if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) {
+ if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) {
if (player == this)
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds();
@@ -4008,7 +4028,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
if (bInVehicle) {
- if (method != WEAPONTYPE_WATER) {
+ if (method != WEAPONTYPE_DROWNING) {
#ifdef VC_PED_PORTS
if (m_pMyVehicle) {
if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
@@ -4075,7 +4095,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
- if (method == WEAPONTYPE_WATER)
+ if (method == WEAPONTYPE_DROWNING)
bIsInTheAir = false;
return true;
@@ -6968,7 +6988,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
#endif
) {
+#ifdef FREE_CAM
+ if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) {
+#else
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+#endif
float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle);
ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle);
@@ -9589,7 +9613,7 @@ CPed::ProcessControl(void)
float neededTurnToCriminal = angleToLookCriminal - angleToFace;
if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) {
- ((CCopPed*)this)->m_bZoneDisabledButClose = true;
+ ((CCopPed*)this)->m_bStopAndShootDisabledZone = true;
}
}
}
@@ -12169,11 +12193,11 @@ CPed::PlacePedOnDryLand(void)
if (!CWorld::TestSphereAgainstWorld(potentialGround, 5.0f, nil, true, false, false, false, false, false))
return false;
- CVector potentialGroundDist = CWorld::ms_testSpherePoint.point - GetPosition();
+ CVector potentialGroundDist = gaTempSphereColPoints[0].point - GetPosition();
potentialGroundDist.z = 0.0f;
potentialGroundDist.Normalise();
- CVector posToCheck = 0.5f * potentialGroundDist + CWorld::ms_testSpherePoint.point;
+ CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point;
posToCheck.z = 3.0f + waterLevel;
if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) {
@@ -14559,7 +14583,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|| m_pCollidingEntity == collidingEnt) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
- InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
}
} else {
float damage = 100.0f * max(speed - 0.25f, 0.0f);
@@ -14572,7 +14596,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CVector2D offset = -m_vecMoveSpeed;
dir = GetLocalDirection(offset);
}
- InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, damage, PEDPIECE_TORSO, dir);
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir);
if (IsPlayer() && damage2 > 5.0f)
Say(SOUND_PED_LAND);
}
@@ -14583,7 +14607,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
- InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
}
} else {
if (speedSqr == 0.0f)
@@ -14594,7 +14618,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CVector2D offset = -m_vecMoveSpeed;
dir = GetLocalDirection(offset);
}
- InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
}
}
#endif
@@ -15020,7 +15044,7 @@ CPed::ProcessBuoyancy(void)
CVector pos = GetPosition();
if (PlacePedOnDryLand()) {
if (m_fHealth > 20.0f)
- InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false);
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false);
if (bIsInTheAir) {
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
@@ -15042,7 +15066,7 @@ CPed::ProcessBuoyancy(void)
m_vecMoveSpeed.y *= speedMult;
m_vecMoveSpeed.z *= speedMult;
bIsStanding = false;
- InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
if (speedMult == 0.0f) {
@@ -17447,6 +17471,8 @@ CPed::SetExitBoat(CVehicle *boat)
CWaterLevel::FreeBoatWakeArray();
}
+#include <new>
+
class CPed_ : public CPed
{
public: