diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 45b0d769..7b96fc46 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -497,7 +497,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bChangedSeat = false; bUpdateAnimHeading = false; bBodyPartJustCameOff = false; - m_ped_flagC40 = false; + bIsShooting = false; bFindNewNodeAfterStateRestore = false; bHasACamera = false; @@ -519,8 +519,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bFleeAfterExitingCar = false; bWanderPathAfterExitingCar = false; - m_ped_flagF2 = false; - m_ped_flagF4 = false; + bIsLeader = false; + bDontDragMeOutCar = false; m_ped_flagF8 = false; bWillBeQuickJacked = false; bCancelEnteringCar = false; @@ -528,7 +528,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bDuckAndCover = false; bStillOnValidPoly = false; - m_ped_flagG2 = true; + bAllowMedicsToReviveMe = true; bResetWalkAnims = false; bStartWanderPathOnFoot = false; bOnBoat = false; @@ -538,12 +538,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagH1 = false; bHitSteepSlope = false; - m_ped_flagH4 = false; + bCullExtraFarAway = false; bClearObjective = false; bTryingToReachDryLand = false; bCollidedWithMyVehicle = false; bRichFromMugging = false; - m_ped_flagH80 = false; + bChrisCriminal = false; bShakeFist = false; bNoCriticalHits = false; @@ -7731,7 +7731,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) CPed *rfPassenger = veh->pPassengers[0]; if (!rfPassenger - || rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) + || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 @@ -9223,7 +9223,7 @@ CPed::ProcessControl(void) } CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); - m_ped_flagC40 = false; + bIsShooting = false; BuildPedLists(); bIsInWater = false; ProcessBuoyancy(); @@ -10776,7 +10776,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { - if (pedToDragOut && !pedToDragOut->m_ped_flagF4) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); pedToDragOut = nil; @@ -10807,9 +10807,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } } else { if (pedToDragOut) { - if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) { + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { - // BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC. + // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. ped->QuitEnteringCar(); pedToDragOut = nil; } else { @@ -15860,7 +15860,7 @@ CPed::SeekCar(void) break; case STATUS_ABANDONED: if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { - if (vehToSeek->pPassengers[0]->m_ped_flagF4) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) CPed::SetEnterCar(vehToSeek, m_vehEnterType); } else { |