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-rw-r--r--src/peds/Ped.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 7e049464..50a8bfec 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -15,6 +15,7 @@
struct CPathNode;
class CAccident;
+class CObject;
struct CPedAudioData
{
@@ -362,7 +363,7 @@ public:
uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
- uint8 m_ped_flagI4 : 1; // seems like related with cars
+ uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
uint8 bHasAlreadyBeenRecorded : 1;
uint8 bFallenDown : 1;
#ifdef VC_PED_PORTS
@@ -430,7 +431,7 @@ public:
float m_headingRate;
uint16 m_vehEnterType; // TODO: this is more like a door, not a type
int16 m_walkAroundType;
- CEntity *m_pCurrentPhysSurface;
+ CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
CVector m_vecSeekPos;
@@ -532,7 +533,6 @@ public:
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);
- void SpawnFlyingComponent(int, int8);
bool OurPedCanSeeThisOne(CEntity *target);
void Avoid(void);
void Attack(void);
@@ -670,7 +670,6 @@ public:
void ProcessBuoyancy(void);
void ServiceTalking(void);
void SetJump(void);
- void UpdatePosition(void);
void WanderPath(void);
void ReactToPointGun(CEntity*);
void SeekCar(void);
@@ -767,6 +766,8 @@ public:
void WanderRange(void);
void SetFollowRoute(int16, int16);
void SeekBoatPosition(void);
+ void UpdatePosition(void);
+ CObject *SpawnFlyingComponent(int, int8);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else
@@ -796,9 +797,12 @@ public:
static CPedAudioData (&CommentWaitTime)[38];
#ifndef MASTER
+ static bool bUnusedFightThingOnPlayer;
+ static bool bPopHeadsOnHeadshot;
+
+ // Mobile things
static void SwitchDebugDisplay(void);
void DebugRenderOnePedText(void);
- static bool bUnusedFightThingOnPlayer;
#endif
};