diff options
Diffstat (limited to 'src/peds/PedAI.cpp')
-rw-r--r-- | src/peds/PedAI.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index a0769b9c..3a145c7a 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -3297,6 +3297,7 @@ void CPed::LineUpPedWithCar(PedLineUpPhase phase) { bool vehIsUpsideDown = false; + bool stillGettingInOut = false; int vehAnim; float seatPosMult = 0.0f; float currentZ; @@ -3549,8 +3550,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -3568,7 +3569,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; @@ -3580,7 +3581,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } } - bool stillGettingInOut = false; if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat; |