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-rw-r--r--src/peds/PedIK.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 0c7509eb..9dae5ff1 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -65,7 +65,7 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
// so this doesn't exactly do what we'd like anyway
- RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
+ RwMatrix* mat = GetComponentMatrix(m_ped, PED_MID);
RwV3d vec1, vec2;
vec1.x = mat->right.z;