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-rw-r--r--src/peds/PedIK.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index dc3f8dda..df9017f3 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -1,6 +1,5 @@
#pragma once
#include "common.h"
-#include "PedModelInfo.h"
#include "AnimBlendClumpData.h"
struct LimbOrientation
@@ -52,7 +51,7 @@ public:
bool PointGunInDirection(float phi, float theta);
bool PointGunInDirectionUsingArm(float phi, float theta);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, PedNode node);
+ void GetComponentPosition(RwV3d *pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);