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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 9c668cf4..9f75b155 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -23,6 +23,7 @@
#include "Replay.h"
#include "PedPlacement.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
@@ -836,8 +837,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
- if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
+ m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
+ if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
bIsAttacking = false;
}
@@ -869,7 +870,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
- && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+ && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
float angleCos = Cos(m_fRotationCur);
@@ -1483,7 +1484,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
- && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+ && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
float angleCos = Cos(m_fRotationCur);
@@ -1679,7 +1680,7 @@ CPlayerPed::ProcessControl(void)
}
}
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
}
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
@@ -2079,13 +2080,13 @@ CPlayerPed::UpdateMeleeAttackers(void)
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
- int i = 0;
- for (; m_pMeleeList[i] != ped; i++) {
- if (i >= ARRAY_SIZE(m_pMeleeList))
+ for (uint16 i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ if (m_pMeleeList[i] == ped) {
+ m_pMeleeList[i] = nil;
+ ped->m_attackTimer = 0;
return;
+ }
}
- m_pMeleeList[i] = nil;
- ped->m_attackTimer = 0;
}
void