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-rw-r--r--src/peds/Ped.cpp12
-rw-r--r--src/peds/PlayerPed.cpp8
2 files changed, 15 insertions, 5 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index a6608a78..961b8f61 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -185,6 +185,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_queuedSound = SOUND_NO_SOUND;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
+#ifdef FIX_BUGS
+ m_objectiveTimer = 0;
+#endif
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
@@ -244,6 +247,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_nPedState = PED_IDLE;
m_nLastPedState = PED_NONE;
m_nMoveState = PEDMOVE_STILL;
+#ifdef FIX_BUGS
+ m_nPrevMoveState = PEDMOVE_NONE;
+#endif
m_nStoredMoveState = PEDMOVE_NONE;
m_pFire = nil;
m_pPointGunAt = nil;
@@ -6813,7 +6819,7 @@ CPed::EnterCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_START);
if (veh->IsBike()) {
CBike *bike = (CBike*)veh;
- if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
+ if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) {
if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
int anim = m_pVehicleAnim->animId;
@@ -6829,9 +6835,9 @@ CPed::EnterCar(void)
// One is pickup and other one is pullup, not same :p
if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
- bike->m_bike_flag08 = true;
+ bike->bIsBeingPickedUp = true;
else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
- bike->m_bike_flag08 = true;
+ bike->bIsBeingPickedUp = true;
}
}
} else {
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 38ba2bf9..08f79c7e 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -40,6 +40,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
SetModelIndex(MI_PLAYER);
+#ifdef FIX_BUGS
+ m_fCurrentStamina = m_fMaxStamina = 150.0f;
+#endif
SetInitialState();
m_pWanted = new CWanted();
@@ -56,8 +59,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pPointGunAt = nil;
SetPedState(PED_IDLE);
- m_fMaxStamina = 150.0f;
- m_fCurrentStamina = m_fMaxStamina;
+#ifndef FIX_BUGS
+ m_fCurrentStamina = m_fMaxStamina = 150.0f;
+#endif
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;