diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 66 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedPlacement.h | 2 | ||||
-rw-r--r-- | src/peds/Population.cpp | 28 |
4 files changed, 49 insertions, 49 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cfd50a5d..b1609094 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2019,7 +2019,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } if (seatPosMult > 0.2f || vehIsUpsideDown) { - GetPosition() = neededPos; + SetPosition(neededPos); SetHeading(m_fRotationCur); } else { @@ -6504,7 +6504,7 @@ CPed::LineUpPedWithTrain(void) lineUpPos += (GetPosition() - lineUpPos) * percentageLeft; } - GetPosition() = lineUpPos; + SetPosition(lineUpPos); SetHeading(m_fRotationCur); } @@ -8684,7 +8684,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; float highestZDist = carHighestZ - GetPosition().z; if (highestZDist > 0.0f) { - GetPosition().z += 0.5f * highestZDist; + GetMatrix().GetPosition().z += 0.5f * highestZDist; carHighestZ += highestZDist * 0.25f; } carLength = vehColMaxY; @@ -9959,7 +9959,7 @@ CPed::ProcessControl(void) } } else if (!bVehEnterDoorIsBlocked) { - if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { + if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { SetDirectionToWalkAroundObject(collidingVeh); @@ -10169,8 +10169,8 @@ CPed::ProcessControl(void) } if (flyDir != 0 && !bSomeVCflag1) { - GetPosition() = (flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point); - GetPosition().z += FEET_OFFSET; + SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); SetLanding(); bIsStanding = true; @@ -10184,7 +10184,7 @@ CPed::ProcessControl(void) forceDir.z = 4.0f; ApplyMoveForce(forceDir); - GetPosition() += 0.25f * offsetToCheck; + GetMatrix().GetPosition() += 0.25f * offsetToCheck; m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f); m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); @@ -10276,13 +10276,13 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { - GetPosition().z = FEET_OFFSET + foundCol.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); if (bSomeVCflag1) bSomeVCflag1 = false; } #else - GetPosition().z = FEET_OFFSET + foundCol.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); #endif SetLanding(); @@ -11562,7 +11562,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) #endif CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->GetPosition() = posAfterBeingDragged; + ped->SetPosition(posAfterBeingDragged); if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); @@ -12187,7 +12187,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) CVector posFromZ = ped->GetPosition(); CPedPlacement::FindZCoorForPed(&posFromZ); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->GetPosition() = posFromZ; + ped->SetPosition(posFromZ); veh = ped->m_pMyVehicle; if (veh) { if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { @@ -12310,7 +12310,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) posAfterExit += ped->GetPosition(); CPedPlacement::FindZCoorForPed(&posAfterExit); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->GetPosition() = posAfterExit; + ped->SetPosition(posAfterExit); ped->SetHeading(ped->m_fRotationCur); veh->RemovePassenger(ped); } @@ -12342,7 +12342,7 @@ CPed::PlacePedOnDryLand(void) foundColZ = foundCol.point.z; if (foundColZ >= waterLevel) { posToCheck.z = 0.8f + foundColZ; - GetPosition() = posToCheck; + SetPosition(posToCheck); bIsStanding = true; bWasStanding = true; return true; @@ -12360,7 +12360,7 @@ CPed::PlacePedOnDryLand(void) return false; posToCheck.z = 0.8f + foundColZ; - GetPosition() = posToCheck; + SetPosition(posToCheck); bIsStanding = true; bWasStanding = true; return true; @@ -12388,7 +12388,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void finalPos = finalLocalPos + ped->GetPosition(); CPedPlacement::FindZCoorForPed(&finalPos); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->GetPosition() = finalPos; + ped->SetPosition(finalPos); if (veh) { ped->m_fRotationDest = veh->GetForward().Heading() - HALFPI; @@ -12524,11 +12524,11 @@ CPed::PositionPedOutOfCollision(void) // We refrain from using posNearVeh, probably because of it may be top of the vehicle. if (putSomewhereClose) { - GetPosition() = posSomewhereClose; + SetPosition(posSomewhereClose); } else { CVector vehSize = veh->GetModelInfo()->GetColModel()->boundingBox.max; - GetPosition() = posNearVeh; - GetPosition().z += vehSize.z; + posNearVeh.z += vehSize.z; + SetPosition(posNearVeh); } return true; } @@ -12912,8 +12912,8 @@ CPed::ProcessObjective(void) int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass); CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); if (newVeh) { - newVeh->GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); - newVeh->GetPosition().z += 4.0f; + newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); + newVeh->GetMatrix().GetPosition().z += 4.0f; newVeh->SetHeading(DEGTORAD(200.0f)); newVeh->SetStatus(STATUS_ABANDONED); newVeh->m_nDoorLock = CARLOCK_UNLOCKED; @@ -13424,7 +13424,7 @@ CPed::ProcessObjective(void) } } if (foundSeat) { - GetPosition() = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType); + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType)); SetEnterCar(m_carInObjective, m_vehEnterType); } } @@ -14692,12 +14692,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) bStillOnValidPoly = true; #ifdef VC_PED_PORTS if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { - GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; if (bSomeVCflag1) bSomeVCflag1 = false; } #else - GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; #endif m_vecMoveSpeed.z = 0.0f; @@ -14770,12 +14770,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } #ifdef VC_PED_PORTS if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { - GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; if (bSomeVCflag1) bSomeVCflag1 = false; } #else - GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; #endif m_nSurfaceTouched = intersectionPoint.surfaceB; if (m_nSurfaceTouched == SURFACE_STONE) { @@ -14880,7 +14880,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) float speed = m_vecMoveSpeed.Magnitude2D(); sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); - GetPosition().z -= 0.05f; + GetMatrix().GetPosition().z -= 0.05f; bSomeVCflag1 = true; } #endif @@ -15669,7 +15669,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) - GetPosition().z = FEET_OFFSET + zForPed; + GetMatrix().GetPosition().z = FEET_OFFSET + zForPed; } else { if (veh->GetUp().z > -0.8f) { bool addDoorSmoke = false; @@ -17002,7 +17002,7 @@ CPed::WarpPedIntoCar(CVehicle *car) } CWorld::Remove(this); - GetPosition() = car->GetPosition(); + SetPosition(car->GetPosition()); CWorld::Add(this); if (car->bIsAmbulanceOnDuty) { @@ -17670,7 +17670,7 @@ CPed::SetExitBoat(CVehicle *boat) m_pCurSurface = boat; m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); } - GetPosition() = firstPos; + SetPosition(firstPos); SetMoveState(PEDMOVE_STILL); m_vecMoveSpeed = boat->m_vecMoveSpeed; bTryingToReachDryLand = true; @@ -17725,7 +17725,7 @@ CPed::SetExitBoat(CVehicle *boat) return; } */ } - GetPosition() = newPos; + SetPosition(newPos); SetMoveState(PEDMOVE_STILL); m_vecMoveSpeed = boat->m_vecMoveSpeed; #endif @@ -17758,9 +17758,9 @@ void CPed::Load(uint8*& buf) { SkipSaveBuf(buf, 52); - GetPosition().x = ReadSaveBuf<float>(buf); - GetPosition().y = ReadSaveBuf<float>(buf); - GetPosition().z = ReadSaveBuf<float>(buf); + GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf); + GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf); + GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf); SkipSaveBuf(buf, 288); CharCreatedBy = ReadSaveBuf<uint8>(buf); SkipSaveBuf(buf, 351); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 8b8b3dfa..2d4a92fa 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -37,7 +37,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) } CEntity* -CPedPlacement::IsPositionClearOfCars(CVector* pos) +CPedPlacement::IsPositionClearOfCars(Const CVector *pos) { return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false); } diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h index 6ba4ae71..b51e2aad 100644 --- a/src/peds/PedPlacement.h +++ b/src/peds/PedPlacement.h @@ -3,6 +3,6 @@ class CPedPlacement { public: static void FindZCoorForPed(CVector* pos); - static CEntity* IsPositionClearOfCars(CVector*); + static CEntity* IsPositionClearOfCars(Const CVector*); static bool IsPositionClearForPed(CVector*); };
\ No newline at end of file diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index d5d0d78a..8dd9d23d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -495,7 +495,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_CIVFEMALE: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); if (ms_bGivePedsWeapons) { @@ -509,7 +509,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_COP: { CCopPed *ped = new CCopPed((eCopType)miOrCopType); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; @@ -525,7 +525,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_GANG9: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -540,7 +540,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_EMERGENCY: { CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; @@ -548,7 +548,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_FIREMAN: { CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; @@ -557,7 +557,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) case PEDTYPE_PROSTITUTE: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); - ped->GetPosition() = coors; + ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; @@ -880,22 +880,22 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() if (veh->bIsLocked || !veh->CanBeDeleted()) { switch (movedVehicleCount & 3) { case 0: - veh->GetPosition() = RegenerationPoint_a; + veh->SetPosition(RegenerationPoint_a); break; case 1: - veh->GetPosition() = RegenerationPoint_b; + veh->SetPosition(RegenerationPoint_b); break; case 2: - veh->GetPosition() = CVector(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); + veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); break; case 3: - veh->GetPosition() = CVector(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); + veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); break; default: break; } - veh->GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetForward() = RegenerationForward; + veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; + veh->GetMatrix().GetForward() = RegenerationForward; ((CAutomobile*)veh)->PlaceOnRoadProperly(); CCarCtrl::JoinCarWithRoadSystem(veh); CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); @@ -924,14 +924,14 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() CWorld::Remove(ped); delete ped; } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { - ped->GetPosition() = RegenerationPoint_a; + ped->SetPosition(RegenerationPoint_a); bool foundGround; float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, ped->GetPosition().z + 2.0f, &foundGround); if (foundGround) { - ped->GetPosition().z = 1.0f + groundZ; + ped->GetMatrix().GetPosition().z = 1.0f + groundZ; //ped->GetPosition().z += 0.0f; CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); } |