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-rw-r--r--src/peds/PedIK.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index bfc9186d..44443e6a 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -161,12 +161,11 @@ bool
CPedIK::LookInDirection(float phi, float theta)
{
bool success = true;
- AnimBlendFrameData *frameData = m_ped->m_pFrames[PED_HEAD];
- RwFrame *frame = frameData->frame;
+ RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD);
RwMatrix *frameMat = RwFrameGetMatrix(frame);
- if (!(frameData->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
- frameData->flag |= AnimBlendFrameData::IGNORE_ROTATION;
+ if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
+ m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta);
}
@@ -223,19 +222,19 @@ bool
CPedIK::PointGunInDirection(float phi, float theta)
{
bool result = true;
- bool b1 = false;
+ bool armPointedToGun = false;
float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
m_flags &= (~FLAG_1);
m_flags |= LOOKING;
if (m_flags & AIMS_WITH_ARM) {
- b1 = PointGunInDirectionUsingArm(angle, theta);
+ armPointedToGun = PointGunInDirectionUsingArm(angle, theta);
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi);
}
- if (b1) {
+ if (armPointedToGun) {
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f)
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo);
} else {
- RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate());
+ RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate());
float yaw, pitch;
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
RwMatrixDestroy(matrix);
@@ -256,7 +255,7 @@ bool
CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
{
bool result = false;
- RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame;
+ RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR);
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate());
RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z };
@@ -315,7 +314,7 @@ bool
CPedIK::RestoreLookAt(void)
{
bool result = false;
- RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame);
+ RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD));
if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
} else {