diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CopPed.cpp | 3 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 8 |
3 files changed, 8 insertions, 5 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 1efd7733..fbfa7249 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -644,6 +644,9 @@ CCopPed::ProcessControl(void) int numCopsNear = 0; for (int i = 0; i < player->m_numNearPeds; ++i) { CPed *nearPed = player->m_nearPeds[i]; +#ifdef FIX_BUGS + if (nearPed) +#endif if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD) ++numCopsNear; } diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 7bcf6b6c..8e377c81 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -1304,7 +1304,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (IsPlayer()) moveAssoc->speed = 1.2f; - m_takeAStepAfterAttack = 0; + m_takeAStepAfterAttack = false; m_fightButtonPressure = 0; } else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index b4e7f647..d54dedd9 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -837,8 +837,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) if (padMove > 0.0f) { m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; - m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE; - if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE) + m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE); + if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE)) bIsAttacking = false; } @@ -2081,8 +2081,8 @@ void CPlayerPed::RemovePedFromMeleeList(CPed *ped) { int i = 0; - for (; m_pMeleeList[i] != ped; i++) { - if (i >= ARRAY_SIZE(m_pMeleeList)) + while (m_pMeleeList[i] != ped) { + if (++i >= ARRAY_SIZE(m_pMeleeList)) return; } m_pMeleeList[i] = nil; |