diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CivilianPed.cpp | 4 | ||||
-rw-r--r-- | src/peds/CivilianPed.h | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 4 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 8 | ||||
-rw-r--r-- | src/peds/PedPlacement.h | 1 | ||||
-rw-r--r-- | src/peds/PedType.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedType.h | 4 | ||||
-rw-r--r-- | src/peds/Population.cpp | 729 | ||||
-rw-r--r-- | src/peds/Population.h | 83 |
10 files changed, 830 insertions, 9 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 9eeeeccd..e0950688 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -8,7 +8,7 @@ #include "Vehicle.h" #include "SurfaceTable.h" -CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype) +CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { SetModelIndex(mi); for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { @@ -380,7 +380,7 @@ CCivilianPed::ProcessControl(void) class CCivilianPed_ : public CCivilianPed { public: - CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); }; + CCivilianPed *ctor(ePedType pedtype, uint32 mi) { return ::new (this) CCivilianPed(pedtype, mi); }; void dtor(void) { CCivilianPed::~CCivilianPed(); } void ProcessControl_(void) { CCivilianPed::ProcessControl(); } }; diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 80845e62..6082c6ab 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -5,7 +5,7 @@ class CCivilianPed : public CPed { public: - CCivilianPed(int, int); + CCivilianPed(ePedType, uint32); ~CCivilianPed(void) { } void CivilianAI(void); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 44aaae5b..1ea13cc2 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -353,7 +353,7 @@ CPed::~CPed(void) } if (m_pFire) m_pFire->Extinguish(); - CPopulation::UpdatePedCount(m_nPedType, true); + CPopulation::UpdatePedCount((ePedType)m_nPedType, true); DMAudio.DestroyEntity(m_audioEntityId); } @@ -594,7 +594,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_collPoly.valid = false; m_fCollisionSpeed = 0.0f; m_wepModelID = -1; - CPopulation::UpdatePedCount(m_nPedType, false); + CPopulation::UpdatePedCount((ePedType)m_nPedType, false); } uint32 diff --git a/src/peds/Ped.h b/src/peds/Ped.h index b18b23fc..0c974330 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -450,7 +450,7 @@ public: eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; CAccident *m_lastAccident; - int32 m_nPedType; + uint32 m_nPedType; CPedStats *m_pedStats; float m_fleeFromPosX; float m_fleeFromPosY; diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 8a40e56f..42cabbc2 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos) return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false); } +bool +CPedPlacement::IsPositionClearForPed(CVector* pos) +{ + int16 count; + CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false); + return count == 0; +} + STARTPATCHES InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP); InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP); diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h index 1edb50b4..cbdf8013 100644 --- a/src/peds/PedPlacement.h +++ b/src/peds/PedPlacement.h @@ -7,4 +7,5 @@ class CPedPlacement { public: static void FindZCoorForPed(CVector* pos); static CEntity* IsPositionClearOfCars(CVector*); + static bool IsPositionClearForPed(CVector*); };
\ No newline at end of file diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index a8e052c7..3b95109d 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -120,7 +120,7 @@ CPedType::LoadPedData(void) delete[] buf; } -int32 +ePedType CPedType::FindPedType(char *type) { if(strcmp(type, "PLAYER1") == 0) return PEDTYPE_PLAYER1; diff --git a/src/peds/PedType.h b/src/peds/PedType.h index 797344ab..1f3ecb59 100644 --- a/src/peds/PedType.h +++ b/src/peds/PedType.h @@ -1,7 +1,7 @@ #pragma once // Index into the PedType array -enum +enum ePedType { PEDTYPE_PLAYER1, PEDTYPE_PLAYER2, @@ -77,7 +77,7 @@ public: static void Initialise(void); static void Shutdown(void); static void LoadPedData(void); - static int32 FindPedType(char *type); + static ePedType FindPedType(char *type); static uint32 FindPedFlag(char *type); static void Save(uint8 *buf, uint32 *size); static void Load(uint8 *buf, uint32 size); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp new file mode 100644 index 00000000..a168198b --- /dev/null +++ b/src/peds/Population.cpp @@ -0,0 +1,729 @@ +#include "common.h" +#include "patcher.h" +#include "Game.h" +#include "General.h" +#include "World.h" +#include "Population.h" +#include "FileMgr.h" +#include "Gangs.h" +#include "ModelIndices.h" +#include "Zones.h" +#include "CivilianPed.h" +#include "EmergencyPed.h" +#include "Replay.h" +#include "CutsceneMgr.h" +#include "CarCtrl.h" +#include "IniFile.h" +#include "VisibilityPlugins.h" +#include "PedPlacement.h" + +#define CREATION_DIST_MULT_TO_DIST 40.0f +#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST. +#define OFFSCREEN_CREATION_MULT 0.5f +// Also there are some hardcoded values in GeneratePedsAtStartOfGame. + +// TO-DO: These are hard-coded, reverse them. +// More clearly they're transition areas between zones. +RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578; + +PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248; +bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; +int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570; +float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; +uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70; +int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574; +uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548; +uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44; +uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC; +bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79; +uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C; +int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F; +uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C; +uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14; +uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50; +uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548; +uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0; +uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C; +uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C; +uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30; +uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98; +uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20; +uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10; +uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28; +uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C; +CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4; +CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98; +CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4; + +WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } +WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); } +WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); } + +void +CPopulation::Initialise() +{ + debug("Initialising CPopulation...\n"); + + ms_nNumCivMale = 0; + ms_nNumCivFemale = 0; + ms_nNumCop = 0; + ms_nNumEmergency = 0; + ms_nNumGang1 = 0; + ms_nNumGang2 = 0; + ms_nNumGang3 = 0; + ms_nNumGang4 = 0; + ms_nNumGang5 = 0; + ms_nNumGang6 = 0; + ms_nNumGang7 = 0; + ms_nNumGang8 = 0; + ms_nNumGang9 = 0; + ms_nNumDummy = 0; + + m_AllRandomPedsThisType = -1; + PedDensityMultiplier = 1.0; + bZoneChangeHasHappened = false; + m_CountDownToPedsAtStart = 2; + + ms_nTotalMissionPeds = 0; + ms_nTotalPeds = 0; + ms_nTotalGangPeds = 0; + ms_nTotalCivPeds = 0; + + LoadPedGroups(); + DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); + + debug("CPopulation ready\n"); +} + +void +CPopulation::RemovePed(CPed *ent) +{ + // CPed dtor already does that + // CWorld::Remove((CEntity*)ent); + delete ent; +} + +int32 +CPopulation::ChooseCivilianOccupation(int32 group) +{ + return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; +} + +eCopType +CPopulation::ChoosePolicePedOccupation() +{ + CGeneral::GetRandomNumber(); + return COP_STREET; +} + +void +CPopulation::LoadPedGroups() +{ + int fd; + char line[1024]; + int nextPedGroup = 0; + // char unused[16]; // non-existence of that in mobile kinda verifies that + char modelName[256]; + + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile("PEDGRP.DAT", "r"); + CFileMgr::ChangeDir("\\"); + while (CFileMgr::ReadLine(fd, line, sizeof(line))) { + int end; + // find end of line + for (end = 0; ; end++) { + if (line[end] == '\n') + break; + if (line[end] == ',' || line[end] == '\r') + line[end] = ' '; + } + line[end] = '\0'; + int cursor = 0; + int i; + for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { + while (line[cursor] <= ' ' && line[cursor] != '\0') + ++cursor; + + if (line[cursor] == '#') + break; + + // find next whitespace + int nextWhitespace; + for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace) + ; + + if (cursor == nextWhitespace) + break; + + // read until next whitespace + strncpy(modelName, &line[cursor], nextWhitespace - cursor); + modelName[nextWhitespace - cursor] = '\0'; + CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]); + cursor = nextWhitespace; + } + if (i == NUMMODELSPERPEDGROUP) + nextPedGroup++; + } + CFileMgr::CloseFile(fd); +} + +void +CPopulation::UpdatePedCount(ePedType pedType, bool decrease) +{ + if (decrease) { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + --ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + --ms_nNumCivFemale; + break; + case PEDTYPE_COP: + --ms_nNumCop; + break; + case PEDTYPE_GANG1: + --ms_nNumGang1; + break; + case PEDTYPE_GANG2: + --ms_nNumGang2; + break; + case PEDTYPE_GANG3: + --ms_nNumGang3; + break; + case PEDTYPE_GANG4: + --ms_nNumGang4; + break; + case PEDTYPE_GANG5: + --ms_nNumGang5; + break; + case PEDTYPE_GANG6: + --ms_nNumGang6; + break; + case PEDTYPE_GANG7: + --ms_nNumGang7; + break; + case PEDTYPE_GANG8: + --ms_nNumGang8; + break; + case PEDTYPE_GANG9: + --ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + --ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + --ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + --ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + --ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } else { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + ++ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_COP: + ++ms_nNumCop; + break; + case PEDTYPE_GANG1: + ++ms_nNumGang1; + break; + case PEDTYPE_GANG2: + ++ms_nNumGang2; + break; + case PEDTYPE_GANG3: + ++ms_nNumGang3; + break; + case PEDTYPE_GANG4: + ++ms_nNumGang4; + break; + case PEDTYPE_GANG5: + ++ms_nNumGang5; + break; + case PEDTYPE_GANG6: + ++ms_nNumGang6; + break; + case PEDTYPE_GANG7: + ++ms_nNumGang7; + break; + case PEDTYPE_GANG8: + ++ms_nNumGang8; + break; + case PEDTYPE_GANG9: + ++ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + ++ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + ++ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + ++ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } +} + +int +CPopulation::ChooseGangOccupation(int gangId) +{ + int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); + + // All gangs have 2 models + int firstGangModel = 2 * gangId + MI_GANG01; + + // GetRandomNumberInRange never returns max. value + if (modelOverride == -1) + return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); + + if (modelOverride != 0) + return firstGangModel + 1; + else + return firstGangModel; +} + +void +CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) +{ + bZoneChangeHasHappened = true; + + CVector findSafeZoneAround; + int safeZone; + + if (forceIndustrialZone) { + // Commercial to industrial transition area on Callahan Bridge + findSafeZoneAround.x = 690.0f; + findSafeZoneAround.y = -920.0f; + findSafeZoneAround.z = 42.0f; + } else { + findSafeZoneAround = FindPlayerCoors(); + } + eLevelName level; + FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); + + // We aren't in a "safe zone", find closest one + if (safeZone < 0) + FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); + + // No, there should be one! + if (safeZone < 0) { + if (newLevel == LEVEL_INDUSTRIAL) { + safeZone = 0; + } else if (newLevel == LEVEL_SUBURBAN) { + safeZone = 4; + } + } + + if (aSafeZones[safeZone].srcLevel == newLevel) { + CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; + CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; + CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; + RegenerationForward.Normalise(); + } else if (aSafeZones[safeZone].destLevel == newLevel) { + CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; + CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; + CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; + RegenerationForward.Normalise(); + } +} + +void +CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut) +{ + *safeZoneOut = -1; + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { + if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { + if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) + *safeZoneOut = i; + } + } + } + // Then it's transition area + if (*safeZoneOut >= 0) + *levelOut = LEVEL_NONE; + else + *levelOut = CTheZones::GetLevelFromPosition(*coors); +} + +void +CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2) +{ + float minDist = 10000000.0f; + int closestSafeZone = -1; + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) { + CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f); + float safeZoneDist = safeZoneDistVec.Magnitude(); + if (safeZoneDist < minDist) { + minDist = safeZoneDist; + closestSafeZone = i; + } + } + } + *safeZoneOut = closestSafeZone; +} + +void +CPopulation::Update() +{ + if (!CReplay::IsPlayingBack()) { + ManagePopulation(); + MoveCarsAndPedsOutOfAbandonedZones(); + if (m_CountDownToPedsAtStart != 0) { + if (--m_CountDownToPedsAtStart == 0) + GeneratePedsAtStartOfGame(); + } else { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + if (!CCutsceneMgr::IsRunning()) { + float pcdm = PedCreationDistMultiplier(); + AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier), + pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier), + pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE, + pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT); + } + } + } +} + +void +CPopulation::GeneratePedsAtStartOfGame() +{ + for (int i = 0; i < 50; i++) { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + + // Min dist is 10.0f only for start of the game (naturally) + AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE), + 10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE)); + } +} + +bool +CPopulation::IsPointInSafeZone(CVector *coors) +{ + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { + if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { + if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) + return true; + } + } + } + return false; +} + +// More speed = wider area to spawn peds +float +CPopulation::PedCreationDistMultiplier() +{ + CVehicle *veh = FindPlayerVehicle(); + if (!veh) + return 1.0f; + + float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D(); + return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f); +} + +CPed* +CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors) +{ + switch (pedType) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + { + CCivilianPed *ped = new CCivilianPed(pedType, mi); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + if (ms_bGivePedsWeapons) { + eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR); + if (weapon != WEAPONTYPE_UNARMED) { + ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001)); + } + } + return ped; + } + case PEDTYPE_COP: + { + CCopPed *ped = new CCopPed((eCopType)mi); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + { + CCivilianPed *ped = new CCivilianPed(pedType, mi); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + + uint32 weapon; + if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) + weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001); + else + weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001); + ped->SetCurrentWeapon(weapon); + return ped; + } + case PEDTYPE_EMERGENCY: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_FIREMAN: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + { + CCivilianPed *ped = new CCivilianPed(pedType, mi); + ped->GetPosition() = coors; + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + default: + Error("Unknown ped type, AddPed, Population.cpp"); + return nil; + } +} + +void +CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen) +{ + uint32 pedTypeToAdd; + int32 modelToAdd; + int pedAmount; + + CZoneInfo zoneInfo; + CPed *gangLeader = nil; + bool addCop = false; + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); + CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; + if (wantedInfo->m_nWantedLevel > 2) { + if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle + && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles + || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier + || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars + + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) { + addCop = true; + minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST; + maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE); + } + } + // Yeah, float + float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; + maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + + if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { + int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); + if (decisionThreshold < zoneInfo.copDensity || addCop) { + pedTypeToAdd = PEDTYPE_COP; + modelToAdd = ChoosePolicePedOccupation(); + } else { + int16 density = zoneInfo.copDensity; + for (int i = 0; i < NUM_GANGS; i++) { + density += zoneInfo.gangDensity[i]; + if (decisionThreshold < density) { + pedTypeToAdd = PEDTYPE_GANG1 + i; + break; + } + + if (i == NUM_GANGS - 1) { + modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + } + + } + } + if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) + pedTypeToAdd = m_AllRandomPedsThisType; + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) { + int randVal = CGeneral::GetRandomNumber() % 100; + if (randVal < 50) + return; + + if (randVal < 57) { + pedAmount = 1; + } else if (randVal >= 74) { + if (randVal >= 85) + pedAmount = 4; + else + pedAmount = 3; + } else { + pedAmount = 2; + } + } else + pedAmount = 1; + + CVector generatedCoors; + int node1, node2; + float randomPos; + bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen, + &generatedCoors, &node1, &node2, &randomPos, nil); + + if (!foundCoors) + return; + + for (int i = 0; i < pedAmount; ++i) { + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) + modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); + + if (pedTypeToAdd == PEDTYPE_COP) { + // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. + if (modelToAdd != COP_STREET) { + if (modelToAdd == COP_FBI) { + if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject()) + return; + + } else if (modelToAdd == COP_SWAT) { + if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject()) + return; + + } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) { + return; + } + } else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) { + return; + } + } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) { + return; + } + generatedCoors.z += 0.7f; + + // What? How can this not be met? + if (i < pedAmount) { + //rand() + if (gangLeader) { + // Align gang members in formation. (btw i can't be 0 in here) + float offsetMin = i * 0.75f; + float offsetMax = (i + 1.0f) * 0.75f - offsetMin; + float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + if (CGeneral::GetRandomNumber() & 1) + xOffset = -xOffset; + if (CGeneral::GetRandomNumber() & 1) + yOffset = -yOffset; + generatedCoors.x = xOffset + gangLeader->GetPosition().x; + generatedCoors.y = yOffset + gangLeader->GetPosition().y; + } + } + if (!CPedPlacement::IsPositionClearForPed(&generatedCoors)) + break; + + // Why no love for last gang member?! + if (i + 1 < pedAmount) { + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f; + if (!foundGround) + return; + + generatedCoors.z = max(generatedCoors.z, groundZ); + } + bool farEnoughToAdd = true; + CMatrix mat(TheCamera.GetCameraMatrix()); + if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) { + if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) + farEnoughToAdd = false; + } + if (!farEnoughToAdd) + break; + CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + + if (i != 0) { + // Gang member + newPed->SetLeader(gangLeader); + newPed->m_nPedState = PED_UNKNOWN; + gangLeader->m_nPedState = PED_UNKNOWN; + newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( + gangLeader->GetPosition().x, gangLeader->GetPosition().y, + newPed->GetPosition().x, newPed->GetPosition().y); + newPed->m_fRotationDest = newPed->m_fRotationCur; + } else { + gangLeader = newPed; + } + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + /* + // Pointless, this is already a for loop + if (i + 1 > pedAmount) + break; + if (pedAmount <= 1) + break; */ + } + } +} + +STARTPATCHES + InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP); + InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP); + InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP); + InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP); + InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP); + InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Population.h b/src/peds/Population.h new file mode 100644 index 00000000..d39fb209 --- /dev/null +++ b/src/peds/Population.h @@ -0,0 +1,83 @@ +#pragma once + +#include "Game.h" +#include "PedType.h" +#include "CopPed.h" + +class CPed; +class CVehicle; + +struct PedGroup +{ + int32 models[NUMMODELSPERPEDGROUP]; +}; + +// Don't know the original name +struct RegenerationPoint +{ + eLevelName srcLevel; // this and below one may need to be exchanged + eLevelName destLevel; + float x1; + float x2; + float y1; + float y2; + float z1; + float z2; + CVector destPosA; + CVector destPosB; + CVector srcPosA; + CVector srcPosB; +}; + +class CPopulation +{ +public: + static PedGroup (&ms_pPedGroups)[NUMPEDGROUPS]; + static bool &ms_bGivePedsWeapons; + static int32 &m_AllRandomPedsThisType; + static float &PedDensityMultiplier; + static uint32 &ms_nTotalMissionPeds; + static int32 &MaxNumberOfPedsInUse; + static uint32& ms_nNumCivMale; + static uint32 &ms_nNumCivFemale; + static uint32 &ms_nNumCop; + static bool &bZoneChangeHasHappened; + static uint32 &ms_nNumEmergency; + static int8& m_CountDownToPedsAtStart; + static uint32& ms_nNumGang1; + static uint32& ms_nNumGang2; + static uint32& ms_nTotalPeds; + static uint32& ms_nNumGang3; + static uint32& ms_nTotalGangPeds; + static uint32& ms_nNumGang4; + static uint32& ms_nTotalCivPeds; + static uint32& ms_nNumGang5; + static uint32& ms_nNumDummy; + static uint32& ms_nNumGang6; + static uint32& ms_nNumGang9; + static uint32& ms_nNumGang7; + static uint32& ms_nNumGang8; + static CVector& RegenerationPoint_a; + static CVector& RegenerationPoint_b; + static CVector& RegenerationForward; + + static void Initialise(); + static void Update(void); + static void LoadPedGroups(); + static void UpdatePedCount(ePedType, bool); + static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); + static CPed *AddPedInCar(CVehicle *vehicle); + static bool IsPointInSafeZone(CVector *coors); + static void RemovePed(CPed *ent); + static int32 ChooseCivilianOccupation(int32); + static eCopType ChoosePolicePedOccupation(); + static int32 ChooseGangOccupation(int); + static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); + static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); + static void GeneratePedsAtStartOfGame(); + static float PedCreationDistMultiplier(); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static void AddToPopulation(float, float, float, float); + static void ManagePopulation(void); + static void MoveCarsAndPedsOutOfAbandonedZones(void); +}; |