diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 24 | ||||
-rw-r--r-- | src/peds/Ped.h | 18 |
2 files changed, 21 insertions, 21 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index d1928c04..5d235507 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -497,7 +497,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bChangedSeat = false; bUpdateAnimHeading = false; bBodyPartJustCameOff = false; - m_ped_flagC40 = false; + bIsShooting = false; bFindNewNodeAfterStateRestore = false; bHasACamera = false; @@ -519,8 +519,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bFleeAfterExitingCar = false; bWanderPathAfterExitingCar = false; - m_ped_flagF2 = false; - m_ped_flagF4 = false; + bIsLeader = false; + bDontDragMeOutCar = false; m_ped_flagF8 = false; bWillBeQuickJacked = false; bCancelEnteringCar = false; @@ -528,7 +528,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bDuckAndCover = false; bStillOnValidPoly = false; - m_ped_flagG2 = true; + bAllowMedicsToReviveMe = true; bResetWalkAnims = false; bStartWanderPathOnFoot = false; bOnBoat = false; @@ -538,12 +538,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagH1 = false; bHitSteepSlope = false; - m_ped_flagH4 = false; + bCullExtraFarAway = false; bClearObjective = false; bTryingToReachDryLand = false; bCollidedWithMyVehicle = false; bRichFromMugging = false; - m_ped_flagH80 = false; + bChrisCriminal = false; bShakeFist = false; bNoCriticalHits = false; @@ -7731,7 +7731,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) CPed *rfPassenger = veh->pPassengers[0]; if (!rfPassenger - || rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) + || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 @@ -9223,7 +9223,7 @@ CPed::ProcessControl(void) } CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); - m_ped_flagC40 = false; + bIsShooting = false; BuildPedLists(); bIsInWater = false; ProcessBuoyancy(); @@ -10776,7 +10776,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { - if (pedToDragOut && !pedToDragOut->m_ped_flagF4) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); pedToDragOut = nil; @@ -10807,9 +10807,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } } else { if (pedToDragOut) { - if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) { + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { - // BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC. + // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. ped->QuitEnteringCar(); pedToDragOut = nil; } else { @@ -15860,7 +15860,7 @@ CPed::SeekCar(void) break; case STATUS_ABANDONED: if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { - if (vehToSeek->pPassengers[0]->m_ped_flagF4) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) CPed::SetEnterCar(vehToSeek, m_vehEnterType); } else { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 42d2335e..49803418 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -317,7 +317,7 @@ public: uint8 bChangedSeat : 1; uint8 bUpdateAnimHeading : 1; uint8 bBodyPartJustCameOff : 1; - uint8 m_ped_flagC40 : 1; + uint8 bIsShooting : 1; uint8 bFindNewNodeAfterStateRestore : 1; uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion @@ -339,16 +339,16 @@ public: uint8 bFleeAfterExitingCar : 1; uint8 bWanderPathAfterExitingCar : 1; - uint8 m_ped_flagF2 : 1; - uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar + uint8 bIsLeader : 1; + uint8 bDontDragMeOutCar : 1; uint8 m_ped_flagF8 : 1; uint8 bWillBeQuickJacked : 1; uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked uint8 bObstacleShowedUpDuringKillObjective : 1; uint8 bDuckAndCover : 1; - uint8 bStillOnValidPoly : 1; - uint8 m_ped_flagG2 : 1; + uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision + uint8 bAllowMedicsToReviveMe : 1; uint8 bResetWalkAnims : 1; uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found uint8 bOnBoat : 1; // not just driver, may be just standing @@ -358,12 +358,12 @@ public: uint8 m_ped_flagH1 : 1; uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) - uint8 m_ped_flagH4 : 1; + uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) uint8 bClearObjective : 1; - uint8 bTryingToReachDryLand : 1; + uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land uint8 bCollidedWithMyVehicle : 1; - uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him - uint8 m_ped_flagH80 : 1; + uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people + uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) uint8 bShakeFist : 1; // test shake hand at look entity uint8 bNoCriticalHits : 1; // if set, limbs won't came off |